We don't use anymore GObject parameters so avoid having to
register enum values to GType system to use them.
We just need to get the nick value of the enum values for
debug purposes.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Instead of including spice.h directly include an header that wraps
it. This allows to remove the SPICE_SERVER_INTERNAL define.
Currently is used to rename SpiceCharDeviceInstance to RedCharDevice
and reduce its visibility to hidden. This remove some warnings
and some weird code in the source.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
This allows to make easier the management of owning.
Reference counting is automatically updated based on shared
pointers modification.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
The reason to not using STL is that our code from how was designed requires
the iterator to be safe to the delete of the element pointed by the iterator.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
RedCharDevice can all be removed just calling unref, beside
the agent that needs special threatment.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Use a template to wrap the other dispatcher_send_message_custom
avoiding having to pass a void* opaque and extract payload size
from passed type.
Will be used more by next commit when Dispatchers are turned into
C++.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
The only notify was done from the same file.
All other read of the property were replaced.
Preparing to remove GObject.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Add MainChannelClient::get_channel to avoid to manually cast
to derived type.
Pass objects as MainChannelClient instead of RedChannelClient if
we need a MainChannelClient.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
The patch seems pretty huge but mainly are mechanical steps:
- remove GObject declarations
- do not inherit from GObject
- add SPICE_CXX_GLIB_ALLOCATOR to avoid using C++ allocators
- CLASS_init and CLASS_constructor code goes into C++ constructor
- CLASS_dispose and CLASS_finalize code goes into C++ destructor
- g_object_new is replaced by new operator
- class members goes into virtual methods
- class parameters became argument to constructor
- use push-visibility.h and pop-visibility.h to limit visibility
- temporary use XXX_CAST for old GObject casts, they will
be replaced
- g_object_get is replaced by accessors
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
This allows the compiler to do some more optimisations on the
produced binary.
To allows possible future portability include header/footer in
some helper header files.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Instead of forcibly cast functions cast only if data pointer and
function pointers match. This also allows to remove dangerous
casts all over the place.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>