The items of these pipe items were allocated staticaly inside the
StreamAgent structure. All others RedPipeItem are allocated dynamically.
This could solve possible future maintenance as the life of these
item is more easier to understand.
It's more easier to understand why reference where incremented.
It also make the StreamAgent structure a bit smaller.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
The include directory is specified with the -I which is the directory
used directly by #include<>.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Pavel Grunt <pgrunt@redhat.com>
This replaces the original mjpeg_encoder API with a VideoEncoder base
class which can be reimplemented by other encoders.
This also renames the members and enums from mjpeg_* to video_*.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
This seems to make more sense this way, QXLInstance is the 'main' object
with QXLState being its private data. External users then use QXLInstance
rather than passing a pointer to the private data to red-qxl.h methods.
Acked-by: Frediano Ziglio <fziglio@redhat.com>
Considering that:
- QXLState is the state of QXLInstance implementation;
- RedDispatcher is the implementation of QXL;
- qif (QXLInterface*) field can be computed really easy from QXLInstance;
- most of its state is private.
Make all structure private and use QXLState instead of RedDispatcher.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
Acked-by: Christophe Fergeau <cfergeau@redhat.com>
Was not used by CursorChannelClient but only by DisplayChannelClient.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Pavel Grunt <pgrunt@redhat.com>
CommonChannel does not need to know about RedWorker.
This reduce a bit dependencies between objects.
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
Create an async, and marshall the GL_DRAW message. Count number of
clients, and wait until gl_draw_async_count is 0 to complete the async.
The count is going to be updated in the following patch when the client
is done with the draw.
Signed-off-by: Marc-André Lureau <marcandre.lureau@gmail.com>
[removed unused sent field; move gl_draw_async_count to DisplayChannel
- Frediano Ziglio]
Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Go through dispatcher and marshall scanout message. Since the marshaller
and the QXL state are manipulated from different threads, add a mutex to
protect the current scanout.
Signed-off-by: Marc-André Lureau <marcandre.lureau@gmail.com>
With multiple cards configured you can have multiple workers running in
different thread.
With such configuration static variables not syncronized could lead
to undefined behavior.
Acked-by: Jonathon Jongsma <jjongsma@redhat.com>
This is a generic function not tied to the red_xxx functionality and the
new name clarifies that it returns the time in nanoseconds (unlike
g_get_monotonic_time()).
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Acked-by: Frediano Ziglio <fziglio@redhat.com>