When handling an xrandr event the event_listener->on_monitors_change()
callback destroys and re-creates the monitor object(s) which results
in the DynamicScreen or MultyMonconstructor being called, which triggers
more xrandr events. This causes a never ending event handling loop making
spicec hang, and eventually making the X-server crash as a backlog
of events builds up and it oom's.
This patches this by explictly processing the xrandr event caused
by the constructor inside the constructor surrounded by the already
present guard code against recursive xrandr events.
There was an error in how this was encoded in 0.4, which we need
to handle. There is still some issues with the old streams as
the luminocity handling in 0.4 was not correct.
Remove all uses of @end in the marshaller, instead just using
the C struct array-at-end-of-struct. To make this work we also remove
all use of @end for switches (making them C unions).
We drop the zero member of the notify message so that we can avoid this
use of @end for a primitive in the marshaller (plus its useless to send
over the wire).
We change the offsets and stuff in the migration messages to real pointers.
* windows - untested
* linux - small strings both ways, large implemented differently:
* client to guest - support INCR
* guest to client - we supply a single possibly very large property
* requires server changes in next patch to work with spice-vmc
Protocol is 0 (auto), 1 (old), or 2 (new). This is (apart from 0) the
same as the major number for the stable protocol. However, the current major
is ~(-1) to signify it being unstable, so don't use the major number as source
for setting or comparing protocol.
This is required because we don't want to free messages that just
refer to the unparsed message (like SpiceMsgData).
Also, in the future we might need it for more complex demarshalling.
The OpenGL renderer isn't really useful right now, its not quite up
to date, its not really faster than software and it only supports a limited
subset of drivers. So, lets disable it for now.
Long term opengl rendering of the 2d part of spice is important if we want
to combine 2d and 3d rendering (say if spice adds opengl support in the
protocol). But until then this is isn't useful for normal use.
We move all message structs from spice-protocol to spice as
we want to be able to change these as needed internally. The
on-network format is no longer defined by these structures anyway,
but rather by the spice protocol description.