Add a stub device in guest.
The aim of this device is to make it possible for the guest to send a
stream through a DisplayChannel (in the sense of protocol channel).
This stub allows the guest to send some data and you can see some debug
lines of data arrived on host logs.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
From spice_server_port_event API you can send port events to
any char device. Although currently this is used only for "port"
devices implemented in spicevmc.c this will allow to support
such events using different objects.
This will be used for instance for a streaming device which
will be a specific SpicePort implementation.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
This is intended to hold the fields that only char-device.c has a use
for, but for now this only adds the boilerplate for it, the next commit
will move the relevant field there.
Signed-off-by: Christophe Fergeau <cfergeau@redhat.com>
This changes the header guards in all .h files to follow this format:
/*
* Licensing block
*/
/* ... */
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
This commit changes all functions returning TRUE/FALSE from having an
'int' return value to 'bool'.
This way it's obvious that such a function is not going to return
anything else than TRUE or FALSE.
Signed-off-by: Christophe Fergeau <cfergeau@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Add a 'self' parameter to all of the char device virtual functions so
that we don't have to play games with the 'opaque' pointer.
Signed-off-by: Jonathon Jongsma <jjongsma@redhat.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>
This code make easier to be sure we don't have dangling pointers
resetting in the function which free the structure.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
Now that all derived classes use a type deriving from PipeItem for their
RedCharDeviceMsgToClient, we can make this explicit in the
RedCharDeviceClass vfuncs, and remove the RedCharDeviceMsgToClient
typedef.
This structure holding virtual function pointers was kept until now as a
RedCharDevice member in order to make the GObject conversion easier.
Now that all RedCharDevice children are converted to GObject, it can be
moved into RedCharDeviceClass.
This allows to stop using struct RedsState * rather than RedsState * in
headers which cannot include reds.h. This also allows to remove the
duplicate RedsState typedef in reds.h and reds-stream.h which is causing
issues with older gcc versions.
make the function names match the type names. So
spice_char_device_state_* becomes red_char_device_* and
spice_char_device_* also becomes red_char_device_*.
Acked-by: Frediano Ziglio <fziglio@redhat.com>
This is more consistent with internal type naming convention, and it
paves the way for a new char device GObject heirarchy
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Store a reference to the server in the SpiceCharDeviceState struct and
use that rather than the global 'reds' variable
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Since this is public API, we can't easily change the signature of the
function to take a RedsState argument, so instead we apply a hack and
store the reds argument inside the device state struct when the
interface is added, and retrieve it for use later when it is removed.
Acked-by: Pavel Grunt <pgrunt@redhat.com>