This structure holding virtual function pointers was kept until now as a
RedCharDevice member in order to make the GObject conversion easier.
Now that all RedCharDevice children are converted to GObject, it can be
moved into RedCharDeviceClass.
This allows to stop using struct RedsState * rather than RedsState * in
headers which cannot include reds.h. This also allows to remove the
duplicate RedsState typedef in reds.h and reds-stream.h which is causing
issues with older gcc versions.
make the function names match the type names. So
spice_char_device_state_* becomes red_char_device_* and
spice_char_device_* also becomes red_char_device_*.
Acked-by: Frediano Ziglio <fziglio@redhat.com>
This is more consistent with internal type naming convention, and it
paves the way for a new char device GObject heirarchy
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Store a reference to the server in the SpiceCharDeviceState struct and
use that rather than the global 'reds' variable
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Since this is public API, we can't easily change the signature of the
function to take a RedsState argument, so instead we apply a hack and
store the reds argument inside the device state struct when the
interface is added, and retrieve it for use later when it is removed.
Acked-by: Pavel Grunt <pgrunt@redhat.com>