Remove call to red_channel_client_push outside RedChannel

Now the push is done automatically when a PipeItem is added
(cfr commit 5c460de1a3
"worker: push data when clients can receive them"),
forcing a push cause only network fragmentation and is required
only if you are handling data in a loop instead of using the
default loop.

Signed-off-by: Frediano Ziglio <fziglio@redhat.com>
Acked-by: Victor Toso <victortoso@redhat.com>
This commit is contained in:
Frediano Ziglio 2016-01-21 01:35:37 +00:00
parent e7cf7befd5
commit 1592866b6b

View File

@ -399,7 +399,6 @@ void dcc_push_surface_image(DisplayChannelClient *dcc, int surface_id)
/* not allowing lossy compression because probably, especially if it is a primary surface,
it combines both "picture-like" areas with areas that are more "artificial"*/
dcc_add_surface_area_image(dcc, surface_id, &area, NULL, FALSE);
red_channel_client_push(RED_CHANNEL_CLIENT(dcc));
}
static void add_drawable_surface_images(DisplayChannelClient *dcc, Drawable *drawable)
@ -679,7 +678,6 @@ void dcc_push_monitors_config(DisplayChannelClient *dcc)
mci = red_monitors_config_item_new(red_channel_client_get_channel(RED_CHANNEL_CLIENT(dcc)),
monitors_config);
red_channel_client_pipe_add(RED_CHANNEL_CLIENT(dcc), &mci->pipe_item);
red_channel_client_push(RED_CHANNEL_CLIENT(dcc));
}
static RedSurfaceDestroyItem *red_surface_destroy_item_new(RedChannel *channel,