Create an async, and marshall the GL_DRAW message. Count number of
clients, and wait until gl_draw_async_count is 0 to complete the async.
The count is going to be updated in the following patch when the client
is done with the draw.
Signed-off-by: Marc-André Lureau <marcandre.lureau@gmail.com>
[removed unused sent field; move gl_draw_async_count to DisplayChannel
- Frediano Ziglio]
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Go through dispatcher and marshall scanout message. Since the marshaller
and the QXL state are manipulated from different threads, add a mutex to
protect the current scanout.
Signed-off-by: Marc-André Lureau <marcandre.lureau@gmail.com>
They clarify the time unit being used, reduce the need for casts and
simplify calculations.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
Given that it is used for both cursor and display, COMMON_CLIENT_TIMEOUT
seems more appropriate. Also define it only in red-worker.h.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>