Do not offset the time attempting to fix client latency.
Client should handle it by itself.
This remove entirely the delay introduced by the server.
This avoids surely possible time drifts in the client.
The server just sends it's concept of time without trying to force any
delay. Only one end should handle this delay in an attempt to
synchronize audio and video instead that doing it in both ends.
Signed-off-by: Frediano Ziglio <freddy77@gmail.com>
These conversions allowed extra conversions to for range loops in
addition to replacing macro usage with .size().
Signed-off-by: Rosen Penev <rosenp@gmail.com>
Acked-by: Frediano Ziglio <freddy77@gmail.com>
Store pointers to surface object in "surfaces" and allows to
have different surfaces with same ID in memory.
The surface was keep "busy" if there was pending drawing around.
Consider the following case:
1- receive drawing command
2- queue command on DCCs
3- destroy surface
4- send draw
Previously at point 4) you would have to use a surface from
"surfaces" which was destroyed, that is we would have to maintain
the pointer (and canvas) to the surface until reference counter
was 0.
However consider this case:
1- receive drawing command
2- queue command on DCCs
3- destroy surface
4- create surface
5- send draw
What would happen in point 4) ?
We could not change the surface as it will be used by point 5).
To avoid this the code attempts to wait the commands to release the
surface. However this can be an issue, you can't force the clients
to receive pending data if network is slow.
So this patch change this allowing to create surfaces while the old
version will still be used.
This is also more clean from the reference pointer prospective,
as the reference is increased for a specific surface.
Note that now instead of checking for canvas to not be NULL a
simple check for surface pointer is enough.
Signed-off-by: Frediano Ziglio <freddy77@gmail.com>
Acked-by: Victor Toso <victortoso@redhat.com>
Mostly left on dcc-send.cpp.
Other minor too.
The change in BitmapData seems odd but the id for cached image
was not used so the only information left was the surface.
Signed-off-by: Frediano Ziglio <freddy77@gmail.com>
Acked-by: Victor Toso <victortoso@redhat.com>
Found with performance-move-const-arg
Allows better optimization as the compiler does not have to deal with an
rvalue reference. Especially in C++17 where std::move can prevent copy
elision.
Signed-off-by: Rosen Penev <rosenp@gmail.com>
Acked-by: Frediano Ziglio <freddy77@gmail.com>
Found with modernize-use-nullptr
NULL in C++ is 0 whereas it is a void pointer in C. Avoids implicit
conversions.
Signed-off-by: Rosen Penev <rosenp@gmail.com>
Acked-by: Frediano Ziglio <freddy77@gmail.com>
Reduces usage of manual reference counting.
Avoids usage of new and use instead red::make_shared to both
create and own pipe items.
Use move semantic to reduce useless copies.
Signed-off-by: Frediano Ziglio <freddy77@gmail.com>
Acked-by: Julien Ropé <jrope@gmail.com>
Now that items are managed by constructors/destructors avoid some
manual releases.
Signed-off-by: Frediano Ziglio <freddy77@gmail.com>
Acked-by: Julien Ropé <jrope@gmail.com>
This allows to:
- reuse reference counting;
- avoid having to manually call g_free to release item memory;
- assure item is initialized;
- avoids some manual casts.
It will also allows to use smart pointers.
Signed-off-by: Frediano Ziglio <freddy77@gmail.com>
Acked-by: Julien Ropé <jrope@gmail.com>