ppc: Fix lz magic endianess

Commit d39dfbfe changes lz magic to be always treated as LE when encoded.

Runtime conversion from a string to uint32 is storing the magic with the same
endianness on both LE and BE machines. This requires aditional byte swap
when sending magic between LE/BE machines.

Changing lz magic to a constant will ensure, that it will be always stored in
native endianness, and the second byte swap won't be needed.

This commit reverts d39dfbfe changes in lz.c while keeping the rest.
They will be needed in future commit for quic.c
This commit is contained in:
Lukas Venhoda 2015-06-29 14:58:25 +02:00 committed by Christophe Fergeau
parent c04d4d55bc
commit 5a7e5876e6
2 changed files with 3 additions and 4 deletions

View File

@ -47,8 +47,6 @@
#include <config.h>
#endif
#include <glib.h>
#include "spice_common.h"
#include "lz.h"
@ -539,7 +537,7 @@ int lz_encode(LzContext *lz, LzImageType type, int width, int height, int top_do
encoder->usr->error(encoder->usr, "lz encoder reading image segments failed\n");
}
encode_32(encoder, GUINT32_TO_LE(LZ_MAGIC));
encode_32(encoder, LZ_MAGIC);
encode_32(encoder, LZ_VERSION);
encode_32(encoder, type);
encode_32(encoder, width);

View File

@ -63,7 +63,8 @@ verify(SPICE_N_ELEMENTS(IS_IMAGE_TYPE_RGB) == (LZ_IMAGE_TYPE_A8 + 1));
verify(SPICE_N_ELEMENTS(PLT_PIXELS_PER_BYTE) == (LZ_IMAGE_TYPE_PLT8 + 1));
verify(SPICE_N_ELEMENTS(RGB_BYTES_PER_PIXEL) == (LZ_IMAGE_TYPE_A8 + 1));
#define LZ_MAGIC (*(uint32_t *)"LZ ")
/* ASCII "LZ " */
#define LZ_MAGIC 0x20205a4c
#define LZ_VERSION_MAJOR 1U
#define LZ_VERSION_MINOR 1U
#define LZ_VERSION ((LZ_VERSION_MAJOR << 16) | (LZ_VERSION_MINOR & 0xffff))