Commit Graph

17 Commits

Author SHA1 Message Date
Yonit Halperin
bf1d9007b4 agent: employ SpiceCharDeviceState for managing reading from the device 2012-07-03 14:13:41 +03:00
Yonit Halperin
fffa38672c agent: Fix tokens handling in main_channel
- Allow sending tokens to a specific client.
- Do not ignore tokens that are sent from the client to the server.

The tokens support for multiple clients and for server side tokens
is still broken in reds. It will be fixed in following patches, when
the server-side agent code will use the SpiceCharDeviceState api.

Notice that ignoring the server-side tokens didn't introduce a problem
since both the client and the server set it to ~0.
2012-07-03 14:13:41 +03:00
Marc-André Lureau
36d8da6283 Send name & uuid to capable clients
Add spice_server_set_name() and spice_server_set_uuid() that allows
the client to identify a Spice server (useful to associate settings
with a particular server)

The SPICE_MSG_MAIN_NAME and SPICE_MSG_MAIN_UUID messages are only sent
to capable clients, announcing SPICE_MAIN_CAP_NAME_AND_UUID.
2012-03-05 18:19:07 +01:00
Yonit Halperin
f683815ad5 server: handling semi-seamless migration in the target side
(1) not sending anything to a migrated client till we recieve SPICE_MSGC_MIGRATE_END
(2) start a new client migration (handle client_migrate_info) only after SPICE_MSGC_MIGRATE_END
    from the previous migration was received for this client
(3) use the correct ticket

Note: we assume the same channles are linked before and ater migration. i.e.,
      SPICE_MSGC_MAIN_ATTACH_CHANNELS is not sent from the clients.
2011-11-02 11:25:59 +02:00
Yonit Halperin
e62521ca51 server: handle spice_server_migrate_end
If the migration has completed successfully:
(1) send MSG_MAIN_MIGRATE_END to the clients that are connected to the target
(2) send MSG_MAIN_SWITCH_HOST to all the other clients

If the migration failed, send MSG_MAIN_MIGRATE_CANCEL to clients that are
connected to the target.

(cherry picked from commit 4b82580fc3 branch 0.8;
 Was modified to support multiple clients, and the separation of main_channel from reds)

Conflicts:

	server/reds.c
2011-11-02 11:21:41 +02:00
Yonit Halperin
70d1161430 server,proto: tell the clients to connect to the migration target before migraton starts
(1) send SPICE_MSG_MAIN_MIGRATE_BEGIN upon spice_server_migrate_connect
    (to all the clients that support it)
(2) wait for SPICE_MSGC_MAIN_MIGRATE_(CONNECTED|CONNECT_ERROR) from all the relevant clients,
    or a timeout, in order to complete client_migrate_info monitor command
(cherry picked from commit 5560c56ef0 branch 0.8;
 Was modified to support the separation of main channel from reds, and multiple clients)

Conflicts:

	server/reds.c
2011-11-02 11:21:08 +02:00
Yonit Halperin
0bf518cd3d server: set & test channel capabilities in red_channel
The code for setting and testing channel capabilities was
unnecessarily duplicated. Now it is in red_channel.
RedsChannel was dropped from Reds; It was used only for holding
the channels common capabilities, which are now held in RedChannel.
2011-11-02 11:19:48 +02:00
Alon Levy
f15cac7d7d server/reds: fix reds_main_channel_connected
instead of checking just for reds->main_channel check that there is at least
one client as well.
2011-08-23 18:29:45 +03:00
Yonit Halperin
f84dfeb0aa server: registering RedChannel in reds, instead of Channel
Merging the functionality of reds::channel, into RedChannel.
In addition, cleanup and fix disconnection code: before this patch,
red_dispatcher_disconnect_display_client
could have been called from the red_worker thread
(and it must be called only from the io thread).

RedChannel holds only connected channel clients. RedClient holds all the
channel clients that were created till it is destroyed
(and then it destroys them as well).

Note: snd_channel still doesn't use red_channel, however it
creates dummy channel and channel clients, in order to register itself
in reds.

server/red_channel.c: a channel is connected if it holds at least one channel client

Previously I changed RedChannel to hold only connected channel clients and
RedClient, to hold all the channel clients as long as it is not destroyed.

usbredir: multichannel has not been tested, it just compiles.
2011-08-23 18:27:46 +03:00
Alon Levy
9cece23ba3 server/main_channel: support multiple clients
The main channel deals with connecting new clients, announcing mouse mode
changes, and the agent channel. The implementation is currently done without
any changes to the protocol, so everything has to be either broadcast or
to a specific client.

 channels list - specific client
 mouse mode - broadcast
 agent - broadcast
 notify - broadcast (should have two modes, and use the appropriate)

Notable TODOs:
 * migration testing
 * agent tokens are wrongly sent (or did I fix that? check)
2011-08-23 17:59:09 +03:00
Alon Levy
4e304ff40f server/main_channel: move connection_id from reds
Expose additional api to find a client given a connection_id. The connection_id
is first set when the first channel connects, which is the main channel.
It could also be kept in the RedClient instead, not sure.

TODO:
 multiple todo's added for multiclient handling. I don't remember why
 I wrote them exactly, and besides if I did any migration tests. So: TODO.
2011-08-23 17:58:01 +03:00
Alon Levy
5bcdf37997 server/main_channel: move latency and bitrate to channel client
They were globals before. This introduces api for other channels
to query the low bandwidth status. The queries themselves are still done
from the wrong context (channel and not channel client) but that's because
the decoupling of channel and channel client will be done in the following
patches.

Note that snd_worker.c got two copied function declarations that belong to
main_channel.h but can't be easily dragged into snd_worker.c since it still
uses it's own RedChannel struct.
2011-08-23 17:57:13 +03:00
Alon Levy
448ed75bd6 server: Add RedClient
That means RedClient tracks a ring of channels. Right now there will be only
a single client because of the disconnection mechanism - whenever a new
client comes we disconnect all existing clients. But this patch adds already
a ring of clients to reds.c (stored in RedServer).

There is a known problem handling many connections and disconnections at the
same time, trigerrable easily by the following script:

export NEW_DISPLAY=:3.0

Xephyr $NEW_DISPLAY -noreset &
for ((i = 0 ; i < 5; ++i)); do
    for ((j = 0 ; j < 10; ++j)); do
        DISPLAY=$NEW_DISPLAY c_win7x86_qxl_tests &
    done
    sleep 2;
done

I fixed a few of the problems resulting from this in the same patch. This
required already introducing a few other changes:
 * make sure all removal of channels happens in the main thread, for that
 two additional dispatcher calls are added to remove a specific channel
 client (RED_WORKER_MESSAGE_CURSOR_DISCONNECT_CLIENT and
 RED_WORKER_MESSAGE_DISPLAY_DISCONNECT_CLIENT).
 * change some asserts in input channel.
 * make main channel disconnect not recursive
 * introduce disconnect call back to red_channel_create_parser

The remaining abort is from a double free in the main channel, still can't
find it (doesn't happen when running under valgrind - probably due to the
slowness resulting from that), but is easy to see when running under gdb.
2011-08-23 17:56:44 +03:00
Alon Levy
22084c4703 server/main_channel+reds: make main_channel_init return MainChannelClient
This makes it easier to introduce RedClient in the next patch.
2011-08-23 17:46:30 +03:00
Alon Levy
6be2c77dd9 server/main_channel: use MainChannel in sig
use MainChannel* instead of Channel* for a many functions in main_channel.h
(affects main_channel.c and reds.c).

some one liner fixes are hidden in here too.
2011-08-23 17:44:58 +03:00
Christophe Fergeau
8a1ceb65fa use foo(void) instead of foo() in prototypes
In C, the latter isn't a prototype for a function with no arg,
but declares a function with an undefined number of args.
2011-05-02 11:24:44 +02:00
Alon Levy
685f82a48e server: split main_channel from reds 2011-01-13 06:56:51 +02:00