snd_worker/snd_disconnect_channel: don't call snd_channel_put if the channel has already been disconnected

The snd channels has one reference as long as their socket is active.
The playback channel has an additional reference for each frame that is
currently filled by the sound device.
Once the channel is disconnected (the socket has been freed and the
first reference is released) snd_disconnect_channel shouldn't release
a reference again.
This commit is contained in:
Yonit Halperin 2013-07-25 15:07:43 -04:00
parent 134b7f310d
commit 02f44c137d

View File

@ -212,21 +212,20 @@ static void snd_disconnect_channel(SndChannel *channel)
{
SndWorker *worker;
if (!channel) {
if (!channel || !channel->stream) {
spice_debug("not connected");
return;
}
spice_debug("%p", channel);
worker = channel->worker;
if (channel->stream) {
channel->cleanup(channel);
red_channel_client_disconnect(worker->connection->channel_client);
core->watch_remove(channel->stream->watch);
channel->stream->watch = NULL;
reds_stream_free(channel->stream);
channel->stream = NULL;
spice_marshaller_destroy(channel->send_data.marshaller);
}
channel->cleanup(channel);
red_channel_client_disconnect(worker->connection->channel_client);
worker->connection->channel_client = NULL;
core->watch_remove(channel->stream->watch);
channel->stream->watch = NULL;
reds_stream_free(channel->stream);
channel->stream = NULL;
spice_marshaller_destroy(channel->send_data.marshaller);
snd_channel_put(channel);
worker->connection = NULL;
}
@ -897,6 +896,7 @@ static SndChannel *__new_channel(SndWorker *worker, int size, uint32_t channel_i
int tos;
MainChannelClient *mcc = red_client_get_main(client);
spice_assert(stream);
if ((flags = fcntl(stream->socket, F_GETFL)) == -1) {
spice_printerr("accept failed, %s", strerror(errno));
goto error1;