From 435daaffdbbbfe306d2b3123b84fa7e7b83f4fa9 Mon Sep 17 00:00:00 2001 From: Frediano Ziglio Date: Sat, 29 Aug 2015 19:53:42 +0100 Subject: [PATCH] worker: RedCompressBuf optimization Move large buffer field at the end of structure. Due to the way machine address memory this usually can reduce code size and make program sligthly faster. Actually reduce size by 100 bytes. Signed-off-by: Frediano Ziglio Acked-by: Pavel Grunt --- server/image-encoders.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/server/image-encoders.h b/server/image-encoders.h index 5bad0d4c..6542edd1 100644 --- a/server/image-encoders.h +++ b/server/image-encoders.h @@ -58,6 +58,8 @@ void glz_retention_detach_drawables(GlzImageRetention *ret); #define RED_COMPRESS_BUF_SIZE (1024 * 64) struct RedCompressBuf { + RedCompressBuf *send_next; + /* This buffer provide space for compression algorithms. * Some algorithms access the buffer as an array of 32 bit words * so is defined to make sure is always aligned that way. @@ -66,7 +68,6 @@ struct RedCompressBuf { uint8_t bytes[RED_COMPRESS_BUF_SIZE]; uint32_t words[RED_COMPRESS_BUF_SIZE / 4]; } buf; - RedCompressBuf *send_next; }; static inline void compress_buf_free(RedCompressBuf *buf)