Add documentation for Dispatcher

This commit is contained in:
Jonathon Jongsma 2017-09-01 13:40:28 -05:00
parent 39eba66832
commit a4450f928d

View File

@ -35,6 +35,18 @@ typedef struct Dispatcher Dispatcher;
typedef struct DispatcherClass DispatcherClass;
typedef struct DispatcherPrivate DispatcherPrivate;
/* A Dispatcher provides inter-thread communication by serializing messages.
* Currently the Dispatcher uses a unix socket (socketpair) for dispatching the
* messages.
*
* Message types are identified by a unique integer value and must first be
* registered with the class (see dispatcher_register_handler()) before they
* can be sent. Sending threads can send a message using the
* dispatcher_send_message() function. The receiving thread can monitor the
* dispatcher's 'receive' file descriptor (see dispatcher_get_recv_fd()) for
* activity and should call dispatcher_handle_recv_read() to process incoming
* messages.
*/
struct Dispatcher
{
GObject parent;
@ -49,26 +61,52 @@ struct DispatcherClass
GType dispatcher_get_type(void) G_GNUC_CONST;
/* dispatcher_new
*
* Create a new Dispatcher object
*
* @max_message_type: indicates the number of unique message types that can
* be handled by this dispatcher. Each message type is
* identified by an integer value between 0 and
* max_message_type-1.
*/
Dispatcher *dispatcher_new(size_t max_message_type);
/* The function signature for handlers of a specific message type */
typedef void (*dispatcher_handle_message)(void *opaque,
void *payload);
/* The signature for a function that handles all messages (see
* dispatcher_register_universal_handler()) */
typedef void (*dispatcher_handle_any_message)(void *opaque,
uint32_t message_type,
void *payload);
/*
* dispatcher_send_message
/* dispatcher_send_message
*
* Sends a message to the receiving thread. The message type must have been
* registered first (see dispatcher_register_handler()). @payload must be a
* buffer of the same size as the size registered for @message_type
*
* If the sent message is a message type requires an ACK, this function will
* block until it receives an ACK from the receiving thread.
*
* @message_type: message type
* @payload: payload
*/
void dispatcher_send_message(Dispatcher *dispatcher, uint32_t message_type,
void *payload);
/*
* dispatcher_register_handler
/* dispatcher_register_handler
*
* This function registers a message type with the dispatcher, and registers
* @handler as the function that will handle incoming messages of this type.
* If @ack is true, the dispatcher will also send an ACK in response to the
* message after the message has been passed to the handler. You can only
* register a given message type once. For example, you cannot register two
* different handlers for the same message type with different @ack values.
*
* @dispatcher: dispatcher
* @messsage_type: message type
* @handler: message handler
@ -79,32 +117,59 @@ void dispatcher_register_handler(Dispatcher *dispatcher, uint32_t message_type,
dispatcher_handle_message handler, size_t size,
bool ack);
/*
* Hack to allow red_record to see the message being sent so it can record
* it to file.
/* dispatcher_register_universal_handler
*
* Register a universal handler that will be called when *any* message is
* received by the dispatcher. When a message is received, this handler will be
* called first. If the received message type was registered via
* dispatcher_register_handler(), the message-specific handler will then be
* called. Only one universal handler can be registered. This feature can be
* used to record all messages to a file for replay and debugging.
*
* @dispatcher: dispatcher
* @handler: a handler function
*/
void dispatcher_register_universal_handler(Dispatcher *dispatcher,
dispatcher_handle_any_message handler);
/*
* dispatcher_handle_recv_read
* @dispatcher: Dispatcher instance
/* dispatcher_handle_recv_read
*
* A convenience function that is intended to be called by the receiving thread
* to handle all incoming messages and execute any handlers for those messages.
* This function will handle all incoming messages until there is no more data
* to read, so multiple handlers may be executed from a single call to
* dispatcher_handle_recv_read().
*
* @dispatcher: Dispatcher instance
*/
void dispatcher_handle_recv_read(Dispatcher *);
/*
* dispatcher_get_recv_fd
* @return: receive file descriptor of the dispatcher
/* dispatcher_get_recv_fd
*
* This function returns the file descriptor that is used by the receiving
* thread to listen for incoming messages. You should not read or write
* directly to this fd, but should only use it to watch for read events. When
* there is a read event, you should use dispatcher_handle_recv_read() to
* handle the incoming messages.
*
* @return: receive file descriptor of the dispatcher
*/
int dispatcher_get_recv_fd(Dispatcher *);
/*
* dispatcher_set_opaque
/* dispatcher_set_opaque
*
* This @opaque pointer is user-defined data that will be passed as the first
* argument to all handler functions.
*
* @dispatcher: Dispatcher instance
* @opaque: opaque to use for callbacks
*/
void dispatcher_set_opaque(Dispatcher *dispatcher, void *opaque);
/* dispatcher_get_thread_id
*
* Returns the id of the thread that created this Dispatcher object
*/
pthread_t dispatcher_get_thread_id(Dispatcher *self);
#endif /* DISPATCHER_H_ */