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145 lines
3.5 KiB
Rust
145 lines
3.5 KiB
Rust
//-
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// Copyright 2017 Jason Lingle
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! Strategies for generating `bool` values.
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use crate::strategy::*;
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use crate::test_runner::*;
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use rand::Rng;
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/// The type of the `ANY` constant.
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#[derive(Clone, Copy, Debug)]
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pub struct Any(());
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/// Generates boolean values by picking `true` or `false` uniformly.
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///
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/// Shrinks `true` to `false`.
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pub const ANY: Any = Any(());
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impl Strategy for Any {
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type Tree = BoolValueTree;
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type Value = bool;
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fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self> {
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Ok(BoolValueTree::new(runner.rng().gen()))
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}
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}
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/// Generates boolean values by picking `true` with the given `probability`
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/// (1.0 = always true, 0.0 = always false).
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///
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/// Shrinks `true` to `false`.
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pub fn weighted(probability: f64) -> Weighted {
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Weighted(probability)
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}
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/// The return type from `weighted()`.
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#[must_use = "strategies do nothing unless used"]
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#[derive(Clone, Copy, Debug)]
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pub struct Weighted(f64);
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impl Strategy for Weighted {
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type Tree = BoolValueTree;
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type Value = bool;
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fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self> {
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Ok(BoolValueTree::new(runner.rng().gen_bool(self.0)))
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}
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}
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/// The `ValueTree` to shrink booleans to false.
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#[derive(Clone, Copy, Debug)]
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pub struct BoolValueTree {
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current: bool,
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state: ShrinkState,
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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enum ShrinkState {
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Untouched,
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Simplified,
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Final,
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}
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impl BoolValueTree {
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fn new(current: bool) -> Self {
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BoolValueTree {
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current,
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state: ShrinkState::Untouched,
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}
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}
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}
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impl ValueTree for BoolValueTree {
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type Value = bool;
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fn current(&self) -> bool {
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self.current
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}
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fn simplify(&mut self) -> bool {
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match self.state {
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ShrinkState::Untouched if self.current => {
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self.current = false;
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self.state = ShrinkState::Simplified;
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true
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}
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ShrinkState::Untouched
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| ShrinkState::Simplified
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| ShrinkState::Final => {
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self.state = ShrinkState::Final;
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false
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}
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}
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}
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fn complicate(&mut self) -> bool {
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match self.state {
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ShrinkState::Untouched | ShrinkState::Final => {
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self.state = ShrinkState::Final;
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false
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}
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ShrinkState::Simplified => {
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self.current = true;
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self.state = ShrinkState::Final;
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true
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}
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_sanity() {
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check_strategy_sanity(ANY, None);
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}
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#[test]
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fn shrinks_properly() {
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let mut tree = BoolValueTree::new(true);
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assert!(tree.simplify());
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assert!(!tree.current());
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assert!(!tree.clone().simplify());
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assert!(tree.complicate());
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assert!(!tree.clone().complicate());
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assert!(tree.current());
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assert!(!tree.simplify());
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assert!(tree.current());
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tree = BoolValueTree::new(false);
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assert!(!tree.clone().simplify());
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assert!(!tree.clone().complicate());
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assert!(!tree.current());
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}
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}
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