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server/red_channel: unstatic red_channel_push (for red_worker)
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@ -29,7 +29,6 @@
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#include "stat.h"
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#include "red_channel.h"
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static void red_channel_push(RedChannel *channel);
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static PipeItem *red_channel_pipe_get(RedChannel *channel);
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static void red_channel_pipe_clear(RedChannel *channel);
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static void red_channel_event(int fd, int event, void *data);
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@ -467,7 +466,7 @@ void red_channel_begin_send_message(RedChannel *channel)
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red_channel_send(channel);
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}
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static void red_channel_push(RedChannel *channel)
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void red_channel_push(RedChannel *channel)
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{
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PipeItem *pipe_item;
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@ -225,4 +225,10 @@ void red_channel_pipe_add_tail(RedChannel *channel, PipeItem *item);
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/* for types that use this routine -> the pipe item should be freed */
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void red_channel_pipe_add_type(RedChannel *channel, int pipe_item_type);
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// TODO: unstaticed for display/cursor channels. they do some specific pushes not through
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// adding elements or on events. but not sure if this is actually required (only result
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// should be that they ""try"" a little harder, but if the event system is correct it
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// should not make any difference.
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void red_channel_push(RedChannel *channel);
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#endif
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