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https://git.proxmox.com/git/rustc
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564 lines
22 KiB
Rust
564 lines
22 KiB
Rust
//! A "once initialization" primitive
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//!
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//! This primitive is meant to be used to run one-time initialization. An
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//! example use case would be for initializing an FFI library.
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// A "once" is a relatively simple primitive, and it's also typically provided
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// by the OS as well (see `pthread_once` or `InitOnceExecuteOnce`). The OS
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// primitives, however, tend to have surprising restrictions, such as the Unix
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// one doesn't allow an argument to be passed to the function.
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//
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// As a result, we end up implementing it ourselves in the standard library.
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// This also gives us the opportunity to optimize the implementation a bit which
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// should help the fast path on call sites. Consequently, let's explain how this
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// primitive works now!
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//
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// So to recap, the guarantees of a Once are that it will call the
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// initialization closure at most once, and it will never return until the one
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// that's running has finished running. This means that we need some form of
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// blocking here while the custom callback is running at the very least.
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// Additionally, we add on the restriction of **poisoning**. Whenever an
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// initialization closure panics, the Once enters a "poisoned" state which means
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// that all future calls will immediately panic as well.
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//
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// So to implement this, one might first reach for a `Mutex`, but those cannot
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// be put into a `static`. It also gets a lot harder with poisoning to figure
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// out when the mutex needs to be deallocated because it's not after the closure
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// finishes, but after the first successful closure finishes.
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//
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// All in all, this is instead implemented with atomics and lock-free
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// operations! Whee! Each `Once` has one word of atomic state, and this state is
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// CAS'd on to determine what to do. There are four possible state of a `Once`:
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//
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// * Incomplete - no initialization has run yet, and no thread is currently
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// using the Once.
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// * Poisoned - some thread has previously attempted to initialize the Once, but
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// it panicked, so the Once is now poisoned. There are no other
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// threads currently accessing this Once.
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// * Running - some thread is currently attempting to run initialization. It may
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// succeed, so all future threads need to wait for it to finish.
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// Note that this state is accompanied with a payload, described
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// below.
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// * Complete - initialization has completed and all future calls should finish
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// immediately.
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//
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// With 4 states we need 2 bits to encode this, and we use the remaining bits
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// in the word we have allocated as a queue of threads waiting for the thread
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// responsible for entering the RUNNING state. This queue is just a linked list
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// of Waiter nodes which is monotonically increasing in size. Each node is
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// allocated on the stack, and whenever the running closure finishes it will
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// consume the entire queue and notify all waiters they should try again.
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//
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// You'll find a few more details in the implementation, but that's the gist of
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// it!
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//
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// Atomic orderings:
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// When running `Once` we deal with multiple atomics:
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// `Once.state_and_queue` and an unknown number of `Waiter.signaled`.
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// * `state_and_queue` is used (1) as a state flag, (2) for synchronizing the
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// result of the `Once`, and (3) for synchronizing `Waiter` nodes.
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// - At the end of the `call_inner` function we have to make sure the result
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// of the `Once` is acquired. So every load which can be the only one to
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// load COMPLETED must have at least Acquire ordering, which means all
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// three of them.
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// - `WaiterQueue::Drop` is the only place that may store COMPLETED, and
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// must do so with Release ordering to make the result available.
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// - `wait` inserts `Waiter` nodes as a pointer in `state_and_queue`, and
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// needs to make the nodes available with Release ordering. The load in
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// its `compare_exchange` can be Relaxed because it only has to compare
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// the atomic, not to read other data.
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// - `WaiterQueue::Drop` must see the `Waiter` nodes, so it must load
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// `state_and_queue` with Acquire ordering.
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// - There is just one store where `state_and_queue` is used only as a
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// state flag, without having to synchronize data: switching the state
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// from INCOMPLETE to RUNNING in `call_inner`. This store can be Relaxed,
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// but the read has to be Acquire because of the requirements mentioned
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// above.
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// * `Waiter.signaled` is both used as a flag, and to protect a field with
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// interior mutability in `Waiter`. `Waiter.thread` is changed in
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// `WaiterQueue::Drop` which then sets `signaled` with Release ordering.
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// After `wait` loads `signaled` with Acquire and sees it is true, it needs to
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// see the changes to drop the `Waiter` struct correctly.
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// * There is one place where the two atomics `Once.state_and_queue` and
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// `Waiter.signaled` come together, and might be reordered by the compiler or
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// processor. Because both use Acquire ordering such a reordering is not
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// allowed, so no need for SeqCst.
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#[cfg(all(test, not(target_os = "emscripten")))]
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mod tests;
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use crate::cell::Cell;
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use crate::fmt;
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use crate::marker;
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use crate::sync::atomic::{AtomicBool, AtomicUsize, Ordering};
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use crate::thread::{self, Thread};
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/// A synchronization primitive which can be used to run a one-time global
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/// initialization. Useful for one-time initialization for FFI or related
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/// functionality. This type can only be constructed with [`Once::new()`].
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///
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/// # Examples
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///
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/// ```
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/// use std::sync::Once;
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///
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/// static START: Once = Once::new();
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///
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/// START.call_once(|| {
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/// // run initialization here
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/// });
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/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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pub struct Once {
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// `state_and_queue` is actually a pointer to a `Waiter` with extra state
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// bits, so we add the `PhantomData` appropriately.
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state_and_queue: AtomicUsize,
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_marker: marker::PhantomData<*const Waiter>,
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}
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// The `PhantomData` of a raw pointer removes these two auto traits, but we
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// enforce both below in the implementation so this should be safe to add.
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#[stable(feature = "rust1", since = "1.0.0")]
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unsafe impl Sync for Once {}
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#[stable(feature = "rust1", since = "1.0.0")]
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unsafe impl Send for Once {}
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/// State yielded to [`Once::call_once_force()`]’s closure parameter. The state
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/// can be used to query the poison status of the [`Once`].
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#[stable(feature = "once_poison", since = "1.51.0")]
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#[derive(Debug)]
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pub struct OnceState {
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poisoned: bool,
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set_state_on_drop_to: Cell<usize>,
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}
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/// Initialization value for static [`Once`] values.
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///
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/// # Examples
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///
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/// ```
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/// use std::sync::{Once, ONCE_INIT};
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///
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/// static START: Once = ONCE_INIT;
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/// ```
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#[stable(feature = "rust1", since = "1.0.0")]
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#[rustc_deprecated(
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since = "1.38.0",
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reason = "the `new` function is now preferred",
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suggestion = "Once::new()"
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)]
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pub const ONCE_INIT: Once = Once::new();
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// Four states that a Once can be in, encoded into the lower bits of
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// `state_and_queue` in the Once structure.
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const INCOMPLETE: usize = 0x0;
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const POISONED: usize = 0x1;
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const RUNNING: usize = 0x2;
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const COMPLETE: usize = 0x3;
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// Mask to learn about the state. All other bits are the queue of waiters if
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// this is in the RUNNING state.
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const STATE_MASK: usize = 0x3;
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// Representation of a node in the linked list of waiters, used while in the
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// RUNNING state.
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// Note: `Waiter` can't hold a mutable pointer to the next thread, because then
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// `wait` would both hand out a mutable reference to its `Waiter` node, and keep
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// a shared reference to check `signaled`. Instead we hold shared references and
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// use interior mutability.
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#[repr(align(4))] // Ensure the two lower bits are free to use as state bits.
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struct Waiter {
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thread: Cell<Option<Thread>>,
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signaled: AtomicBool,
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next: *const Waiter,
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}
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// Head of a linked list of waiters.
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// Every node is a struct on the stack of a waiting thread.
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// Will wake up the waiters when it gets dropped, i.e. also on panic.
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struct WaiterQueue<'a> {
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state_and_queue: &'a AtomicUsize,
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set_state_on_drop_to: usize,
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}
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impl Once {
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/// Creates a new `Once` value.
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#[inline]
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#[stable(feature = "once_new", since = "1.2.0")]
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#[rustc_const_stable(feature = "const_once_new", since = "1.32.0")]
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pub const fn new() -> Once {
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Once { state_and_queue: AtomicUsize::new(INCOMPLETE), _marker: marker::PhantomData }
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}
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/// Performs an initialization routine once and only once. The given closure
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/// will be executed if this is the first time `call_once` has been called,
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/// and otherwise the routine will *not* be invoked.
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///
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/// This method will block the calling thread if another initialization
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/// routine is currently running.
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///
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/// When this function returns, it is guaranteed that some initialization
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/// has run and completed (it may not be the closure specified). It is also
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/// guaranteed that any memory writes performed by the executed closure can
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/// be reliably observed by other threads at this point (there is a
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/// happens-before relation between the closure and code executing after the
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/// return).
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///
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/// If the given closure recursively invokes `call_once` on the same [`Once`]
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/// instance the exact behavior is not specified, allowed outcomes are
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/// a panic or a deadlock.
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///
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/// # Examples
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///
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/// ```
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/// use std::sync::Once;
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///
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/// static mut VAL: usize = 0;
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/// static INIT: Once = Once::new();
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///
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/// // Accessing a `static mut` is unsafe much of the time, but if we do so
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/// // in a synchronized fashion (e.g., write once or read all) then we're
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/// // good to go!
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/// //
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/// // This function will only call `expensive_computation` once, and will
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/// // otherwise always return the value returned from the first invocation.
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/// fn get_cached_val() -> usize {
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/// unsafe {
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/// INIT.call_once(|| {
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/// VAL = expensive_computation();
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/// });
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/// VAL
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/// }
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/// }
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///
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/// fn expensive_computation() -> usize {
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/// // ...
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/// # 2
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/// }
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/// ```
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///
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/// # Panics
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///
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/// The closure `f` will only be executed once if this is called
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/// concurrently amongst many threads. If that closure panics, however, then
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/// it will *poison* this [`Once`] instance, causing all future invocations of
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/// `call_once` to also panic.
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///
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/// This is similar to [poisoning with mutexes][poison].
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///
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/// [poison]: struct.Mutex.html#poisoning
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#[stable(feature = "rust1", since = "1.0.0")]
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pub fn call_once<F>(&self, f: F)
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where
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F: FnOnce(),
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{
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// Fast path check
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if self.is_completed() {
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return;
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}
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let mut f = Some(f);
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self.call_inner(false, &mut |_| f.take().unwrap()());
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}
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/// Performs the same function as [`call_once()`] except ignores poisoning.
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///
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/// Unlike [`call_once()`], if this [`Once`] has been poisoned (i.e., a previous
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/// call to [`call_once()`] or [`call_once_force()`] caused a panic), calling
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/// [`call_once_force()`] will still invoke the closure `f` and will _not_
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/// result in an immediate panic. If `f` panics, the [`Once`] will remain
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/// in a poison state. If `f` does _not_ panic, the [`Once`] will no
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/// longer be in a poison state and all future calls to [`call_once()`] or
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/// [`call_once_force()`] will be no-ops.
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///
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/// The closure `f` is yielded a [`OnceState`] structure which can be used
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/// to query the poison status of the [`Once`].
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///
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/// [`call_once()`]: Once::call_once
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/// [`call_once_force()`]: Once::call_once_force
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///
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/// # Examples
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///
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/// ```
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/// use std::sync::Once;
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/// use std::thread;
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///
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/// static INIT: Once = Once::new();
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///
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/// // poison the once
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/// let handle = thread::spawn(|| {
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/// INIT.call_once(|| panic!());
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/// });
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/// assert!(handle.join().is_err());
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///
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/// // poisoning propagates
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/// let handle = thread::spawn(|| {
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/// INIT.call_once(|| {});
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/// });
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/// assert!(handle.join().is_err());
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///
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/// // call_once_force will still run and reset the poisoned state
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/// INIT.call_once_force(|state| {
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/// assert!(state.is_poisoned());
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/// });
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///
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/// // once any success happens, we stop propagating the poison
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/// INIT.call_once(|| {});
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/// ```
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#[stable(feature = "once_poison", since = "1.51.0")]
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pub fn call_once_force<F>(&self, f: F)
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where
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F: FnOnce(&OnceState),
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{
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// Fast path check
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if self.is_completed() {
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return;
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}
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let mut f = Some(f);
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self.call_inner(true, &mut |p| f.take().unwrap()(p));
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}
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/// Returns `true` if some [`call_once()`] call has completed
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/// successfully. Specifically, `is_completed` will return false in
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/// the following situations:
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/// * [`call_once()`] was not called at all,
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/// * [`call_once()`] was called, but has not yet completed,
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/// * the [`Once`] instance is poisoned
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///
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/// This function returning `false` does not mean that [`Once`] has not been
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/// executed. For example, it may have been executed in the time between
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/// when `is_completed` starts executing and when it returns, in which case
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/// the `false` return value would be stale (but still permissible).
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///
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/// [`call_once()`]: Once::call_once
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///
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/// # Examples
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///
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/// ```
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/// use std::sync::Once;
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///
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/// static INIT: Once = Once::new();
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///
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/// assert_eq!(INIT.is_completed(), false);
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/// INIT.call_once(|| {
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/// assert_eq!(INIT.is_completed(), false);
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/// });
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/// assert_eq!(INIT.is_completed(), true);
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/// ```
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///
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/// ```
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/// use std::sync::Once;
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/// use std::thread;
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///
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/// static INIT: Once = Once::new();
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///
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/// assert_eq!(INIT.is_completed(), false);
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/// let handle = thread::spawn(|| {
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/// INIT.call_once(|| panic!());
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/// });
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/// assert!(handle.join().is_err());
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/// assert_eq!(INIT.is_completed(), false);
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/// ```
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#[stable(feature = "once_is_completed", since = "1.43.0")]
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#[inline]
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pub fn is_completed(&self) -> bool {
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// An `Acquire` load is enough because that makes all the initialization
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// operations visible to us, and, this being a fast path, weaker
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// ordering helps with performance. This `Acquire` synchronizes with
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// `Release` operations on the slow path.
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self.state_and_queue.load(Ordering::Acquire) == COMPLETE
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}
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// This is a non-generic function to reduce the monomorphization cost of
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// using `call_once` (this isn't exactly a trivial or small implementation).
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//
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// Additionally, this is tagged with `#[cold]` as it should indeed be cold
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// and it helps let LLVM know that calls to this function should be off the
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// fast path. Essentially, this should help generate more straight line code
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// in LLVM.
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//
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// Finally, this takes an `FnMut` instead of a `FnOnce` because there's
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// currently no way to take an `FnOnce` and call it via virtual dispatch
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// without some allocation overhead.
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#[cold]
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fn call_inner(&self, ignore_poisoning: bool, init: &mut dyn FnMut(&OnceState)) {
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let mut state_and_queue = self.state_and_queue.load(Ordering::Acquire);
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loop {
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match state_and_queue {
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COMPLETE => break,
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POISONED if !ignore_poisoning => {
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// Panic to propagate the poison.
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panic!("Once instance has previously been poisoned");
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}
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POISONED | INCOMPLETE => {
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// Try to register this thread as the one RUNNING.
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let exchange_result = self.state_and_queue.compare_exchange(
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state_and_queue,
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RUNNING,
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Ordering::Acquire,
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Ordering::Acquire,
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);
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if let Err(old) = exchange_result {
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state_and_queue = old;
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continue;
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}
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// `waiter_queue` will manage other waiting threads, and
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// wake them up on drop.
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let mut waiter_queue = WaiterQueue {
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state_and_queue: &self.state_and_queue,
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set_state_on_drop_to: POISONED,
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};
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// Run the initialization function, letting it know if we're
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// poisoned or not.
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let init_state = OnceState {
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poisoned: state_and_queue == POISONED,
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set_state_on_drop_to: Cell::new(COMPLETE),
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};
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init(&init_state);
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waiter_queue.set_state_on_drop_to = init_state.set_state_on_drop_to.get();
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break;
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}
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_ => {
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// All other values must be RUNNING with possibly a
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// pointer to the waiter queue in the more significant bits.
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assert!(state_and_queue & STATE_MASK == RUNNING);
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wait(&self.state_and_queue, state_and_queue);
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state_and_queue = self.state_and_queue.load(Ordering::Acquire);
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}
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}
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}
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}
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}
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fn wait(state_and_queue: &AtomicUsize, mut current_state: usize) {
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// Note: the following code was carefully written to avoid creating a
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// mutable reference to `node` that gets aliased.
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loop {
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// Don't queue this thread if the status is no longer running,
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// otherwise we will not be woken up.
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if current_state & STATE_MASK != RUNNING {
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return;
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}
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// Create the node for our current thread.
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let node = Waiter {
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thread: Cell::new(Some(thread::current())),
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signaled: AtomicBool::new(false),
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next: (current_state & !STATE_MASK) as *const Waiter,
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};
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let me = &node as *const Waiter as usize;
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// Try to slide in the node at the head of the linked list, making sure
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// that another thread didn't just replace the head of the linked list.
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let exchange_result = state_and_queue.compare_exchange(
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current_state,
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me | RUNNING,
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Ordering::Release,
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Ordering::Relaxed,
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);
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if let Err(old) = exchange_result {
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current_state = old;
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continue;
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}
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||
|
||
// We have enqueued ourselves, now lets wait.
|
||
// It is important not to return before being signaled, otherwise we
|
||
// would drop our `Waiter` node and leave a hole in the linked list
|
||
// (and a dangling reference). Guard against spurious wakeups by
|
||
// reparking ourselves until we are signaled.
|
||
while !node.signaled.load(Ordering::Acquire) {
|
||
// If the managing thread happens to signal and unpark us before we
|
||
// can park ourselves, the result could be this thread never gets
|
||
// unparked. Luckily `park` comes with the guarantee that if it got
|
||
// an `unpark` just before on an unparked thread it does not park.
|
||
thread::park();
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
#[stable(feature = "std_debug", since = "1.16.0")]
|
||
impl fmt::Debug for Once {
|
||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||
f.debug_struct("Once").finish_non_exhaustive()
|
||
}
|
||
}
|
||
|
||
impl Drop for WaiterQueue<'_> {
|
||
fn drop(&mut self) {
|
||
// Swap out our state with however we finished.
|
||
let state_and_queue =
|
||
self.state_and_queue.swap(self.set_state_on_drop_to, Ordering::AcqRel);
|
||
|
||
// We should only ever see an old state which was RUNNING.
|
||
assert_eq!(state_and_queue & STATE_MASK, RUNNING);
|
||
|
||
// Walk the entire linked list of waiters and wake them up (in lifo
|
||
// order, last to register is first to wake up).
|
||
unsafe {
|
||
// Right after setting `node.signaled = true` the other thread may
|
||
// free `node` if there happens to be has a spurious wakeup.
|
||
// So we have to take out the `thread` field and copy the pointer to
|
||
// `next` first.
|
||
let mut queue = (state_and_queue & !STATE_MASK) as *const Waiter;
|
||
while !queue.is_null() {
|
||
let next = (*queue).next;
|
||
let thread = (*queue).thread.take().unwrap();
|
||
(*queue).signaled.store(true, Ordering::Release);
|
||
// ^- FIXME (maybe): This is another case of issue #55005
|
||
// `store()` has a potentially dangling ref to `signaled`.
|
||
queue = next;
|
||
thread.unpark();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
impl OnceState {
|
||
/// Returns `true` if the associated [`Once`] was poisoned prior to the
|
||
/// invocation of the closure passed to [`Once::call_once_force()`].
|
||
///
|
||
/// # Examples
|
||
///
|
||
/// A poisoned [`Once`]:
|
||
///
|
||
/// ```
|
||
/// use std::sync::Once;
|
||
/// use std::thread;
|
||
///
|
||
/// static INIT: Once = Once::new();
|
||
///
|
||
/// // poison the once
|
||
/// let handle = thread::spawn(|| {
|
||
/// INIT.call_once(|| panic!());
|
||
/// });
|
||
/// assert!(handle.join().is_err());
|
||
///
|
||
/// INIT.call_once_force(|state| {
|
||
/// assert!(state.is_poisoned());
|
||
/// });
|
||
/// ```
|
||
///
|
||
/// An unpoisoned [`Once`]:
|
||
///
|
||
/// ```
|
||
/// use std::sync::Once;
|
||
///
|
||
/// static INIT: Once = Once::new();
|
||
///
|
||
/// INIT.call_once_force(|state| {
|
||
/// assert!(!state.is_poisoned());
|
||
/// });
|
||
#[stable(feature = "once_poison", since = "1.51.0")]
|
||
pub fn is_poisoned(&self) -> bool {
|
||
self.poisoned
|
||
}
|
||
|
||
/// Poison the associated [`Once`] without explicitly panicking.
|
||
// NOTE: This is currently only exposed for the `lazy` module
|
||
pub(crate) fn poison(&self) {
|
||
self.set_state_on_drop_to.set(POISONED);
|
||
}
|
||
}
|