Internally and in the network protocol (for the new version) we
now store the actual number of segments rather than the size of the
full segments array in bytes. This change consists of multiple changes
to handle this:
* Make the qxl parser calculate num_segments
* Make the canvas stroke code handle the new SpicePath layout.
* Fix up is_equal_path in red_worker.c for the new layout
* replace multiple calls to spice_marshall_PathSegment with a single
spice_marshall_Path call
* Make the byte_size() array size handling do the conversion from
network size to number of elements when marshalling/demarshalling.
* Update the current spice protocol to send the segment count rather than
the size
* Update the old spice protocol to use the new byte_size functionallity
to calculate the size sent and the number of elements recieved
red_parse_qxl.c starts to follow QXLPHYSICAL references and build up
data structures. Can zap a bunch of get_virt calls in red_worker.c,
followed by cleanups.
(de-) marshaller needs updates to deal with that. Also I suspect with
the get_virt() calls being gone we can offload more work to generated
marshaller code.
client doesn't build.
when SPICE_MSG_DISPLAY_RESET was sent, SPICE_MSG_DISPLAY_SURFACE_DESTROY had already
been sent for all surfaces.
It also caused a client crash since DisplayChannel::handle_reset assumes that screen
exists.
This is required because we don't want to free messages that just
refer to the unparsed message (like SpiceMsgData).
Also, in the future we might need it for more complex demarshalling.
When a surface is sent to the client using red_send_surface_image, operations were already
performed on it. Thus it may combine, especially if it is a primary surface, both "picture-like" areas
and areas that are more "artificial". In order to avoid noticeable artifacts, such surface will be sent lossless.
The code also handles cases in which the server doesn't hold anymore these surfaces parts, i.e., when
it holds a more updated version of them. This scenario is handled by replacing commands that were rendered, with images.
1) add an option to determine if a bitmap can be sent lossy to the client
2) when required, replacing lossy cache items with their correspending
lossless bitmaps