When using config.h, it must be the very first include in all source
files since it contains #define that may change the compilation process
(eg libc structure layout changes when it's used to enable large file
support on 32 bit x86 archs). This commit adds it at the beginning
of all .c and .cpp files
Commit 774e5bd36f changed
- dest->source.pixmap.x_image->data +
+ (uint8_t *)pixman_image_get_stride(dest->source.pixmap.pixman_image) +
The correct accessor to use is pixman_image_get_data. Thanks to gcc
4.6 for warning about a "different size" int to pointer conversion.
Since libX11-1.3.4 the multi-threading handling code of libX11 has been
changed, see:
http://cgit.freedesktop.org/xorg/lib/libX11/commit/?id=933aee1d5c53b0cc7d608011a29188b594c8d70b
This causes several issues. One of them is the display inside the
client not getting updated when there are no XEvents being generated,
this is caused by the following part of the referenced commit message:
Caveats:
- If one thread is waiting for events and another thread tries to read a reply,
both will hang until an event arrives. Previously, if this happened it might
work sometimes, but otherwise would trigger either an assertion failure or
a permanent hang.
We were depending on the otherwise behavior and apparently were lucky.
This can be seen by starting F14 in runlevel 3 and then doing startx
and not touching the mouse / keyb afterwards. Once you move the mouse
(generate an event you see the UI contents being updated but not before.
Another thing both I and Alon (iirc) have seen are hangs where 2
threads are stuck in XSync waiting for a reply simultaneously. This might
be related to libxcb version, according to the libX11 commit a libxcb
newer then 1.6 was needed, and my system had 1.5 at the time I saw this
after updating to libxcb 1.7 I can no longer reproduce.
This patch tackles both problems (and is needed for the 1st one
indepently of the 2nd one possibly being fixed) by adding XLockDisplay
calls around all libX11 calls which wait for a reply or an event.
The OpenGL renderer isn't really useful right now, its not quite up
to date, its not really faster than software and it only supports a limited
subset of drivers. So, lets disable it for now.
Long term opengl rendering of the 2d part of spice is important if we want
to combine 2d and 3d rendering (say if spice adds opengl support in the
protocol). But until then this is isn't useful for normal use.
In order to be able to support 16bit canvases on 32bit screens and 32bit
canvases on 16bit screens we need to handle format conversion when drawing
RedPixmaps.
The way this works now for X11 is that we only have one PIXELS_SOURCE_TYPE
for pixmaps, which always has a pixman_image_t for the data, but additionally
it has an XImage (shared mem or not) if the screen the pixmap was created
for (i.e. an explicit one or the default screen) has the same format as
the pixmap.
When we draw a pixmap on a drawable we have two variants. If the pixmap
has a XImage and it matches the format of the target drawable then we
just X(Shm)PutImage it to the drawable. If the formats differ, then we
create a temporary XImage and convert into that before drawing it to
the screen.
Right now this is a bit inefficient, because we always allocate a new
temporary image when converting. We want to add some caching here, but
at least this lets things work again.