Instead of using a Ring (and having a ring item link in every pipe
item), store them in a GQueue. This also necesitated changing
RedCharDeviceVDIPort->priv->read_bufs to a GList as well.
Also Optimise client pipe by passing pipe position instead of data.
This avoids having the search the data scanning all the queue changing
the order of these operations from O(n) to O(1).
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Don't poke into the structure to get the channel
This prepares for encapsulating RedChannelClient a bit more and
separating it into its own source file.
The field is only used by DisplayChannelClient, not by CursorChannelClient
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
Add a few more methods and accessors so that other files don't need to
manipulate the struct members directly. Move the struct definition to a
private header which only the dcc-* files will include.
Signed-off-by: Jonathon Jongsma <jjongsma@redhat.com>
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
This way the video encoder is not forced to use malloc()/free().
This also allows more flexibility in how the video encoder manages the
buffer which allows for a zero-copy implementation in both video
encoders.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
This change is less clean the other similar patches as zlib and
glz require more steps.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
Putting base as first item the default free function is fine.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
This replaces the original mjpeg_encoder API with a VideoEncoder base
class which can be reimplemented by other encoders.
This also renames the members and enums from mjpeg_* to video_*.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
Rename this struct to make it clear that it's only the base class for
graphics channels (e.g. display and cursor), not all channels.
Also renamed CommonChannelClient to CommonGraphicsChannelClient.
Signed-off-by: Jonathon Jongsma <jjongsma@redhat.com>
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Pavel Grunt <pgrunt@redhat.com>
Was not used by CursorChannelClient but only by DisplayChannelClient.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Pavel Grunt <pgrunt@redhat.com>
Create an async, and marshall the GL_DRAW message. Count number of
clients, and wait until gl_draw_async_count is 0 to complete the async.
The count is going to be updated in the following patch when the client
is done with the draw.
Signed-off-by: Marc-André Lureau <marcandre.lureau@gmail.com>
[removed unused sent field; move gl_draw_async_count to DisplayChannel
- Frediano Ziglio]
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Go through dispatcher and marshall scanout message. Since the marshaller
and the QXL state are manipulated from different threads, add a mutex to
protect the current scanout.
Signed-off-by: Marc-André Lureau <marcandre.lureau@gmail.com>
They clarify the time unit being used, reduce the need for casts and
simplify calculations.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
Given that it is used for both cursor and display, COMMON_CLIENT_TIMEOUT
seems more appropriate. Also define it only in red-worker.h.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>