When a surface is sent to the client using red_send_surface_image, operations were already
performed on it. Thus it may combine, especially if it is a primary surface, both "picture-like" areas
and areas that are more "artificial". In order to avoid noticeable artifacts, such surface will be sent lossless.
The code also handles cases in which the server doesn't hold anymore these surfaces parts, i.e., when
it holds a more updated version of them. This scenario is handled by replacing commands that were rendered, with images.
1) add an option to determine if a bitmap can be sent lossy to the client
2) when required, replacing lossy cache items with their correspending
lossless bitmaps
Add worker->loadvm_commands. qemu will uses this to send a series of
commands needed to restore state after savevm/loadvm and migration.
That will be one create-surface command per surface and one cursor-set
command for the local pointer.
The worker->save/load functions are not needed any more.
Likewise the interface->{get,set}_save_data callbacks.
Surfaces created via loadvm_commands *will* not be cleared. Also
primary surfaces are not cleared any more (unconditionally, although
we could do that conditionally on loadvm using the flags field in
QXLSurfaceCreate).
With this patch applied the spice server will not release surface create
commands for the whole lifecycle of the surface. When the surface is
destroyed both create and destroy commands are released.
This has the effect that the surface metadata (size, depth, ...) is kept
in qxl device memory. This in turn makes it alot easier for qemu to
handle savevm/loadvm. It just needs to do some minimal command parsing
and maintain pointers to the create commands for the active surfaces.
Adds sanity check to iovec setup. In theory this should never ever
trigger. In practice guest driver bugs can make it trigger. This
patch avoids qemu burning cpu in a endless loop, instead we'll print a
message and abort. Not sure whenever there is a more graceful way to
handle the situation ...
Surface creation now specifies the exact format, not only the bit depth
of each surface which is used for rendering.
Additionally we now actually store the surfaces in that format, instead
of converting everything to 32bpp when drawing or e.g. handling palettes.
We now support 16bit format pixmaps as well as the old ones. Including
both 555 and 565 modes.
We drop the palette argument for pixmap construction as it was only
used for black/white anyway.
Canvas creation is simplified so that there is no separate set_mode
state. Canvases are already created in the right mode and never change.
The new command return dirty area to be used
by users that want spice to render localy or
into some framebuffer (sdl / vnc)
Signed-off-by: Izik Eidus <ieidus@redhat.com>
The idea is that we can try to defer some stuff to be later
send in the pipe if the pipe is not fulled yet, moreover
we will then walk on the pipe using:
red_clear_surface_drawables_from_pipe() and will try to
remove the uneeded objects of this surface
Still some room to improvment but later...
Signed-off-by: Izik Eidus <ieidus@redhat.com>
Just skip the items of destroyed surface that are found in the pipe
before we skip them, we check if they are needed by other users...
Signed-off-by: Izik Eidus <ieidus@redhat.com>
Now we can send commands from the server to the client
to destroy surfaces (right now just the primary surface)
Needed for offscreens support)
Another patch`s on the way.
Signed-off-by: Izik Eidus <ieidus@redhat.com>
In 'filter' video streaming mode, use a more permissive threshold for distinguishing
'realistic' streams from 'textaul'/'artificial' streams. The previous threshold classified
streams that were scaled on the guest as artificial and thus they were not recoginized as videos.
I added a lower limit to the size of images that are being streamed.
The limit is only active in "filter" video streaming mode.
This will prevent blurry animated icons.
quic_usr_more_lines_unstable() assumes it can allways copy a complete
scanline. Well, it can't. In case the screen rectangle which needs
updating has an x-offset greater than zero *and* includes the last
scanline of the screen it will overflow the source buffer by
x-offset * bytes-per-pixel bytes.