mirror of
https://gitlab.uni-freiburg.de/opensourcevdi/spice-common
synced 2025-12-26 14:18:36 +00:00
1414 lines
38 KiB
Plaintext
1414 lines
38 KiB
Plaintext
#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#ifdef WIN32
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#include "glext.h"
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#include "wglext.h"
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#endif
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#include "glc.h"
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#define TRUE 1
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#define FALSE 0
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#define ASSERT(x) if (!(x)) {printf("%s: assert failed %s\n", __FUNCTION__, #x); for (;;);}
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#define GLC_ERROR_TETS { \
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GLenum gl_err; glFlush(); \
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if ((gl_err = glGetError()) != GL_NO_ERROR) { \
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printf("%s[%d]: opengl error: %s\n", __FUNCTION__, __LINE__, gluErrorString(gl_err)); \
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for(;;); \
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} \
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}
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#define WARN_ONCE(x) { \
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static int warn = TRUE; \
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if (warn) { \
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printf x; \
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warn = FALSE; \
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} \
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}
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#define TESS_VERTEX_ALLOC_BUNCH 20
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typedef struct InternaCtx InternaCtx;
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typedef struct InternalPat {
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InternaCtx *owner;
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int refs;
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GLuint texture;
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int x_orign;
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int y_orign;
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int width;
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int height;
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} InternalPat;
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typedef struct Pathpath {
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int start_point;
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int num_segments;
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} Path;
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enum {
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GLC_PATH_SEG_LINES,
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GLC_PATH_SEG_BEIZER,
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};
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//todo: flatten cache
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typedef struct PathSegment {
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int type;
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int count;
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} PathSegment;
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typedef struct PathPoint {
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double x;
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double y;
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double z;
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} PathPoint;
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typedef GLdouble Vertex[3];
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typedef struct InternalPath {
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InternaCtx *owner;
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Path *paths;
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int paths_size;
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int paths_pos;
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PathSegment *segments;
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int segments_size;
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int segments_pos;
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PathPoint *points;
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int points_size;
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int points_pos;
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Path *current_path;
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PathSegment *current_segment;
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} InternalPath;
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typedef struct TassVertex TassVertex;
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struct TassVertex {
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PathPoint point;
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TassVertex *list_link;
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TassVertex *next;
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};
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typedef struct TassVertexBuf TassVertexBuf;
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struct TassVertexBuf {
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TassVertexBuf *next;
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TassVertex vertexs[0];
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};
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struct InternaCtx {
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int draw_mode;
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int stencil_refs;
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int stencil_mask;
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int width;
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int height;
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GLfloat line_width;
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InternalPat *pat;
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int max_texture_size;
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GLUtesselator* tesselator;
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TassVertex *free_tess_vertex;
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TassVertex *used_tess_vertex;
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TassVertexBuf *vertex_bufs;
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#ifdef WIN32
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PFNGLBLENDEQUATIONPROC glBlendEquation;
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#endif
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};
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#define Y(y) -(y)
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#define VERTEX2(x, y) glVertex2d(x, Y(y))
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static void fill_rect(InternaCtx *ctx, void *rect);
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static void fill_path(InternaCtx *ctx, void *path);
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static void fill_mask(InternaCtx *ctx, int x_dest, int y_dest, int width, int height, int stride,
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const uint8_t *bitmap);
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static void set_pat(InternaCtx *ctx, InternalPat *pat);
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static inline void *zmalloc(size_t size)
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{
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return calloc(1, size);
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}
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static inline void set_raster_pos(InternaCtx *ctx, int x, int y)
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{
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if (x >= 0 && y >= 0 && x < ctx->width && y < ctx->height) {
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glRasterPos2i(x, Y(y));
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return;
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}
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glRasterPos2i(0, 0);
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glBitmap(0, 0, 0, 0, (GLfloat)x, (GLfloat)Y(y), NULL);
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}
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static TassVertex *alloc_tess_vertex(InternaCtx *ctx)
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{
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TassVertex *vertex;
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if (!ctx->free_tess_vertex) {
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TassVertexBuf *buf;
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int i;
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if (!(buf = (TassVertexBuf *)malloc(sizeof(TassVertexBuf) +
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sizeof(TassVertex) * TESS_VERTEX_ALLOC_BUNCH))) {
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//warn
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return NULL;
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}
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buf->next = ctx->vertex_bufs;
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ctx->vertex_bufs = buf;
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for (i = 0; i < TESS_VERTEX_ALLOC_BUNCH; i++) {
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buf->vertexs[i].point.z = 0;
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buf->vertexs[i].next = ctx->free_tess_vertex;
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ctx->free_tess_vertex = &buf->vertexs[i];
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}
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}
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vertex = ctx->free_tess_vertex;
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ctx->free_tess_vertex = vertex->next;
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vertex->next = ctx->used_tess_vertex;
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ctx->used_tess_vertex = vertex;
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return vertex;
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}
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static void reset_tass_vertex(InternaCtx *ctx)
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{
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TassVertex *vertex;
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while ((vertex = ctx->used_tess_vertex)) {
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ctx->used_tess_vertex = vertex->next;
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vertex->next = ctx->free_tess_vertex;
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ctx->free_tess_vertex = vertex;
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}
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}
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static void free_tass_vertex_bufs(InternaCtx *ctx)
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{
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TassVertexBuf *buf;
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ctx->used_tess_vertex = NULL;
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ctx->free_tess_vertex = NULL;
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while ((buf = ctx->vertex_bufs)) {
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ctx->vertex_bufs = buf->next;
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free(buf);
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}
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}
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//naiev bezier flattener
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static TassVertex *bezier_flattener(InternaCtx *ctx, PathPoint *points)
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{
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double ax, bx, cx;
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double ay, by, cy;
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const int num_points = 30;
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double dt;
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int i;
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TassVertex *vertex_list = NULL;
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TassVertex *curr_vertex;
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for (i = 0; i < num_points - 2; i++) {
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TassVertex *vertex;
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if (!(vertex = alloc_tess_vertex(ctx))) {
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//warn
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return NULL;
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}
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vertex->list_link = vertex_list;
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vertex_list = vertex;
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}
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curr_vertex = vertex_list;
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cx = 3.0 * (points[1].x - points[0].x);
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bx = 3.0 * (points[2].x - points[1].x) - cx;
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ax = points[3].x - points[0].x - cx - bx;
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cy = 3.0 * (points[1].y - points[0].y);
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by = 3.0 * (points[2].y - points[1].y) - cy;
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ay = points[3].y - points[0].y - cy - by;
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dt = 1.0 / ( num_points - 1 );
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for( i = 1; i < num_points - 1; i++, curr_vertex = curr_vertex->list_link) {
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double tSquared, tCubed;
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double t;
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t = i * dt;
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tSquared = t * t;
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tCubed = tSquared * t;
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curr_vertex->point.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + points[0].x;
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curr_vertex->point.y = (ay * tCubed) + (by * tSquared) + (cy * t) + points[0].y;
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}
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return vertex_list;
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}
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#define MORE_X(path, Type, name) {\
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Type *name;\
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\
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if (!(name = (Type *)zmalloc(sizeof(*name) * path->name##_size * 2))) {\
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return FALSE;\
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}\
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memcpy(name, path->name, sizeof(*name) * path->name##_size);\
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free(path->name);\
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path->name = name;\
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path->name##_size *= 2;\
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return TRUE;\
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}
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static int more_points(InternalPath *path)
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{
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MORE_X(path, PathPoint, points);
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}
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static int more_segments(InternalPath *path)
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{
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MORE_X(path, PathSegment, segments);
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}
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static int more_paths(InternalPath *path)
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{
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MORE_X(path, Path, paths);
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}
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static inline void put_point(InternalPath *path, double x, double y)
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{
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path->points[path->points_pos].x = x;
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path->points[path->points_pos++].y = Y(y + 0.5);
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path->points[path->points_pos].z = 0;
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}
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void glc_path_move_to(GLCPath path, double x, double y)
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{
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InternalPath *internal = (InternalPath *)path;
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ASSERT(internal);
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if (internal->current_segment) {
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internal->current_segment = NULL;
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internal->current_path = NULL;
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if (internal->points_pos == internal->points_size && !more_points(internal)) {
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//warn
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return;
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}
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internal->points_pos++;
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}
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internal->points[internal->points_pos - 1].x = x;
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internal->points[internal->points_pos - 1].y = Y(y + 0.5);
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internal->points[internal->points_pos - 1].z = 0;
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}
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static int add_segment_common(InternalPath *internal, int type, int num_points)
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{
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if (internal->points_size - internal->points_pos < num_points && !more_points(internal)) {
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//warn
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return FALSE;
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}
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if (internal->current_segment) {
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if (internal->current_segment->type == type) {
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internal->current_segment->count++;
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return TRUE;
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}
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if (internal->segments_pos == internal->segments_size && !more_segments(internal)) {
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//warn
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return FALSE;
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}
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internal->current_segment = &internal->segments[internal->segments_pos++];
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internal->current_segment->type = type;
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internal->current_segment->count = 1;
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internal->current_path->num_segments++;
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return TRUE;
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}
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if (internal->paths_pos == internal->paths_size && !more_paths(internal)) {
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//warn
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return FALSE;
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}
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if (internal->segments_pos == internal->segments_size && !more_segments(internal)) {
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//warn
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return FALSE;
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}
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internal->current_path = &internal->paths[internal->paths_pos++];
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internal->current_path->start_point = internal->points_pos - 1;
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internal->current_path->num_segments = 1;
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internal->current_segment = &internal->segments[internal->segments_pos++];
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internal->current_segment->type = type;
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internal->current_segment->count = 1;
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return TRUE;
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}
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void glc_path_line_to(GLCPath path, double x, double y)
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{
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InternalPath *internal = (InternalPath *)path;
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ASSERT(internal);
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if (!add_segment_common(internal, GLC_PATH_SEG_LINES, 1)) {
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return;
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}
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put_point(internal, x, y);
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}
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void glc_path_curve_to(GLCPath path, double p1_x, double p1_y, double p2_x, double p2_y,
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double p3_x, double p3_y)
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{
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InternalPath *internal = (InternalPath *)path;
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ASSERT(internal);
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if (!add_segment_common(internal, GLC_PATH_SEG_BEIZER, 3)) {
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return;
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}
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put_point(internal, p1_x, p1_y);
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put_point(internal, p2_x, p2_y);
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put_point(internal, p3_x, p3_y);
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}
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void glc_path_close(GLCPath path)
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{
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InternalPath *internal = (InternalPath *)path;
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ASSERT(internal);
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if (!internal->current_path) {
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return;
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}
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PathPoint *end_point = &internal->points[internal->current_path->start_point];
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glc_path_line_to(path, end_point->x, Y(end_point->y));
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glc_path_move_to(path, end_point->x, Y(end_point->y));
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}
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void glc_path_cleare(GLCPath path)
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{
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InternalPath *internal = (InternalPath *)path;
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ASSERT(internal);
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internal->paths_pos = internal->segments_pos = 0;
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internal->current_segment = NULL;
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internal->current_path = NULL;
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internal->points[0].x = 0;
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internal->points[0].y = 0;
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internal->points_pos = 1;
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}
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GLCPath glc_path_create(GLCCtx glc)
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{
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InternaCtx *ctx = (InternaCtx *)glc;
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InternalPath *path;
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ASSERT(ctx);
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if (!(path = (InternalPath *)zmalloc(sizeof(*path)))) {
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return NULL;
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}
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path->paths = (Path *)malloc(sizeof(*path->paths) * (path->paths_size = 2));
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if (!path->paths) {
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goto error_1;
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}
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path->segments = (PathSegment *)malloc(sizeof(*path->segments) * (path->segments_size = 4));
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if (!path->segments) {
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goto error_2;
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}
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path->points = (PathPoint *)malloc(sizeof(*path->points) * (path->points_size = 20));
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if (!path->points) {
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goto error_3;
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}
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path->owner = ctx;
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path->points_pos = 1;
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return path;
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error_3:
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free(path->segments);
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error_2:
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free(path->paths);
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error_1:
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free(path);
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return NULL;
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}
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void glc_path_destroy(GLCPath path)
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{
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InternalPath *internal = (InternalPath *)path;
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if (!path) {
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return;
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}
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free(internal->points);
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free(internal->segments);
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free(internal->paths);
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free(internal);
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}
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static inline void unref_pat(InternalPat *pat)
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{
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if (!pat) {
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return;
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}
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ASSERT(pat->refs > 0);
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if (--pat->refs == 0) {
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glFinish();
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glDeleteTextures(1, &pat->texture);
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free(pat);
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}
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GLC_ERROR_TETS;
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}
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static inline InternalPat *ref_pat(InternalPat *pat)
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{
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pat->refs++;
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return pat;
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}
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#ifdef WIN32
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static inline int find_msb(uint32_t val)
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{
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uint32_t r;
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__asm {
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bsr eax, val
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jnz found
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mov eax, -1
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found:
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mov r, eax
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}
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return r + 1;
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}
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#else
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static inline int find_msb(uint32_t val)
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{
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int ret;
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asm("bsrl %1,%0\n\t"
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"jnz 1f\n\t"
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"movl $-1,%0\n"
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"1:"
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: "=r"(ret) : "r"(val));
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return ret + 1;
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}
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#endif
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static int to_pwoer_two(uint32_t val)
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{
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if ((val & (val - 1)) == 0) {
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return val;
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}
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return 1 << find_msb(val);
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}
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static void scale(uint32_t *dest, uint32_t dest_width, uint32_t dest_height,
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uint32_t *src, uint32_t src_width, uint32_t src_height, int src_stride)
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{
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double x_scale = (double)src_width / dest_width;
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double y_scale = (double)src_height / dest_height;
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uint32_t i;
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uint32_t j;
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int prev_row = -1;
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for (i = 0; i < dest_height; i++) {
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int row = (int)(y_scale * i);
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if (row == prev_row) {
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memcpy(dest, dest - dest_width, dest_width * sizeof(uint32_t));
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dest += dest_width;
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continue;
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}
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for (j = 0; j < dest_width; j++) {
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int col = (int)(x_scale * j);
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*(dest++) = *(src + col);
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}
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prev_row = row;
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src = (uint32_t *)((uint8_t *)src + src_stride);
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}
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}
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static inline void init_pattern(InternalPat *pat, int x_orign, int y_orign, const GLCImage *image)
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{
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InternaCtx *ctx = pat->owner;
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uint32_t *tmp_pixmap = NULL;
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int width;
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int height;
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int width2;
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int height2;
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const int pix_bytes = 4;
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ASSERT(image->format == GLC_IMAGE_RGB32); //for now
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width = image->width;
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height = image->height;
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width2 = to_pwoer_two(width);
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height2 = to_pwoer_two(height);
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ASSERT(width > 0 && height > 0);
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ASSERT(width > 0 && width <= pat->owner->max_texture_size);
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ASSERT(height > 0 && height <= pat->owner->max_texture_size);
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if (width2 != width || height2 != height) {
|
|
if (!(tmp_pixmap = (uint32_t *)malloc(width2 * height2 * sizeof(uint32_t)))) {
|
|
//warn
|
|
return;
|
|
}
|
|
scale(tmp_pixmap, width2, height2, (uint32_t *)image->pixels, width, height, image->stride);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, pat->texture);
|
|
|
|
//glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
if (tmp_pixmap) {
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, width2);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4, width2, height2, 0, GL_BGRA, GL_UNSIGNED_BYTE,
|
|
tmp_pixmap);
|
|
free(tmp_pixmap);
|
|
} else {
|
|
ASSERT(image->stride % pix_bytes == 0);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, image->stride / pix_bytes);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE,
|
|
image->pixels);
|
|
}
|
|
|
|
GLC_ERROR_TETS;
|
|
pat->x_orign = x_orign % width;
|
|
pat->y_orign = y_orign % height;
|
|
pat->width = width;
|
|
pat->height = height;
|
|
|
|
if (ctx->pat == pat) {
|
|
set_pat(pat->owner, pat);
|
|
} else if (ctx->pat) {
|
|
glBindTexture(GL_TEXTURE_2D, ctx->pat->texture);
|
|
}
|
|
}
|
|
|
|
GLCPattern glc_pattern_create(GLCCtx glc, int x_orign, int y_orign, const GLCImage *image)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
InternalPat *pat;
|
|
|
|
ASSERT(ctx && image);
|
|
|
|
if (!(pat = (InternalPat *)zmalloc(sizeof(*pat)))) {
|
|
return NULL;
|
|
}
|
|
pat->refs = 1;
|
|
pat->owner = ctx;
|
|
glGenTextures(1, &pat->texture);
|
|
init_pattern(pat, x_orign, y_orign, image);
|
|
return pat;
|
|
}
|
|
|
|
void glc_pattern_set(GLCPattern pattern, int x_orign, int y_orign, const GLCImage *image)
|
|
{
|
|
InternalPat *pat = (InternalPat *)pattern;
|
|
ASSERT(pat && pat->owner);
|
|
|
|
glFinish();
|
|
init_pattern(pat, x_orign, y_orign, image);
|
|
}
|
|
|
|
void glc_pattern_destroy(GLCPattern pat)
|
|
{
|
|
unref_pat((InternalPat *)pat);
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
static void set_pat(InternaCtx *ctx, InternalPat *pat)
|
|
{
|
|
pat = ref_pat(pat);
|
|
unref_pat(ctx->pat);
|
|
ctx->pat = pat;
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, pat->texture);
|
|
|
|
GLfloat s_gen_params[] = { (GLfloat)1.0 / pat->width, 0, 0, 0 };
|
|
GLfloat t_gen_params[] = { 0, (GLfloat)1.0 / (GLfloat)pat->height, 0, 0 };
|
|
glTexGenfv(GL_S, GL_OBJECT_PLANE, s_gen_params);
|
|
glTexGenfv(GL_T, GL_OBJECT_PLANE, t_gen_params);
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
glLoadIdentity();
|
|
glTranslatef((float)pat->x_orign / pat->width, (float)Y(pat->y_orign) / pat->height, 0);
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
void glc_set_pattern(GLCCtx glc, GLCPattern pattern)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
InternalPat *pat = (InternalPat *)pattern;
|
|
|
|
ASSERT(ctx && pat && pat->owner == ctx);
|
|
set_pat(ctx, pat);
|
|
}
|
|
|
|
void glc_set_rgb(GLCCtx glc, double red, double green, double blue)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
ASSERT(ctx);
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
unref_pat(ctx->pat);
|
|
ctx->pat = NULL;
|
|
glColor4d(red, green, blue, 1);
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
void glc_set_op(GLCCtx glc, GLCOp op)
|
|
{
|
|
if (op == GL_COPY) {
|
|
glDisable(GL_COLOR_LOGIC_OP);
|
|
return;
|
|
}
|
|
glLogicOp(op);
|
|
glEnable(GL_COLOR_LOGIC_OP);
|
|
}
|
|
|
|
void glc_set_line_width(GLCCtx glc, double width)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
ASSERT(ctx);
|
|
ctx->line_width = (GLfloat)width;
|
|
if (ctx->line_width > 0) {
|
|
glLineWidth(ctx->line_width);
|
|
} else {
|
|
ctx->line_width = 0;
|
|
}
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
void glc_set_fill_mode(GLCCtx glc, GLCFillMode fill_mode)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
ASSERT(ctx);
|
|
int mode;
|
|
switch (fill_mode) {
|
|
case GLC_FILL_MODE_WINDING_ODD:
|
|
mode = GLU_TESS_WINDING_ODD;
|
|
break;
|
|
case GLC_FILL_MODE_WINDING_NONZERO:
|
|
mode = GLU_TESS_WINDING_NONZERO;
|
|
break;
|
|
default:
|
|
//warn
|
|
return;
|
|
}
|
|
gluTessProperty(ctx->tesselator, GLU_TESS_WINDING_RULE, mode);
|
|
}
|
|
|
|
static inline void add_stencil_client(InternaCtx *ctx)
|
|
{
|
|
if (!ctx->stencil_refs) {
|
|
glEnable(GL_STENCIL_TEST);
|
|
}
|
|
ctx->stencil_refs++;
|
|
}
|
|
|
|
static inline void remove_stencil_client(InternaCtx *ctx)
|
|
{
|
|
ctx->stencil_refs--;
|
|
if (!ctx->stencil_refs) {
|
|
glDisable(GL_STENCIL_TEST);
|
|
}
|
|
}
|
|
|
|
void glc_set_mask(GLCCtx glc, int x_dest, int y_dest, int width, int height,
|
|
int stride, const uint8_t *bitmap, GLCMaskID id)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
uint32_t mask = (id == GLC_MASK_A) ? 0x04 : 0x08;
|
|
ASSERT(ctx && bitmap);
|
|
ASSERT(id == GLC_MASK_A || id == GLC_MASK_B);
|
|
|
|
if (ctx->pat) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
if (!(ctx->stencil_mask & mask)) {
|
|
add_stencil_client(ctx);
|
|
ctx->stencil_mask |= mask;
|
|
}
|
|
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
ctx->draw_mode = FALSE;
|
|
glStencilMask(mask);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
glStencilFunc(GL_ALWAYS, mask, mask);
|
|
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
|
fill_mask(ctx, x_dest, y_dest, width, height, stride, bitmap);
|
|
}
|
|
|
|
|
|
void glc_mask_rects(GLCCtx glc, int num_rect, GLCRect *rects, GLCMaskID id)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
uint32_t mask = (id == GLC_MASK_A) ? 0x04 : 0x08;
|
|
GLCRect *end;
|
|
ASSERT(ctx && rects);
|
|
ASSERT(id == GLC_MASK_A || id == GLC_MASK_B);
|
|
|
|
if (ctx->pat) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
if (!(ctx->stencil_mask & mask)) {
|
|
add_stencil_client(ctx);
|
|
ctx->stencil_mask |= mask;
|
|
}
|
|
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
ctx->draw_mode = FALSE;
|
|
glStencilMask(mask);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
glStencilFunc(GL_ALWAYS, mask, mask);
|
|
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
|
end = rects + num_rect;
|
|
for (; rects < end; rects++) {
|
|
fill_rect(ctx, rects);
|
|
}
|
|
}
|
|
|
|
void glc_clear_mask(GLCCtx glc, GLCMaskID id)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
uint32_t mask = (id == GLC_MASK_A) ? 0x04 : 0x08;
|
|
ASSERT(ctx);
|
|
ASSERT(id == GLC_MASK_A || id == GLC_MASK_B);
|
|
|
|
if ((ctx->stencil_mask & mask)) {
|
|
ctx->stencil_mask &= ~mask;
|
|
remove_stencil_client(ctx);
|
|
}
|
|
}
|
|
|
|
void glc_clip_reset(GLCCtx glc)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
if (!(ctx->stencil_mask & 0x03)) {
|
|
return;
|
|
}
|
|
remove_stencil_client(ctx);
|
|
ctx->stencil_mask &= ~0x03;
|
|
glStencilMask(0x03);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
static void clip_common(InternaCtx *ctx, GLCClipOp op, void (*fill_func)(InternaCtx *, void *),
|
|
void *data)
|
|
{
|
|
int stencil_val;
|
|
|
|
if (ctx->pat) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
glDisable(GL_BLEND);
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
ctx->draw_mode = FALSE;
|
|
|
|
if (op == GLC_CLIP_OP_SET) {
|
|
glc_clip_reset(ctx);
|
|
add_stencil_client(ctx);
|
|
ctx->stencil_mask |= 0x01;
|
|
} else if (!(ctx->stencil_mask & 0x03)) {
|
|
GLCRect area;
|
|
if (op == GLC_CLIP_OP_OR) {
|
|
return;
|
|
}
|
|
area.x = area.y = 0;
|
|
area.width= ctx->width;
|
|
area.height = ctx->height;
|
|
clip_common(ctx, GLC_CLIP_OP_SET, fill_rect, &area);
|
|
}
|
|
glStencilMask(0x03);
|
|
switch (op) {
|
|
case GLC_CLIP_OP_SET:
|
|
case GLC_CLIP_OP_OR:
|
|
stencil_val = ctx->stencil_mask & 0x03;
|
|
glStencilFunc(GL_ALWAYS, stencil_val, stencil_val);
|
|
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
|
fill_func(ctx, data);
|
|
break;
|
|
case GLC_CLIP_OP_AND: {
|
|
int clear_mask;
|
|
stencil_val = ctx->stencil_mask & 0x03;
|
|
glStencilFunc(GL_EQUAL, stencil_val, stencil_val);
|
|
if (stencil_val == 0x01) {
|
|
glStencilOp(GL_ZERO, GL_INCR, GL_INCR);
|
|
stencil_val = 0x02;
|
|
clear_mask = 0x01;
|
|
} else {
|
|
glStencilOp(GL_ZERO, GL_DECR, GL_DECR);
|
|
stencil_val = 0x01;
|
|
clear_mask = 0x02;
|
|
}
|
|
fill_func(ctx, data);
|
|
|
|
glStencilMask(clear_mask);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
ctx->stencil_mask = (ctx->stencil_mask & ~clear_mask) |stencil_val;
|
|
break;
|
|
}
|
|
case GLC_CLIP_OP_EXCLUDE:
|
|
stencil_val = ctx->stencil_mask & 0x03;
|
|
glStencilFunc(GL_EQUAL, stencil_val, stencil_val);
|
|
glStencilOp(GL_KEEP, GL_ZERO, GL_ZERO);
|
|
fill_func(ctx, data);
|
|
break;
|
|
}
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
void glc_clip_rect(GLCCtx glc, const GLCRect *rect, GLCClipOp op)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
ASSERT(ctx && rect);
|
|
clip_common(ctx, op, fill_rect, (void *)rect);
|
|
}
|
|
|
|
void glc_clip_path(GLCCtx glc, GLCPath path, GLCClipOp op)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
ASSERT(ctx && path);
|
|
clip_common(ctx, op, fill_path, path);
|
|
}
|
|
|
|
typedef struct FillMaskInfo {
|
|
int x_dest;
|
|
int y_dest;
|
|
int width;
|
|
int height;
|
|
int stride;
|
|
const uint8_t *bitmap;
|
|
} FillMaskInfo;
|
|
|
|
static void __fill_mask(InternaCtx *ctx, void *data)
|
|
{
|
|
FillMaskInfo *info = (FillMaskInfo *)data;
|
|
fill_mask(ctx, info->x_dest, info->y_dest, info->width, info->height, info->stride,
|
|
info->bitmap);
|
|
}
|
|
|
|
void glc_clip_mask(GLCCtx glc, int x_dest, int y_dest, int width, int height,
|
|
int stride, const uint8_t *bitmap, GLCClipOp op)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
FillMaskInfo mask_info;
|
|
|
|
ASSERT(ctx && bitmap);
|
|
mask_info.x_dest = x_dest;
|
|
mask_info.y_dest = y_dest;
|
|
mask_info.width = width;
|
|
mask_info.height = height;
|
|
mask_info.stride = stride;
|
|
mask_info.bitmap = bitmap;
|
|
clip_common(ctx, op, __fill_mask, &mask_info);
|
|
}
|
|
|
|
static inline void start_draw(InternaCtx *ctx)
|
|
{
|
|
if (ctx->draw_mode) {
|
|
return;
|
|
}
|
|
ctx->draw_mode = TRUE;
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
glStencilFunc(GL_EQUAL, ctx->stencil_mask, ctx->stencil_mask);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
|
if (ctx->pat) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
} else {
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
static void fill_rect(InternaCtx *ctx, void *r)
|
|
{
|
|
GLCRect *rect = (GLCRect *)r;
|
|
glRectd(rect->x, Y(rect->y), rect->x + rect->width, Y(rect->y + rect->height));
|
|
/*glBegin(GL_POLYGON);
|
|
VERTEX2(rect->x, rect->y);
|
|
VERTEX2 (rect->x + rect->width, rect->y);
|
|
VERTEX2 (rect->x + rect->width, rect->y + rect->height);
|
|
VERTEX2 (rect->x , rect->y + rect->height);
|
|
glEnd();*/
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
void glc_fill_rect(GLCCtx glc, const GLCRect *rect)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
ASSERT(ctx);
|
|
start_draw(ctx);
|
|
fill_rect(ctx, (void *)rect);
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
static void fill_path(InternaCtx *ctx, void *p)
|
|
{
|
|
InternalPath *path = (InternalPath *)p;
|
|
|
|
PathPoint *current_point = path->points;
|
|
PathSegment *current_segment = path->segments;
|
|
Path *current_path = path->paths;
|
|
Path *end_path = current_path + path->paths_pos;
|
|
reset_tass_vertex(ctx);
|
|
gluTessBeginPolygon(ctx->tesselator, ctx);
|
|
for (; current_path < end_path; current_path++) {
|
|
gluTessBeginContour(ctx->tesselator);
|
|
PathSegment *end_segment = current_segment + current_path->num_segments;
|
|
gluTessVertex(ctx->tesselator, (GLdouble *)current_point, current_point);
|
|
current_point++;
|
|
for (; current_segment < end_segment; current_segment++) {
|
|
PathPoint *end_point;
|
|
if (current_segment->type == GLC_PATH_SEG_BEIZER) {
|
|
end_point = current_point + current_segment->count * 3;
|
|
for (; current_point < end_point; current_point += 3) {
|
|
TassVertex *vertex = bezier_flattener(ctx, current_point - 1);
|
|
while (vertex) {
|
|
gluTessVertex(ctx->tesselator, (GLdouble *)&vertex->point,
|
|
(GLdouble *)&vertex->point);
|
|
vertex = vertex->list_link;
|
|
}
|
|
gluTessVertex(ctx->tesselator, (GLdouble *)¤t_point[2],
|
|
(GLdouble *)¤t_point[2]);
|
|
}
|
|
} else {
|
|
ASSERT(current_segment->type == GLC_PATH_SEG_LINES);
|
|
end_point = current_point + current_segment->count;
|
|
for (; current_point < end_point; current_point++) {
|
|
gluTessVertex(ctx->tesselator, (GLdouble *)current_point ,
|
|
(GLdouble *)current_point);
|
|
}
|
|
}
|
|
}
|
|
gluTessEndContour(ctx->tesselator);
|
|
}
|
|
gluTessEndPolygon(ctx->tesselator);
|
|
}
|
|
|
|
void glc_fill_path(GLCCtx glc, GLCPath path_ref)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
ASSERT(ctx && path_ref);
|
|
start_draw(ctx);
|
|
fill_path(ctx, path_ref);
|
|
}
|
|
|
|
static void fill_mask(InternaCtx *ctx, int x_dest, int y_dest, int width, int height,
|
|
int stride, const uint8_t *bitmap)
|
|
{
|
|
set_raster_pos(ctx, x_dest, y_dest + height);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride * 8);
|
|
glBitmap(width, height, 0, 0, 0, 0, bitmap);
|
|
}
|
|
|
|
void _glc_fill_mask(GLCCtx glc, int x_dest, int y_dest, int width, int height, int stride,
|
|
const uint8_t *bitmap)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
ASSERT(ctx && bitmap);
|
|
start_draw(ctx);
|
|
if (ctx->pat) {
|
|
WARN_ONCE(("%s: unimplemented fill mask with pattern\n", __FUNCTION__));
|
|
}
|
|
fill_mask(ctx, x_dest, y_dest, width, height, stride, bitmap);
|
|
}
|
|
|
|
void glc_fill_alpha(GLCCtx glc, int x_dest, int y_dest, int width, int height, int stride,
|
|
const uint8_t *alpha_mask)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
GLCRect r;
|
|
|
|
ASSERT(ctx);
|
|
start_draw(ctx);
|
|
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
|
|
set_raster_pos(ctx, x_dest, y_dest + height);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
|
|
glPixelZoom(1, 1);
|
|
glDrawPixels(width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_mask);
|
|
|
|
r.x = x_dest;
|
|
r.y = y_dest;
|
|
r.width = width;
|
|
r.height = height;
|
|
|
|
//todo: support color/texture alpah vals (GL_MODULATE)
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
fill_rect(ctx, &r);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
void glc_stroke_rect(GLCCtx glc, const GLCRect *rect)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
ASSERT(ctx);
|
|
if (ctx->line_width == 0) {
|
|
return;
|
|
}
|
|
|
|
start_draw(ctx);
|
|
|
|
glBegin(GL_LINES);
|
|
VERTEX2 (rect->x , rect->y + 0.5);
|
|
VERTEX2 (rect->x + rect->width, rect->y + 0.5);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINES);
|
|
VERTEX2 (rect->x + rect->width - 0.5, rect->y);
|
|
VERTEX2 (rect->x + rect->width - 0.5, rect->y + rect->height);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINES);
|
|
VERTEX2 (rect->x + rect->width, rect->y + rect->height - 0.5);
|
|
VERTEX2 (rect->x, rect->y + rect->height - 0.5);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINES);
|
|
VERTEX2(rect->x + 0.5, rect->y + rect->height);
|
|
VERTEX2(rect->x + 0.5 , rect->y);
|
|
glEnd();
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
void glc_stroke_path(GLCCtx glc, GLCPath path_ref)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
InternalPath *path = (InternalPath *)path_ref;
|
|
|
|
ASSERT(ctx && path);
|
|
if (ctx->line_width == 0) {
|
|
return;
|
|
}
|
|
start_draw(ctx);
|
|
|
|
reset_tass_vertex(ctx);
|
|
PathPoint *current_point = path->points;
|
|
PathSegment *current_segment = path->segments;
|
|
Path *current_path = path->paths;
|
|
Path *end_path = current_path + path->paths_pos;
|
|
for (; current_path < end_path; current_path++) {
|
|
glBegin(GL_LINE_STRIP);
|
|
PathSegment *end_segment = current_segment + current_path->num_segments;
|
|
glVertex2d(current_point->x , current_point->y);
|
|
current_point++;
|
|
for (; current_segment < end_segment; current_segment++) {
|
|
PathPoint *end_point;
|
|
if (current_segment->type == GLC_PATH_SEG_BEIZER) {
|
|
end_point = current_point + current_segment->count * 3;
|
|
for (; current_point < end_point; current_point += 3) {
|
|
TassVertex *vertex = bezier_flattener(ctx, current_point - 1);
|
|
while (vertex) {
|
|
glVertex2d(vertex->point.x, vertex->point.y);
|
|
vertex = vertex->list_link;
|
|
}
|
|
glVertex2d(current_point[2].x , current_point[2].y);
|
|
}
|
|
} else {
|
|
ASSERT(current_segment->type == GLC_PATH_SEG_LINES);
|
|
end_point = current_point + current_segment->count;
|
|
for (; current_point < end_point; current_point++) {
|
|
glVertex2d(current_point->x , current_point->y);
|
|
}
|
|
}
|
|
}
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
void glc_draw_image(GLCCtx glc, const GLCRecti *dest, const GLCRecti *src, const GLCImage *image,
|
|
int scale_mode, double alpha)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
uint8_t *pixels;
|
|
const int pix_bytes = 4;
|
|
|
|
ASSERT(ctx && image);
|
|
ASSERT(src->width > 0 && src->height > 0);
|
|
|
|
ASSERT(image->format == GLC_IMAGE_RGB32 || image->format == GLC_IMAGE_ARGB32); //for now
|
|
start_draw(ctx);
|
|
if (ctx->pat) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
set_raster_pos(ctx, dest->x, dest->y + dest->height);
|
|
|
|
if (dest->width == src->width && src->height == dest->height) {
|
|
glPixelZoom(1, 1);
|
|
} else {
|
|
glPixelZoom((float)dest->width / src->width, (float)dest->height / src->height);
|
|
}
|
|
|
|
pixels = image->pixels + src->x * 4 + (image->height - (src->y + src->height)) * image->stride;
|
|
if (image->format == GLC_IMAGE_ARGB32 || alpha != 1) {
|
|
glPixelTransferf(GL_ALPHA_SCALE, (GLfloat)alpha);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_BLEND);
|
|
}
|
|
ASSERT(image->stride % pix_bytes == 0);
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, image->stride / pix_bytes);
|
|
glDrawPixels(src->width, src->height, GL_BGRA, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
if (image->format == GLC_IMAGE_ARGB32 || alpha != 1) {
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
if (ctx->pat) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
void glc_copy_pixels(GLCCtx glc, int x_dest, int y_dest, int x_src, int y_src, int width,
|
|
int height)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
ASSERT(ctx);
|
|
#ifdef USE_COPY_PIXELS
|
|
start_draw(ctx);
|
|
if (ctx->pat) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
}
|
|
set_raster_pos(ctx, x_dest, y_dest + height);
|
|
glPixelZoom(1, 1);
|
|
glCopyPixels(x_src, ctx->height - (y_src + height), width, height, GL_COLOR);
|
|
if (ctx->pat) {
|
|
glEnable(GL_TEXTURE_2D);
|
|
}
|
|
#else
|
|
GLuint texture;
|
|
int width2 = to_pwoer_two(width);
|
|
int height2 = to_pwoer_two(height);
|
|
|
|
start_draw(ctx);
|
|
glEnable(GL_TEXTURE_2D);
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
|
|
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x_src, ctx->height - (y_src + height),
|
|
width2, height2, 0);
|
|
|
|
GLfloat s_gen_params[] = { (GLfloat)1.0 / width2, 0, 0, 0 };
|
|
GLfloat t_gen_params[] = { 0, (GLfloat)1.0 / height2, 0, 0 };
|
|
glTexGenfv(GL_S, GL_OBJECT_PLANE, s_gen_params);
|
|
glTexGenfv(GL_T, GL_OBJECT_PLANE, t_gen_params);
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
glLoadIdentity();
|
|
glTranslatef((float)-x_dest / width2, (float)-Y(y_dest + height) / height2, 0);
|
|
|
|
glRecti(x_dest, Y(y_dest), x_dest + width, Y(y_dest + height));
|
|
glFinish();
|
|
glDeleteTextures(1, &texture);
|
|
if (!ctx->pat) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
} else {
|
|
set_pat(ctx, ctx->pat);
|
|
}
|
|
#endif
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
void glc_read_pixels(GLCCtx glc, int x, int y, GLCImage *image)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
ASSERT(ctx && image);
|
|
ASSERT(image->format == GLC_IMAGE_RGB32); //for now
|
|
ASSERT((image->stride % 4) == 0); //for now
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, image->stride / 4);
|
|
glReadPixels(x, ctx->height - (y + image->height), image->width, image->height,
|
|
GL_BGRA, GL_UNSIGNED_BYTE, image->pixels);
|
|
}
|
|
|
|
void glc_clear(GLCCtx glc)
|
|
{
|
|
InternaCtx *ctx = (InternaCtx *)glc;
|
|
|
|
ASSERT(ctx);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
void glc_flush(GLCCtx glc)
|
|
{
|
|
glFlush();
|
|
|
|
GLC_ERROR_TETS;
|
|
}
|
|
|
|
static void tessellation_combine(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4],
|
|
GLdouble **data_out, void *usr_data)
|
|
{
|
|
TassVertex *vertex;
|
|
|
|
if (!(vertex = alloc_tess_vertex((InternaCtx *)usr_data))) {
|
|
*data_out = NULL;
|
|
return;
|
|
}
|
|
vertex->point.x = coords[0];
|
|
vertex->point.y = coords[1];
|
|
//vertex->point.z = coords[2];
|
|
*data_out = (GLdouble *)&vertex->point;
|
|
}
|
|
|
|
static void tessellation_error(GLenum errorCode)
|
|
{
|
|
printf ("%s: %s\n", __FUNCTION__, gluErrorString(errorCode));
|
|
}
|
|
|
|
#ifdef WIN32
|
|
#define TESS_CALL_BACK_TYPE void (CALLBACK *)()
|
|
#else
|
|
#define TESS_CALL_BACK_TYPE void (*)()
|
|
#endif
|
|
|
|
static int init(InternaCtx *ctx, int width, int height)
|
|
{
|
|
#ifdef WIN32
|
|
if (!(ctx->glBlendEquation = (PFNGLBLENDEQUATIONPROC)wglGetProcAddress("glBlendEquation"))) {
|
|
return FALSE;
|
|
}
|
|
#endif
|
|
ctx->width = width;
|
|
ctx->height = height;
|
|
ctx->line_width = 1;
|
|
|
|
glClearColor(0, 0, 0, 0);
|
|
glClearStencil(0);
|
|
|
|
if (!(ctx->tesselator = gluNewTess())) {
|
|
return FALSE;
|
|
}
|
|
|
|
glViewport(0, 0, width, height);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, width, 0, height, -1, 1);
|
|
|
|
gluTessProperty(ctx->tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD);
|
|
gluTessCallback(ctx->tesselator, GLU_BEGIN, (TESS_CALL_BACK_TYPE)glBegin);
|
|
gluTessCallback(ctx->tesselator, GLU_VERTEX, (TESS_CALL_BACK_TYPE)glVertex3dv);
|
|
gluTessCallback(ctx->tesselator, GLU_END, (TESS_CALL_BACK_TYPE)glEnd);
|
|
gluTessCallback(ctx->tesselator, GLU_TESS_COMBINE_DATA, (TESS_CALL_BACK_TYPE)tessellation_combine);
|
|
gluTessCallback(ctx->tesselator, GLU_TESS_ERROR, (TESS_CALL_BACK_TYPE)tessellation_error);
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
|
|
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
|
|
glEnable(GL_TEXTURE_GEN_S);
|
|
glEnable(GL_TEXTURE_GEN_T);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(0, (GLfloat)height, 0);
|
|
|
|
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &ctx->max_texture_size);
|
|
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
|
|
glPixelTransferf(GL_ALPHA_BIAS, 0);
|
|
#ifdef WIN32
|
|
ctx->glBlendEquation(GL_FUNC_ADD);
|
|
#else
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
#endif
|
|
|
|
glStencilMask(0xff);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GLCCtx glc_create(int width, int height)
|
|
{
|
|
InternaCtx *ctx;
|
|
|
|
ASSERT(sizeof(PathPoint) == sizeof(Vertex));
|
|
|
|
if (!(ctx = (InternaCtx *)zmalloc(sizeof(*ctx)))) {
|
|
return NULL;
|
|
}
|
|
|
|
if (!init(ctx, width, height)) {
|
|
free(ctx);
|
|
return NULL;
|
|
}
|
|
return ctx;
|
|
}
|
|
|
|
void glc_destroy(GLCCtx glc)
|
|
{
|
|
InternaCtx *ctx;
|
|
|
|
if (!(ctx = (InternaCtx *)glc)) {
|
|
return;
|
|
}
|
|
|
|
unref_pat(ctx->pat);
|
|
free_tass_vertex_bufs(ctx);
|
|
free(ctx);
|
|
}
|
|
|
|
/*
|
|
todo:
|
|
1. test double vs float in gl calls
|
|
2. int vs flat raster position
|
|
3. pixels stride vs bytes stride
|
|
4. improve non power of two.
|
|
glGetString(GL_EXTENSIONS);
|
|
ARB_texture_non_power_of_two
|
|
ARB_texture_rectangle
|
|
GL_TEXTURE_RECTANGLE_ARB
|
|
5. scale
|
|
6. origin
|
|
7. fonts
|
|
8. support more image formats
|
|
9. use GLCImage in mask ops?
|
|
*/
|
|
|