Although this feature can be ported to Windows doing so would
require the usage of g_spawn_async_with_fds, which is only available
in GLib 2.58 or some specific Win32 code.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Victor Toso <victortoso@redhat.com>
Set correctly errno to make callers handle correctly encrypted
traffic.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Victor Toso <victortoso@redhat.com>
test-stream test is passing file descriptor using Unix socket.
test-stat-file needs some porting work of mmap feature.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Victor Toso <victortoso@redhat.com>
Replace poll call with select.
As socket is set to non-blocking we must support it so if
we detect an EAGAIN error wait for data.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Victor Toso <victortoso@redhat.com>
Allows to easier port socketpair.
Windows does not have this function, we need to create a pair
using 2 internet sockets and connecting one to the other.
The SPICE core interface implementation provided by Qemu under
Windows requires, under Windows, to provide SOCKET handles
so pipes or other Windows handles won't work.
Windows does not provide a socketpair function so use this
replacement.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Victor Toso <victortoso@redhat.com>
Between Unix and Windows socket are quite different:
- on Windows sockets have a different namespace from C file
descriptors so you can't use read/write/close or similar functions;
- errors are not stored in errno but you must be read/write the
errors with specific function;
- sometimes sockets are put in non-blocking mode automatically
calling some functions;
- SOCKET type is 64 bit on Windows 64 which does not fit technically
in an int. Is however safe to assume them to fit in an int.
So encapsulate the socket APIs in some definition to make easier
and more safe to deal with them.
Where the portability to Windows would make to code more offuscated a Unix
style was preferred. For instance if errors are detected errno is set from
Windows socket error instead of changing all code handling.
Fortunately on Windows Qemu core interface accepts socket (but not
other types like C file descriptors!).
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
"interface" and "MAX_MONITORS" are defined in some Windows system
headers causing garbage code to be fed to the compiler.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Victor Toso <victortoso@redhat.com>
This should always be defined and including config.h is a requirement.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Victor Toso <victortoso@redhat.com>
We can not consider the qemu led state to be reliable. It by default has
50ms of delay, so if we want to achieve something reliable, this won't do.
We need to keep our own internal state, and consider it as reliable.
We update it immediately after receiving the key presses, meaning that this
is now the future state of the guest.
When we receive a keymap event, we check against this 'ideal' state and
only update the guest if we 'counted' that it won't have the correct state.
When the guest notifies its change, the modifiers_watch is supposed to
fix any wrong state.
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
Signed-off-by: Olivier Fourdan <ofourdan@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Do not check it after assigning to reds->config->image_compression,
check the value as soon as possible.
This prevent potential invalid settings.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
DisplayChannelClient get them directly from reds (they are changed
only during initialisation so they can be read freely from any
thread).
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
Rather than having an API to register client callbacks for each channel
type, make them vfuncs.
Since the client callbacks are registered identically for each channel
of the same type, it doesn't make sense for to require these to be
registered separately for each object. It's cleaner to have these be
per-class properties, so they've been converted to virtual functions.
Signed-off-by: Jonathon Jongsma <jjongsma@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
No reasons to expose red_qxl_is_running, this was used to not
send capability is the state was not running.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
This is a preparatory patch that states the running property in QXLState
and provides accessor functions that allows us to check whether the QXL
device is running from different threads.
Signed-off-by: Jonathon Jongsma <jjongsma@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Currently channel threading/handling is spread between RedQxl,
RedWorker and RedChannel.
Move more to RedChannel simplify RedQxl and RedWorker.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
The only way to add new message to Dispatcher was to register
using a number. These numbers corresponded to array indexes.
This is good if the list of messages is allocated statically
and contiguously, on the contrary this method is not that
flexible.
Writing a header of 4 or 16 bytes using system call does not
make much difference so pass all message information in the
payload header.
A new dispatcher_send_message_custom function allows to send
a message passing all message information, including the
pointer to the handler.
This will allow for instance a Dispatcher associate to a given
thread to be reused by different classes.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
If worker->qxl->id is bigger than 0x7ffffff (in other words, it's a
negative signed int) then
printf(worker_str, "display[%d]", worker->qxl->id);
will need:
"display[]" -> 9 bytes
%d -> 11 bytes
The trailing \0 will thus overflow our 20 bytes destination.
As QXLInstance::id should be an unsigned int, this commit changes the
format string to use %u. This also switches to snprintf.
Signed-off-by: Christophe Fergeau <cfergeau@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
No reason to pass through MainDispatcher, the purpose of
MainDispatcher is to call reds functions from the right thread.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
To avoid potential regressions, check it only if extra checks are
enabled.
This allows to check previous "Move channel registration to constructed
vfunc" commit.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Snir Sheriber <ssheribe@redhat.com>
We should not reuse the same interface twice as doing so will
cause dangling pointers.
Unregister it at every iteration.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
I experienced some crashes with qemu 3.1.0 compiled with libspice-server
0.14.0 on Gentoo.
The problem reproduced reliably with a guest running Ubuntu 18.04.2 LTS.
If I connect a viewer at system startup, I would get a crash just after
the fade-in of the login prompt in GDM.
Interestingly, I usually was unable to reproduce the issue if I waited
to connect until after the greeter was fully displayed.
The patch I used to correct the issue for me applies to the master
branch cleanly, so I suspect the problem may still exist.
The only other references to this issue I could find were two abrt
reports in CentOS:
https://bugs.centos.org/view.php?id=15171https://bugs.centos.org/view.php?id=15441
I'm not sure if the agent->video_encoder is supposed to be guaranteed to
exist when this function is called.
Signed-off-by: Douglas Paul <doug@bogon.ca>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
For the Display Channel and the Cursor channel, move the call to
reds_register_channel() to the _constructed() vfunc rather than calling
it explicitly from RedWorker. This matches what other channels do.
Acked-by: Frediano Ziglio <fziglio@redhat.com>
The difference is subtle but compared to what client receives, this
could help identify values set to the wrong head, e.g:
First we received:
| display-channel.c:180:monitors_config_debug: monitors config count:2 max:4
| display-channel.c:184:monitors_config_debug: +0+0 1015x805
| display-channel.c:184:monitors_config_debug: +1015+0 1024x740
And then:
| display-channel.c:180:monitors_config_debug: monitors config count:3 max:4
| display-channel.c:184:monitors_config_debug: +0+0 1015x805
| display-channel.c:184:monitors_config_debug: +0+0 0x0
| display-channel.c:184:monitors_config_debug: +1015+0 1024x740
In the first debug it would be helpful to have "head 0" and "head 1",
to point out the temporary error in monitor's config message.
Signed-off-by: Victor Toso <victortoso@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
For coding style consistency, use 'bool' when we want to represent a
boolean value.
Signed-off-by: Jonathon Jongsma <jjongsma@redhat.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
Only send the graphics device display info to agents that advertise the
VD_AGENT_CAP_GRAPHICS_DEVICE_INFO capability
Signed-off-by: Jonathon Jongsma <jjongsma@redhat.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
Make this a RedsState member function rather than a standalone function.
This means that we simply pass RedsState* as an argument rather than the
internal member variables of RedsState. This enables the following
commit which handles the VD_AGENT_CAP_GRAPHICS_DEVICE_INFO capability to
avoid sending graphics device info to agents that do not support it.
Signed-off-by: Jonathon Jongsma <jjongsma@redhat.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>