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	 18331e7c18
			
		
	
	
		18331e7c18
		
	
	
	
	
		
			
			Both uses of ctz have already eliminated zero, and thus the difference in edge conditions between the two routines is irrelevant. Signed-off-by: Richard Henderson <rth@twiddle.net> Acked-by: Paolo Bonzini <pbonzini@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
		
			
				
	
	
		
			403 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			403 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Hierarchical Bitmap Data Type
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|  *
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|  * Copyright Red Hat, Inc., 2012
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|  *
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|  * Author: Paolo Bonzini <pbonzini@redhat.com>
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|  *
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|  * This work is licensed under the terms of the GNU GPL, version 2 or
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|  * later.  See the COPYING file in the top-level directory.
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|  */
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| 
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| #include <string.h>
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| #include <glib.h>
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| #include <assert.h>
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| #include "qemu/osdep.h"
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| #include "qemu/hbitmap.h"
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| #include "qemu/host-utils.h"
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| #include "trace.h"
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| 
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| /* HBitmaps provides an array of bits.  The bits are stored as usual in an
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|  * array of unsigned longs, but HBitmap is also optimized to provide fast
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|  * iteration over set bits; going from one bit to the next is O(logB n)
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|  * worst case, with B = sizeof(long) * CHAR_BIT: the result is low enough
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|  * that the number of levels is in fact fixed.
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|  *
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|  * In order to do this, it stacks multiple bitmaps with progressively coarser
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|  * granularity; in all levels except the last, bit N is set iff the N-th
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|  * unsigned long is nonzero in the immediately next level.  When iteration
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|  * completes on the last level it can examine the 2nd-last level to quickly
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|  * skip entire words, and even do so recursively to skip blocks of 64 words or
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|  * powers thereof (32 on 32-bit machines).
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|  *
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|  * Given an index in the bitmap, it can be split in group of bits like
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|  * this (for the 64-bit case):
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|  *
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|  *   bits 0-57 => word in the last bitmap     | bits 58-63 => bit in the word
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|  *   bits 0-51 => word in the 2nd-last bitmap | bits 52-57 => bit in the word
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|  *   bits 0-45 => word in the 3rd-last bitmap | bits 46-51 => bit in the word
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|  *
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|  * So it is easy to move up simply by shifting the index right by
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|  * log2(BITS_PER_LONG) bits.  To move down, you shift the index left
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|  * similarly, and add the word index within the group.  Iteration uses
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|  * ffs (find first set bit) to find the next word to examine; this
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|  * operation can be done in constant time in most current architectures.
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|  *
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|  * Setting or clearing a range of m bits on all levels, the work to perform
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|  * is O(m + m/W + m/W^2 + ...), which is O(m) like on a regular bitmap.
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|  *
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|  * When iterating on a bitmap, each bit (on any level) is only visited
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|  * once.  Hence, The total cost of visiting a bitmap with m bits in it is
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|  * the number of bits that are set in all bitmaps.  Unless the bitmap is
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|  * extremely sparse, this is also O(m + m/W + m/W^2 + ...), so the amortized
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|  * cost of advancing from one bit to the next is usually constant (worst case
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|  * O(logB n) as in the non-amortized complexity).
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|  */
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| 
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| struct HBitmap {
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|     /* Number of total bits in the bottom level.  */
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|     uint64_t size;
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| 
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|     /* Number of set bits in the bottom level.  */
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|     uint64_t count;
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| 
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|     /* A scaling factor.  Given a granularity of G, each bit in the bitmap will
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|      * will actually represent a group of 2^G elements.  Each operation on a
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|      * range of bits first rounds the bits to determine which group they land
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|      * in, and then affect the entire page; iteration will only visit the first
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|      * bit of each group.  Here is an example of operations in a size-16,
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|      * granularity-1 HBitmap:
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|      *
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|      *    initial state            00000000
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|      *    set(start=0, count=9)    11111000 (iter: 0, 2, 4, 6, 8)
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|      *    reset(start=1, count=3)  00111000 (iter: 4, 6, 8)
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|      *    set(start=9, count=2)    00111100 (iter: 4, 6, 8, 10)
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|      *    reset(start=5, count=5)  00000000
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|      *
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|      * From an implementation point of view, when setting or resetting bits,
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|      * the bitmap will scale bit numbers right by this amount of bits.  When
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|      * iterating, the bitmap will scale bit numbers left by this amount of
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|      * bits.
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|      */
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|     int granularity;
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| 
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|     /* A number of progressively less coarse bitmaps (i.e. level 0 is the
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|      * coarsest).  Each bit in level N represents a word in level N+1 that
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|      * has a set bit, except the last level where each bit represents the
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|      * actual bitmap.
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|      *
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|      * Note that all bitmaps have the same number of levels.  Even a 1-bit
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|      * bitmap will still allocate HBITMAP_LEVELS arrays.
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|      */
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|     unsigned long *levels[HBITMAP_LEVELS];
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| };
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| 
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| static inline int popcountl(unsigned long l)
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| {
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|     return BITS_PER_LONG == 32 ? ctpop32(l) : ctpop64(l);
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| }
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| 
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| /* Advance hbi to the next nonzero word and return it.  hbi->pos
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|  * is updated.  Returns zero if we reach the end of the bitmap.
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|  */
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| unsigned long hbitmap_iter_skip_words(HBitmapIter *hbi)
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| {
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|     size_t pos = hbi->pos;
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|     const HBitmap *hb = hbi->hb;
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|     unsigned i = HBITMAP_LEVELS - 1;
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| 
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|     unsigned long cur;
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|     do {
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|         cur = hbi->cur[--i];
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|         pos >>= BITS_PER_LEVEL;
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|     } while (cur == 0);
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| 
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|     /* Check for end of iteration.  We always use fewer than BITS_PER_LONG
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|      * bits in the level 0 bitmap; thus we can repurpose the most significant
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|      * bit as a sentinel.  The sentinel is set in hbitmap_alloc and ensures
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|      * that the above loop ends even without an explicit check on i.
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|      */
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| 
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|     if (i == 0 && cur == (1UL << (BITS_PER_LONG - 1))) {
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|         return 0;
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|     }
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|     for (; i < HBITMAP_LEVELS - 1; i++) {
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|         /* Shift back pos to the left, matching the right shifts above.
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|          * The index of this word's least significant set bit provides
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|          * the low-order bits.
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|          */
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|         assert(cur);
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|         pos = (pos << BITS_PER_LEVEL) + ctzl(cur);
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|         hbi->cur[i] = cur & (cur - 1);
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| 
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|         /* Set up next level for iteration.  */
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|         cur = hb->levels[i + 1][pos];
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|     }
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| 
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|     hbi->pos = pos;
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|     trace_hbitmap_iter_skip_words(hbi->hb, hbi, pos, cur);
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| 
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|     assert(cur);
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|     return cur;
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| }
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| 
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| void hbitmap_iter_init(HBitmapIter *hbi, const HBitmap *hb, uint64_t first)
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| {
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|     unsigned i, bit;
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|     uint64_t pos;
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| 
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|     hbi->hb = hb;
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|     pos = first >> hb->granularity;
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|     assert(pos < hb->size);
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|     hbi->pos = pos >> BITS_PER_LEVEL;
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|     hbi->granularity = hb->granularity;
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| 
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|     for (i = HBITMAP_LEVELS; i-- > 0; ) {
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|         bit = pos & (BITS_PER_LONG - 1);
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|         pos >>= BITS_PER_LEVEL;
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| 
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|         /* Drop bits representing items before first.  */
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|         hbi->cur[i] = hb->levels[i][pos] & ~((1UL << bit) - 1);
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| 
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|         /* We have already added level i+1, so the lowest set bit has
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|          * been processed.  Clear it.
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|          */
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|         if (i != HBITMAP_LEVELS - 1) {
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|             hbi->cur[i] &= ~(1UL << bit);
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|         }
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|     }
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| }
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| 
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| bool hbitmap_empty(const HBitmap *hb)
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| {
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|     return hb->count == 0;
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| }
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| 
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| int hbitmap_granularity(const HBitmap *hb)
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| {
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|     return hb->granularity;
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| }
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| 
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| uint64_t hbitmap_count(const HBitmap *hb)
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| {
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|     return hb->count << hb->granularity;
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| }
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| 
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| /* Count the number of set bits between start and end, not accounting for
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|  * the granularity.  Also an example of how to use hbitmap_iter_next_word.
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|  */
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| static uint64_t hb_count_between(HBitmap *hb, uint64_t start, uint64_t last)
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| {
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|     HBitmapIter hbi;
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|     uint64_t count = 0;
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|     uint64_t end = last + 1;
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|     unsigned long cur;
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|     size_t pos;
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| 
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|     hbitmap_iter_init(&hbi, hb, start << hb->granularity);
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|     for (;;) {
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|         pos = hbitmap_iter_next_word(&hbi, &cur);
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|         if (pos >= (end >> BITS_PER_LEVEL)) {
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|             break;
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|         }
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|         count += popcountl(cur);
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|     }
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| 
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|     if (pos == (end >> BITS_PER_LEVEL)) {
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|         /* Drop bits representing the END-th and subsequent items.  */
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|         int bit = end & (BITS_PER_LONG - 1);
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|         cur &= (1UL << bit) - 1;
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|         count += popcountl(cur);
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|     }
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| 
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|     return count;
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| }
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| 
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| /* Setting starts at the last layer and propagates up if an element
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|  * changes from zero to non-zero.
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|  */
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| static inline bool hb_set_elem(unsigned long *elem, uint64_t start, uint64_t last)
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| {
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|     unsigned long mask;
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|     bool changed;
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| 
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|     assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL));
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|     assert(start <= last);
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| 
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|     mask = 2UL << (last & (BITS_PER_LONG - 1));
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|     mask -= 1UL << (start & (BITS_PER_LONG - 1));
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|     changed = (*elem == 0);
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|     *elem |= mask;
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|     return changed;
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| }
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| 
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| /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
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| static void hb_set_between(HBitmap *hb, int level, uint64_t start, uint64_t last)
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| {
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|     size_t pos = start >> BITS_PER_LEVEL;
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|     size_t lastpos = last >> BITS_PER_LEVEL;
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|     bool changed = false;
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|     size_t i;
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| 
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|     i = pos;
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|     if (i < lastpos) {
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|         uint64_t next = (start | (BITS_PER_LONG - 1)) + 1;
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|         changed |= hb_set_elem(&hb->levels[level][i], start, next - 1);
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|         for (;;) {
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|             start = next;
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|             next += BITS_PER_LONG;
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|             if (++i == lastpos) {
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|                 break;
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|             }
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|             changed |= (hb->levels[level][i] == 0);
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|             hb->levels[level][i] = ~0UL;
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|         }
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|     }
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|     changed |= hb_set_elem(&hb->levels[level][i], start, last);
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| 
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|     /* If there was any change in this layer, we may have to update
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|      * the one above.
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|      */
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|     if (level > 0 && changed) {
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|         hb_set_between(hb, level - 1, pos, lastpos);
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|     }
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| }
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| 
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| void hbitmap_set(HBitmap *hb, uint64_t start, uint64_t count)
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| {
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|     /* Compute range in the last layer.  */
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|     uint64_t last = start + count - 1;
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| 
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|     trace_hbitmap_set(hb, start, count,
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|                       start >> hb->granularity, last >> hb->granularity);
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| 
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|     start >>= hb->granularity;
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|     last >>= hb->granularity;
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|     count = last - start + 1;
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| 
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|     hb->count += count - hb_count_between(hb, start, last);
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|     hb_set_between(hb, HBITMAP_LEVELS - 1, start, last);
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| }
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| 
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| /* Resetting works the other way round: propagate up if the new
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|  * value is zero.
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|  */
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| static inline bool hb_reset_elem(unsigned long *elem, uint64_t start, uint64_t last)
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| {
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|     unsigned long mask;
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|     bool blanked;
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| 
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|     assert((last >> BITS_PER_LEVEL) == (start >> BITS_PER_LEVEL));
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|     assert(start <= last);
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| 
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|     mask = 2UL << (last & (BITS_PER_LONG - 1));
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|     mask -= 1UL << (start & (BITS_PER_LONG - 1));
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|     blanked = *elem != 0 && ((*elem & ~mask) == 0);
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|     *elem &= ~mask;
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|     return blanked;
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| }
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| 
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| /* The recursive workhorse (the depth is limited to HBITMAP_LEVELS)... */
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| static void hb_reset_between(HBitmap *hb, int level, uint64_t start, uint64_t last)
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| {
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|     size_t pos = start >> BITS_PER_LEVEL;
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|     size_t lastpos = last >> BITS_PER_LEVEL;
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|     bool changed = false;
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|     size_t i;
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| 
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|     i = pos;
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|     if (i < lastpos) {
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|         uint64_t next = (start | (BITS_PER_LONG - 1)) + 1;
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| 
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|         /* Here we need a more complex test than when setting bits.  Even if
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|          * something was changed, we must not blank bits in the upper level
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|          * unless the lower-level word became entirely zero.  So, remove pos
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|          * from the upper-level range if bits remain set.
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|          */
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|         if (hb_reset_elem(&hb->levels[level][i], start, next - 1)) {
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|             changed = true;
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|         } else {
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|             pos++;
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|         }
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| 
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|         for (;;) {
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|             start = next;
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|             next += BITS_PER_LONG;
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|             if (++i == lastpos) {
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|                 break;
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|             }
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|             changed |= (hb->levels[level][i] != 0);
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|             hb->levels[level][i] = 0UL;
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|         }
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|     }
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| 
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|     /* Same as above, this time for lastpos.  */
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|     if (hb_reset_elem(&hb->levels[level][i], start, last)) {
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|         changed = true;
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|     } else {
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|         lastpos--;
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|     }
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| 
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|     if (level > 0 && changed) {
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|         hb_reset_between(hb, level - 1, pos, lastpos);
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|     }
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| }
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| 
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| void hbitmap_reset(HBitmap *hb, uint64_t start, uint64_t count)
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| {
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|     /* Compute range in the last layer.  */
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|     uint64_t last = start + count - 1;
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| 
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|     trace_hbitmap_reset(hb, start, count,
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|                         start >> hb->granularity, last >> hb->granularity);
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| 
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|     start >>= hb->granularity;
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|     last >>= hb->granularity;
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| 
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|     hb->count -= hb_count_between(hb, start, last);
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|     hb_reset_between(hb, HBITMAP_LEVELS - 1, start, last);
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| }
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| 
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| bool hbitmap_get(const HBitmap *hb, uint64_t item)
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| {
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|     /* Compute position and bit in the last layer.  */
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|     uint64_t pos = item >> hb->granularity;
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|     unsigned long bit = 1UL << (pos & (BITS_PER_LONG - 1));
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| 
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|     return (hb->levels[HBITMAP_LEVELS - 1][pos >> BITS_PER_LEVEL] & bit) != 0;
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| }
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| 
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| void hbitmap_free(HBitmap *hb)
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| {
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|     unsigned i;
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|     for (i = HBITMAP_LEVELS; i-- > 0; ) {
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|         g_free(hb->levels[i]);
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|     }
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|     g_free(hb);
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| }
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| 
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| HBitmap *hbitmap_alloc(uint64_t size, int granularity)
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| {
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|     HBitmap *hb = g_malloc0(sizeof (struct HBitmap));
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|     unsigned i;
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| 
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|     assert(granularity >= 0 && granularity < 64);
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|     size = (size + (1ULL << granularity) - 1) >> granularity;
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|     assert(size <= ((uint64_t)1 << HBITMAP_LOG_MAX_SIZE));
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| 
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|     hb->size = size;
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|     hb->granularity = granularity;
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|     for (i = HBITMAP_LEVELS; i-- > 0; ) {
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|         size = MAX((size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1);
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|         hb->levels[i] = g_malloc0(size * sizeof(unsigned long));
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|     }
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| 
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|     /* We necessarily have free bits in level 0 due to the definition
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|      * of HBITMAP_LEVELS, so use one for a sentinel.  This speeds up
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|      * hbitmap_iter_skip_words.
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|      */
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|     assert(size == 1);
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|     hb->levels[0][0] |= 1UL << (BITS_PER_LONG - 1);
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|     return hb;
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| }
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