The actual bitmap data was added to the main marshaller rather than
the submarshaller that pointed to the SpiceImage part. This made us
send too short messages failing demarshalling in the client.
When the we reset qxl, we destroy all srufaces. Since surfaces and glz
drawables are no longer dependent, we need to call red_display_clear_glz_drawables explicitly
in order to clear all our drawables references in the server.
Remove all uses of @end in the marshaller, instead just using
the C struct array-at-end-of-struct. To make this work we also remove
all use of @end for switches (making them C unions).
We drop the zero member of the notify message so that we can avoid this
use of @end for a primitive in the marshaller (plus its useless to send
over the wire).
We change the offsets and stuff in the migration messages to real pointers.
There is no need to check the pci ids or revisions. Thats a contract
between qemu and the driver, and spice need not care, as long as
we get the right data from qemu.
I still don't have commit access (can't ssh to anarchy) so if someone could commit this (alex) thanks,
Alon
Fix for no opengl patch - required to compile the server (fixes missing symbol gl_canvas_init).
Internally and in the network protocol (for the new version) we
now store the actual number of segments rather than the size of the
full segments array in bytes. This change consists of multiple changes
to handle this:
* Make the qxl parser calculate num_segments
* Make the canvas stroke code handle the new SpicePath layout.
* Fix up is_equal_path in red_worker.c for the new layout
* replace multiple calls to spice_marshall_PathSegment with a single
spice_marshall_Path call
* Make the byte_size() array size handling do the conversion from
network size to number of elements when marshalling/demarshalling.
* Update the current spice protocol to send the segment count rather than
the size
* Update the old spice protocol to use the new byte_size functionallity
to calculate the size sent and the number of elements recieved