red_printf() takes care of adding a newline to all messages; remove the
extra newline from all messages and macros that were doubling them up.
Signed-off-by: Dan McGee <dpmcgee@gmail.com>
With Daniel P. Berrange's patches to allow use of pre-supplied fd's
as channels, we can no longer be sure that our connections are TCP
sockets, so it makes no sense to complain if a TCP/IP specific
setsockopt fails with an errno of ENOTSUP.
Note that this extends Daniel's commit 492ddb5d1d
which already added the same check to server/inputs_channel.c
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Support for a header without a serial and without sub list.
red_channel: Support the two types of headers.
Keep a consistent consecutive messages serial.
red_worker: use urgent marshaller instead of sub list.
snd_worker: Sound channels need special support since they still don't use
red_channel for sending & receiving.
The display channel was unnecessarily set to NULL when we disconnect all the clients
(on flush display commands timeout).
As a result, we recreated the display channel when a new client was connected.
The display channel was created with default red_channel.client_cbs, while its
correct client_cbs are the ones that are set by the red_dispatcher when it creates
the first display_channel.
This fix enforces a single creation of the display channel (per qxl), via the red_dispatcher.
This patch reuses Dispatcher in RedDispatcher. It adds two helpers
to red_worker to keep RedWorker opaque to the outside. The dispatcher is
abused in three places that use the underlying socket directly:
once sending a READY after red_init completes
once for each channel creation, replying with the RedChannel instance
for cursor and display.
FDO Bugzilla: 42463
rfc->v1:
* move callbacks to red_worker.c including registration (Yonit)
* rename dispatcher to red_dispatcher in red_worker.c and red_dispatcher.c
* add accessor red_dispatcher_get_dispatcher
* s/dispatcher_handle_recv/dispatcher_handle_recv_read/ and change sig to
just Dispatcher *dispatcher (was the SpiceCoreInterface one)
* remove SpiceCoreInterface parameter from dispatcher_init (Yonit)
* main_dispatcher needed it for channel_event so it has it in
struct MainDispatcher
* add dispatcher_get_recv_fd for red_worker
This is part of the dispatcher update, extracting the dispatcher routine
from red_dispatcher and main_dispatcher into dispatcher.
Supporting multiple async operations will make it natural to support
async monitor commands and async guest io requests that could overlap in
time.
Use a Ring for AsyncCommands.
Free Desktop Bugzilla: 42463
Related FD: 41622
The code for setting and testing channel capabilities was
unnecessarily duplicated. Now it is in red_channel.
RedsChannel was dropped from Reds; It was used only for holding
the channels common capabilities, which are now held in RedChannel.
When running some xinerama tests, I got several
glz_usr_free_image: error
messages. Looking at the code, this error is reported when this
function is called from a different DisplayChannelClient than the
one which created the glz compressed image.
When this happens, the backtrace is
at glz_encoder_dictionary.c:362
0x7fff940b6670) at glz_encoder_dictionary.c:449
image_type=LZ_IMAGE_TYPE_RGB32, image_width=512, image_height=256, image_stride=2048, first_lines=0x0,
num_first_lines=0, usr_image_context=0x7fff7420da40, image_head_dist=0x7fff9b2a3194)
at glz_encoder_dictionary.c:570
top_down=4, lines=0x0, num_lines=0, stride=2048, io_ptr=0x7fff740ea7c0 " ZL", num_io_bytes=65536, usr_context=
0x7fff7420da40, o_enc_dict_context=0x7fff7420da60) at glz_encoder.c:255
drawable=0x7fff9b46bc08, o_comp_data=0x7fff9b2a3350) at red_worker.c:5753
0x7fff9b46bc08, can_lossy=0, o_comp_data=0x7fff9b2a3350) at red_worker.c:6211
0x7fff9b46bc08, can_lossy=0) at red_worker.c:6344
0x7fff74085c50, dpi=0x7fff7445b890, src_allowed_lossy=0) at red_worker.c:7046
0x7fff7445b890) at red_worker.c:7720
at red_worker.c:7964
at red_worker.c:8431
Since the glz dictionary is shared between all the
DisplayChannelClient instances that belong to the same client, it can
happen that the glz dictionary code decides to free an image from one
thread while it was added from another thread (thread ==
DisplayChannelClient), so the error message that is printed is not an
actual error. This commit removes this message and adds a comment
explaining what's going on.
Several functions in server/ were not specifying an argument list,
ie they were declared as void foo(); When compiling with
-Wstrict-prototypes, this leads to:
test_playback.c:93:5: erreur: function declaration isn’t a prototype
[-Werror=strict-prototypes]
red_display_marshall_stream_start initializes a
SpiceMsgDisplayStreamCreate structure before marshalling it and
sending it on the wire. However, it never fills
SpiceMsgDisplayStreamCreate::stamp which then causes a complaint
from valgrind. This patch sets this value to 0, it's not used
by the client so the value shouldn't matter.
Merging the functionality of reds::channel, into RedChannel.
In addition, cleanup and fix disconnection code: before this patch,
red_dispatcher_disconnect_display_client
could have been called from the red_worker thread
(and it must be called only from the io thread).
RedChannel holds only connected channel clients. RedClient holds all the
channel clients that were created till it is destroyed
(and then it destroys them as well).
Note: snd_channel still doesn't use red_channel, however it
creates dummy channel and channel clients, in order to register itself
in reds.
server/red_channel.c: a channel is connected if it holds at least one channel client
Previously I changed RedChannel to hold only connected channel clients and
RedClient, to hold all the channel clients as long as it is not destroyed.
usbredir: multichannel has not been tested, it just compiles.
introduces ref_red_drawable and put_red_drawable (rename from free_red_drawable)
RedDrawable is already references by Drawable and RedGlzDrawable, with
a hack to NULL the drawable field in RedGlzDrawable to indicate RedGlzDrawable
is the last reference holder. Using an explicit reference count instead.
CursorPipeItems and their corresponding cursor_item were not
freed when they were removed from the pipe without sending them.
In addition cursor_channel_hold_pipe_item used wrong conversion
to (CursorItem*) for a (CursorPipeItem*).
Required to support multiple clients.
Also changes somewhat the way we produce PIPE_ITEM_TYPE_LOCAL_CURSOR. Btw,
I haven't managed to see when we actually produce such an item during my
tests.
Previously we had a single pipe item per CursorItem, this is impossible
with two pipes, which happens when we have two clients.
Also adds Drawable pipes and glz rings.
main_channel and red_worker had several locations that still accessed rcc
directly, so they had to be touched too, but the changes are minimal.
Most changes are in red_channel: drop the single client reference in RedChannel
and add a ring of channels.
Things missing / not done right in red_worker:
* StreamAgents are in DCC - right/wrong?
* GlzDict is multiplied - multiple compressions.
We still are missing:
* remove the disconnect calls on new connections
There is no inter-client shared dictionary and cache yet.
At this point the display channel can be used by multiple clients.
You can still crash on lack of Drawables or CursorItems due to the slower
clients pipe growing uncontrollably.
This patch compiles but breaks spice.
Split both display and cursor channels to a client part and channel part.
Introduce DisplayChannelClient, CursorChannelClient, CommonChannelClient.
don't disconnect channel on client disconnect.
Move all caches to the ChannelClient's.
Remove reference counting of the channel.
No new functionality introduced.
NOTE: Introduces a crash in disconnections, a regression, resulting from
incorrect thread access, that is fixed in the patch titled:
"server: registering RedChannel in reds, instead of Channel"
They were globals before. This introduces api for other channels
to query the low bandwidth status. The queries themselves are still done
from the wrong context (channel and not channel client) but that's because
the decoupling of channel and channel client will be done in the following
patches.
Note that snd_worker.c got two copied function declarations that belong to
main_channel.h but can't be easily dragged into snd_worker.c since it still
uses it's own RedChannel struct.
That means RedClient tracks a ring of channels. Right now there will be only
a single client because of the disconnection mechanism - whenever a new
client comes we disconnect all existing clients. But this patch adds already
a ring of clients to reds.c (stored in RedServer).
There is a known problem handling many connections and disconnections at the
same time, trigerrable easily by the following script:
export NEW_DISPLAY=:3.0
Xephyr $NEW_DISPLAY -noreset &
for ((i = 0 ; i < 5; ++i)); do
for ((j = 0 ; j < 10; ++j)); do
DISPLAY=$NEW_DISPLAY c_win7x86_qxl_tests &
done
sleep 2;
done
I fixed a few of the problems resulting from this in the same patch. This
required already introducing a few other changes:
* make sure all removal of channels happens in the main thread, for that
two additional dispatcher calls are added to remove a specific channel
client (RED_WORKER_MESSAGE_CURSOR_DISCONNECT_CLIENT and
RED_WORKER_MESSAGE_DISPLAY_DISCONNECT_CLIENT).
* change some asserts in input channel.
* make main channel disconnect not recursive
* introduce disconnect call back to red_channel_create_parser
The remaining abort is from a double free in the main channel, still can't
find it (doesn't happen when running under valgrind - probably due to the
slowness resulting from that), but is easy to see when running under gdb.
Another cleanup patch, no change to behavior (still one client, and it
disconnects previous client if any).
The implementation for multiple client is straightforward: the pipe
remains per (channel,client) pair, so it needs to move from the RedChannel
that to RedChannelClient. Implementation using a single pipe with multiple
consumers (to reflect different latencies) doesn't fit well with pipe rewriting
that is used by the display channel. Additionally this approach is much simpler
to verify. Lastly it doesn't add considerable overhead (but see the display
channel changes in a later patch for a real place to rethink).
This patch is just technical, changing signatures to reflect the first
argument (oop style) so red_channel becomes red_channel_client. Some places
may seem odd but they should be fixed with later comits where the channels
grow to support multiple clients.
Sound (playback/record) channels are the only ones not touched - this is
consistent with previous patches, since they have been left out of the
RedChannel refactoring. That is left as future work. (note that they don't use
a pipe, which was the reason for not refactoring).
This commit adds a RedChannelClient that now owns the stream connection,
but still doesn't own the pipe. There is only a single RCC per RC
right now (and RC still means RedChannel, RedClient will be introduced
later). All internal api changes are in server/red_channel.h, hence
the need to update all channels. red_worker.c is affected the most because
it makes use of direct access to some of RedChannel still.
API changes:
1. red_channel_client_create added.
rec_channel_create -> (red_channel_create, red_channel_client_create)
2. two way connection: rcc->channel, channel->rcc (later channel will
hold a list, and there will be a RedClient to hold the list of channels
per client)
3. seperation of channel disconnect and channel_client_disconnect
TODO:
usbredir added untested.
The only difference between them being that the later also does a push.
I don't believe that to be a problem, but if it does I can always introduce
a push'less version.
rename types - we use _proc suffix mostly to indicate function pointer types,
use it for some function pointers that were missing it.
s/channel_handle_migrate_flush_mark/channel_handle_migrate_flush_mark_proc/
s/channel_handle_migrate_data_get_serial/channel_handle_migrate_data_get_serial_proc/
s/channel_handle_migrate_data/channel_handle_migrate_data_proc/
After the changes to add libjpeg-turbo support to spice-server mjpeg
compression code, it's relatively easy to hit an assertion from
libjpeg in spice-server about "too few scanlines transferred" when
the mjpeg streaming code triggers. This assertion brings down qemu,
which is bad :)
This is because when we first initialize the mjpeg encoder, we do:
stream_width = SPICE_ALIGN(src_rect->right - src_rect->left, 2);
stream_height = SPICE_ALIGN(src_rect->bottom - src_rect->top, 2);
stream->mjpeg_encoder = mjpeg_encoder_new(stream_width, stream_height);
and then when we iterate over the image scanlines to feed them to
libjpeg, we do:
const int image_height = src->bottom - src->top;
const int image_width = src->right - src->left;
for (i = 0; i < image_height; i++) {
mjpeg_encoder_encode_scanline(...);
}
mjpeg_encoder_end_frame(...);
When stream_height is odd, the mjpeg_encoder will be created with
an height that is 1 more than the number of lines we encode. Then
libjpeg asserts when we tell it we're done with the compression
while it's still waiting for one more scanline.
Looking through git history, this rounding seems to be an artifact
from when we were using ffmpeg for the mjpeg encoding. Since
spicec and spicy (the latter needs a few fixes) can handle streams
with odd height/width, the best way to solve this issue is to stop
rounding up the height and width of the streams we create. This
even saves some bandwidth :)
The main point is to move the pixel conversion code into
the MjpegEncoder class to be able to make use libjpeg-turbo
additional pixel formats without the reds_worker code noticing.
It takes a lot of arguments, "id" is unused, "frame" and
"frame_size" can be obtained from the "stream" argument, so
can get rid of 3 arguments to make things more readable.