sound: Use RedChannelClient to receive/send data

You can see that SndChannelClient has much less field
as the code to read/write from/to client is reused from
RedChannelClient instead of creating a fake RedChannelClient
just to make the system happy.

One of the different between the old sound code and all other
RedChannelClient objects was that the sound channel don't use
a queue while RedChannelClient use RedPipeItem object. This was
the main reason why RedChannelClient was not used. To implement
the old behaviour a "persistent_pipe_item" is used. This RedPipeItem
will be queued to RedChannelClient (only one!) so signal code we
have data to send. The {playback,record}_channel_send_item will
then send the messages to the client using RedChannelClient functions.
For this reason snd_reset_send_data is replaced by a call to
red_channel_client_init_send_data and snd_begin_send_message is
replaced by red_channel_client_begin_send_message.

Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Signed-off-by: Christophe Fergeau <cfergeau@redhat.com>
This commit is contained in:
Christophe Fergeau 2017-01-10 19:33:44 +01:00
parent cb0e45cd16
commit 7ea1f2c133

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