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			Debug option is available since QEMU-1.2; FP coprocessor and coprocessor context is available since QEMU-1.3. Signed-off-by: Max Filippov <jcmvbkbc@gmail.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
		
			
				
	
	
		
			713 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			713 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| \input texinfo @c -*- texinfo -*-
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| @c %**start of header
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| @setfilename qemu-tech.info
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| 
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| @documentlanguage en
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| @documentencoding UTF-8
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| 
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| @settitle QEMU Internals
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| @exampleindent 0
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| @paragraphindent 0
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| @c %**end of header
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| 
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| @ifinfo
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| @direntry
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| * QEMU Internals: (qemu-tech).   The QEMU Emulator Internals.
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| @end direntry
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| @end ifinfo
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| 
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| @iftex
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| @titlepage
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| @sp 7
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| @center @titlefont{QEMU Internals}
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| @sp 3
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| @end titlepage
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| @end iftex
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| 
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| @ifnottex
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| @node Top
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| @top
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| 
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| @menu
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| * Introduction::
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| * QEMU Internals::
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| * Regression Tests::
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| * Index::
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| @end menu
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| @end ifnottex
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| 
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| @contents
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| 
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| @node Introduction
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| @chapter Introduction
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| 
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| @menu
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| * intro_features::         Features
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| * intro_x86_emulation::    x86 and x86-64 emulation
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| * intro_arm_emulation::    ARM emulation
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| * intro_mips_emulation::   MIPS emulation
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| * intro_ppc_emulation::    PowerPC emulation
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| * intro_sparc_emulation::  Sparc32 and Sparc64 emulation
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| * intro_xtensa_emulation:: Xtensa emulation
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| * intro_other_emulation::  Other CPU emulation
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| @end menu
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| 
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| @node intro_features
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| @section Features
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| 
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| QEMU is a FAST! processor emulator using a portable dynamic
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| translator.
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| 
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| QEMU has two operating modes:
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| 
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| @itemize @minus
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| 
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| @item
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| Full system emulation. In this mode (full platform virtualization),
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| QEMU emulates a full system (usually a PC), including a processor and
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| various peripherals. It can be used to launch several different
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| Operating Systems at once without rebooting the host machine or to
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| debug system code.
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| 
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| @item
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| User mode emulation. In this mode (application level virtualization),
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| QEMU can launch processes compiled for one CPU on another CPU, however
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| the Operating Systems must match. This can be used for example to ease
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| cross-compilation and cross-debugging.
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| @end itemize
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| 
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| As QEMU requires no host kernel driver to run, it is very safe and
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| easy to use.
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| 
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| QEMU generic features:
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| 
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| @itemize
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| 
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| @item User space only or full system emulation.
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| 
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| @item Using dynamic translation to native code for reasonable speed.
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| 
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| @item
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| Working on x86, x86_64 and PowerPC32/64 hosts. Being tested on ARM,
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| HPPA, Sparc32 and Sparc64. Previous versions had some support for
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| Alpha and S390 hosts, but TCG (see below) doesn't support those yet.
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| 
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| @item Self-modifying code support.
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| 
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| @item Precise exceptions support.
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| 
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| @item
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| Floating point library supporting both full software emulation and
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| native host FPU instructions.
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| 
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| @end itemize
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| 
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| QEMU user mode emulation features:
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| @itemize
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| @item Generic Linux system call converter, including most ioctls.
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| 
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| @item clone() emulation using native CPU clone() to use Linux scheduler for threads.
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| 
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| @item Accurate signal handling by remapping host signals to target signals.
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| @end itemize
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| 
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| Linux user emulator (Linux host only) can be used to launch the Wine
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| Windows API emulator (@url{http://www.winehq.org}). A BSD user emulator for BSD
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| hosts is under development. It would also be possible to develop a
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| similar user emulator for Solaris.
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| 
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| QEMU full system emulation features:
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| @itemize
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| @item
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| QEMU uses a full software MMU for maximum portability.
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| 
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| @item
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| QEMU can optionally use an in-kernel accelerator, like kvm. The accelerators 
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| execute some of the guest code natively, while
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| continuing to emulate the rest of the machine.
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| 
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| @item
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| Various hardware devices can be emulated and in some cases, host
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| devices (e.g. serial and parallel ports, USB, drives) can be used
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| transparently by the guest Operating System. Host device passthrough
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| can be used for talking to external physical peripherals (e.g. a
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| webcam, modem or tape drive).
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| 
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| @item
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| Symmetric multiprocessing (SMP) even on a host with a single CPU. On a
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| SMP host system, QEMU can use only one CPU fully due to difficulty in
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| implementing atomic memory accesses efficiently.
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| 
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| @end itemize
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| 
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| @node intro_x86_emulation
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| @section x86 and x86-64 emulation
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| 
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| QEMU x86 target features:
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| 
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| @itemize
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| 
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| @item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation.
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| LDT/GDT and IDT are emulated. VM86 mode is also supported to run
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| DOSEMU. There is some support for MMX/3DNow!, SSE, SSE2, SSE3, SSSE3,
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| and SSE4 as well as x86-64 SVM.
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| 
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| @item Support of host page sizes bigger than 4KB in user mode emulation.
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| 
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| @item QEMU can emulate itself on x86.
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| 
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| @item An extensive Linux x86 CPU test program is included @file{tests/test-i386}.
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| It can be used to test other x86 virtual CPUs.
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| 
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| @end itemize
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| 
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| Current QEMU limitations:
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| 
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| @itemize
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| 
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| @item Limited x86-64 support.
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| 
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| @item IPC syscalls are missing.
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| 
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| @item The x86 segment limits and access rights are not tested at every
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| memory access (yet). Hopefully, very few OSes seem to rely on that for
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| normal use.
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| 
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| @end itemize
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| 
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| @node intro_arm_emulation
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| @section ARM emulation
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| 
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| @itemize
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| 
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| @item Full ARM 7 user emulation.
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| 
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| @item NWFPE FPU support included in user Linux emulation.
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| 
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| @item Can run most ARM Linux binaries.
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| 
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| @end itemize
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| 
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| @node intro_mips_emulation
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| @section MIPS emulation
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| 
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| @itemize
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| 
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| @item The system emulation allows full MIPS32/MIPS64 Release 2 emulation,
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| including privileged instructions, FPU and MMU, in both little and big
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| endian modes.
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| 
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| @item The Linux userland emulation can run many 32 bit MIPS Linux binaries.
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| 
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| @end itemize
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| 
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| Current QEMU limitations:
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| 
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| @itemize
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| 
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| @item Self-modifying code is not always handled correctly.
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| 
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| @item 64 bit userland emulation is not implemented.
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| 
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| @item The system emulation is not complete enough to run real firmware.
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| 
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| @item The watchpoint debug facility is not implemented.
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| 
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| @end itemize
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| 
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| @node intro_ppc_emulation
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| @section PowerPC emulation
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| 
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| @itemize
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| 
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| @item Full PowerPC 32 bit emulation, including privileged instructions,
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| FPU and MMU.
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| 
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| @item Can run most PowerPC Linux binaries.
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| 
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| @end itemize
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| 
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| @node intro_sparc_emulation
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| @section Sparc32 and Sparc64 emulation
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| 
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| @itemize
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| 
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| @item Full SPARC V8 emulation, including privileged
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| instructions, FPU and MMU. SPARC V9 emulation includes most privileged
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| and VIS instructions, FPU and I/D MMU. Alignment is fully enforced.
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| 
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| @item Can run most 32-bit SPARC Linux binaries, SPARC32PLUS Linux binaries and
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| some 64-bit SPARC Linux binaries.
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| 
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| @end itemize
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| 
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| Current QEMU limitations:
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| 
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| @itemize
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| 
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| @item IPC syscalls are missing.
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| 
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| @item Floating point exception support is buggy.
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| 
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| @item Atomic instructions are not correctly implemented.
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| 
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| @item There are still some problems with Sparc64 emulators.
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| 
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| @end itemize
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| 
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| @node intro_xtensa_emulation
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| @section Xtensa emulation
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| 
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| @itemize
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| 
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| @item Core Xtensa ISA emulation, including most options: code density,
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| loop, extended L32R, 16- and 32-bit multiplication, 32-bit division,
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| MAC16, miscellaneous operations, boolean, FP coprocessor, coprocessor
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| context, debug, multiprocessor synchronization,
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| conditional store, exceptions, relocatable vectors, unaligned exception,
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| interrupts (including high priority and timer), hardware alignment,
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| region protection, region translation, MMU, windowed registers, thread
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| pointer, processor ID.
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| 
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| @item Not implemented options: data/instruction cache (including cache
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| prefetch and locking), XLMI, processor interface. Also options not
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| covered by the core ISA (e.g. FLIX, wide branches) are not implemented.
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| 
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| @item Can run most Xtensa Linux binaries.
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| 
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| @item New core configuration that requires no additional instructions
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| may be created from overlay with minimal amount of hand-written code.
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| 
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| @end itemize
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| 
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| @node intro_other_emulation
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| @section Other CPU emulation
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| 
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| In addition to the above, QEMU supports emulation of other CPUs with
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| varying levels of success. These are:
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| 
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| @itemize
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| 
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| @item
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| Alpha
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| @item
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| CRIS
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| @item
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| M68k
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| @item
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| SH4
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| @end itemize
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| 
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| @node QEMU Internals
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| @chapter QEMU Internals
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| 
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| @menu
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| * QEMU compared to other emulators::
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| * Portable dynamic translation::
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| * Condition code optimisations::
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| * CPU state optimisations::
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| * Translation cache::
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| * Direct block chaining::
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| * Self-modifying code and translated code invalidation::
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| * Exception support::
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| * MMU emulation::
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| * Device emulation::
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| * Hardware interrupts::
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| * User emulation specific details::
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| * Bibliography::
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| @end menu
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| 
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| @node QEMU compared to other emulators
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| @section QEMU compared to other emulators
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| 
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| Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than
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| bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC
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| emulation while QEMU can emulate several processors.
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| 
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| Like Valgrind [2], QEMU does user space emulation and dynamic
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| translation. Valgrind is mainly a memory debugger while QEMU has no
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| support for it (QEMU could be used to detect out of bound memory
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| accesses as Valgrind, but it has no support to track uninitialised data
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| as Valgrind does). The Valgrind dynamic translator generates better code
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| than QEMU (in particular it does register allocation) but it is closely
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| tied to an x86 host and target and has no support for precise exceptions
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| and system emulation.
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| 
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| EM86 [4] is the closest project to user space QEMU (and QEMU still uses
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| some of its code, in particular the ELF file loader). EM86 was limited
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| to an alpha host and used a proprietary and slow interpreter (the
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| interpreter part of the FX!32 Digital Win32 code translator [5]).
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| 
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| TWIN [6] is a Windows API emulator like Wine. It is less accurate than
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| Wine but includes a protected mode x86 interpreter to launch x86 Windows
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| executables. Such an approach has greater potential because most of the
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| Windows API is executed natively but it is far more difficult to develop
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| because all the data structures and function parameters exchanged
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| between the API and the x86 code must be converted.
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| 
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| User mode Linux [7] was the only solution before QEMU to launch a
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| Linux kernel as a process while not needing any host kernel
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| patches. However, user mode Linux requires heavy kernel patches while
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| QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is
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| slower.
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| 
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| The Plex86 [8] PC virtualizer is done in the same spirit as the now
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| obsolete qemu-fast system emulator. It requires a patched Linux kernel
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| to work (you cannot launch the same kernel on your PC), but the
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| patches are really small. As it is a PC virtualizer (no emulation is
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| done except for some privileged instructions), it has the potential of
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| being faster than QEMU. The downside is that a complicated (and
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| potentially unsafe) host kernel patch is needed.
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| 
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| The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo
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| [11]) are faster than QEMU, but they all need specific, proprietary
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| and potentially unsafe host drivers. Moreover, they are unable to
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| provide cycle exact simulation as an emulator can.
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| 
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| VirtualBox [12], Xen [13] and KVM [14] are based on QEMU. QEMU-SystemC
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| [15] uses QEMU to simulate a system where some hardware devices are
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| developed in SystemC.
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| 
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| @node Portable dynamic translation
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| @section Portable dynamic translation
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| 
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| QEMU is a dynamic translator. When it first encounters a piece of code,
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| it converts it to the host instruction set. Usually dynamic translators
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| are very complicated and highly CPU dependent. QEMU uses some tricks
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| which make it relatively easily portable and simple while achieving good
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| performances.
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| 
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| After the release of version 0.9.1, QEMU switched to a new method of
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| generating code, Tiny Code Generator or TCG. TCG relaxes the
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| dependency on the exact version of the compiler used. The basic idea
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| is to split every target instruction into a couple of RISC-like TCG
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| ops (see @code{target-i386/translate.c}). Some optimizations can be
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| performed at this stage, including liveness analysis and trivial
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| constant expression evaluation. TCG ops are then implemented in the
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| host CPU back end, also known as TCG target (see
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| @code{tcg/i386/tcg-target.c}). For more information, please take a
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| look at @code{tcg/README}.
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| 
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| @node Condition code optimisations
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| @section Condition code optimisations
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| 
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| Lazy evaluation of CPU condition codes (@code{EFLAGS} register on x86)
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| is important for CPUs where every instruction sets the condition
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| codes. It tends to be less important on conventional RISC systems
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| where condition codes are only updated when explicitly requested. On
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| Sparc64, costly update of both 32 and 64 bit condition codes can be
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| avoided with lazy evaluation.
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| 
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| Instead of computing the condition codes after each x86 instruction,
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| QEMU just stores one operand (called @code{CC_SRC}), the result
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| (called @code{CC_DST}) and the type of operation (called
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| @code{CC_OP}). When the condition codes are needed, the condition
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| codes can be calculated using this information. In addition, an
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| optimized calculation can be performed for some instruction types like
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| conditional branches.
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| 
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| @code{CC_OP} is almost never explicitly set in the generated code
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| because it is known at translation time.
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| 
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| The lazy condition code evaluation is used on x86, m68k, cris and
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| Sparc. ARM uses a simplified variant for the N and Z flags.
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| 
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| @node CPU state optimisations
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| @section CPU state optimisations
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| 
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| The target CPUs have many internal states which change the way it
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| evaluates instructions. In order to achieve a good speed, the
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| translation phase considers that some state information of the virtual
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| CPU cannot change in it. The state is recorded in the Translation
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| Block (TB). If the state changes (e.g. privilege level), a new TB will
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| be generated and the previous TB won't be used anymore until the state
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| matches the state recorded in the previous TB. For example, if the SS,
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| DS and ES segments have a zero base, then the translator does not even
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| generate an addition for the segment base.
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| 
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| [The FPU stack pointer register is not handled that way yet].
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| 
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| @node Translation cache
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| @section Translation cache
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| 
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| A 32 MByte cache holds the most recently used translations. For
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| simplicity, it is completely flushed when it is full. A translation unit
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| contains just a single basic block (a block of x86 instructions
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| terminated by a jump or by a virtual CPU state change which the
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| translator cannot deduce statically).
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| 
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| @node Direct block chaining
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| @section Direct block chaining
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| 
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| After each translated basic block is executed, QEMU uses the simulated
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| Program Counter (PC) and other cpu state informations (such as the CS
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| segment base value) to find the next basic block.
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| 
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| In order to accelerate the most common cases where the new simulated PC
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| is known, QEMU can patch a basic block so that it jumps directly to the
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| next one.
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| 
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| The most portable code uses an indirect jump. An indirect jump makes
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| it easier to make the jump target modification atomic. On some host
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| architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
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| directly patched so that the block chaining has no overhead.
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| 
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| @node Self-modifying code and translated code invalidation
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| @section Self-modifying code and translated code invalidation
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| 
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| Self-modifying code is a special challenge in x86 emulation because no
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| instruction cache invalidation is signaled by the application when code
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| is modified.
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| 
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| When translated code is generated for a basic block, the corresponding
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| host page is write protected if it is not already read-only. Then, if
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| a write access is done to the page, Linux raises a SEGV signal. QEMU
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| then invalidates all the translated code in the page and enables write
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| accesses to the page.
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| 
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| Correct translated code invalidation is done efficiently by maintaining
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| a linked list of every translated block contained in a given page. Other
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| linked lists are also maintained to undo direct block chaining.
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| 
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| On RISC targets, correctly written software uses memory barriers and
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| cache flushes, so some of the protection above would not be
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| necessary. However, QEMU still requires that the generated code always
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| matches the target instructions in memory in order to handle
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| exceptions correctly.
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| 
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| @node Exception support
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| @section Exception support
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| 
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| longjmp() is used when an exception such as division by zero is
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| encountered.
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| 
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| The host SIGSEGV and SIGBUS signal handlers are used to get invalid
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| memory accesses. The simulated program counter is found by
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| retranslating the corresponding basic block and by looking where the
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| host program counter was at the exception point.
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| 
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| The virtual CPU cannot retrieve the exact @code{EFLAGS} register because
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| in some cases it is not computed because of condition code
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| optimisations. It is not a big concern because the emulated code can
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| still be restarted in any cases.
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| 
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| @node MMU emulation
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| @section MMU emulation
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| 
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| For system emulation QEMU supports a soft MMU. In that mode, the MMU
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| virtual to physical address translation is done at every memory
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| access. QEMU uses an address translation cache to speed up the
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| translation.
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| 
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| In order to avoid flushing the translated code each time the MMU
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| mappings change, QEMU uses a physically indexed translation cache. It
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| means that each basic block is indexed with its physical address.
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| 
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| When MMU mappings change, only the chaining of the basic blocks is
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| reset (i.e. a basic block can no longer jump directly to another one).
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| 
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| @node Device emulation
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| @section Device emulation
 | |
| 
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| Systems emulated by QEMU are organized by boards. At initialization
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| phase, each board instantiates a number of CPUs, devices, RAM and
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| ROM. Each device in turn can assign I/O ports or memory areas (for
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| MMIO) to its handlers. When the emulation starts, an access to the
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| ports or MMIO memory areas assigned to the device causes the
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| corresponding handler to be called.
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| 
 | |
| RAM and ROM are handled more optimally, only the offset to the host
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| memory needs to be added to the guest address.
 | |
| 
 | |
| The video RAM of VGA and other display cards is special: it can be
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| read or written directly like RAM, but write accesses cause the memory
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| to be marked with VGA_DIRTY flag as well.
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| 
 | |
| QEMU supports some device classes like serial and parallel ports, USB,
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| drives and network devices, by providing APIs for easier connection to
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| the generic, higher level implementations. The API hides the
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| implementation details from the devices, like native device use or
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| advanced block device formats like QCOW.
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| 
 | |
| Usually the devices implement a reset method and register support for
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| saving and loading of the device state. The devices can also use
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| timers, especially together with the use of bottom halves (BHs).
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| 
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| @node Hardware interrupts
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| @section Hardware interrupts
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| 
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| In order to be faster, QEMU does not check at every basic block if a
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| hardware interrupt is pending. Instead, the user must asynchronously
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| call a specific function to tell that an interrupt is pending. This
 | |
| function resets the chaining of the currently executing basic
 | |
| block. It ensures that the execution will return soon in the main loop
 | |
| of the CPU emulator. Then the main loop can test if the interrupt is
 | |
| pending and handle it.
 | |
| 
 | |
| @node User emulation specific details
 | |
| @section User emulation specific details
 | |
| 
 | |
| @subsection Linux system call translation
 | |
| 
 | |
| QEMU includes a generic system call translator for Linux. It means that
 | |
| the parameters of the system calls can be converted to fix the
 | |
| endianness and 32/64 bit issues. The IOCTLs are converted with a generic
 | |
| type description system (see @file{ioctls.h} and @file{thunk.c}).
 | |
| 
 | |
| QEMU supports host CPUs which have pages bigger than 4KB. It records all
 | |
| the mappings the process does and try to emulated the @code{mmap()}
 | |
| system calls in cases where the host @code{mmap()} call would fail
 | |
| because of bad page alignment.
 | |
| 
 | |
| @subsection Linux signals
 | |
| 
 | |
| Normal and real-time signals are queued along with their information
 | |
| (@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt
 | |
| request is done to the virtual CPU. When it is interrupted, one queued
 | |
| signal is handled by generating a stack frame in the virtual CPU as the
 | |
| Linux kernel does. The @code{sigreturn()} system call is emulated to return
 | |
| from the virtual signal handler.
 | |
| 
 | |
| Some signals (such as SIGALRM) directly come from the host. Other
 | |
| signals are synthesized from the virtual CPU exceptions such as SIGFPE
 | |
| when a division by zero is done (see @code{main.c:cpu_loop()}).
 | |
| 
 | |
| The blocked signal mask is still handled by the host Linux kernel so
 | |
| that most signal system calls can be redirected directly to the host
 | |
| Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system
 | |
| calls need to be fully emulated (see @file{signal.c}).
 | |
| 
 | |
| @subsection clone() system call and threads
 | |
| 
 | |
| The Linux clone() system call is usually used to create a thread. QEMU
 | |
| uses the host clone() system call so that real host threads are created
 | |
| for each emulated thread. One virtual CPU instance is created for each
 | |
| thread.
 | |
| 
 | |
| The virtual x86 CPU atomic operations are emulated with a global lock so
 | |
| that their semantic is preserved.
 | |
| 
 | |
| Note that currently there are still some locking issues in QEMU. In
 | |
| particular, the translated cache flush is not protected yet against
 | |
| reentrancy.
 | |
| 
 | |
| @subsection Self-virtualization
 | |
| 
 | |
| QEMU was conceived so that ultimately it can emulate itself. Although
 | |
| it is not very useful, it is an important test to show the power of the
 | |
| emulator.
 | |
| 
 | |
| Achieving self-virtualization is not easy because there may be address
 | |
| space conflicts. QEMU user emulators solve this problem by being an
 | |
| executable ELF shared object as the ld-linux.so ELF interpreter. That
 | |
| way, it can be relocated at load time.
 | |
| 
 | |
| @node Bibliography
 | |
| @section Bibliography
 | |
| 
 | |
| @table @asis
 | |
| 
 | |
| @item [1]
 | |
| @url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing
 | |
| direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio
 | |
| Riccardi.
 | |
| 
 | |
| @item [2]
 | |
| @url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source
 | |
| memory debugger for x86-GNU/Linux, by Julian Seward.
 | |
| 
 | |
| @item [3]
 | |
| @url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project,
 | |
| by Kevin Lawton et al.
 | |
| 
 | |
| @item [4]
 | |
| @url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86
 | |
| x86 emulator on Alpha-Linux.
 | |
| 
 | |
| @item [5]
 | |
| @url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/@/full_papers/chernoff/chernoff.pdf},
 | |
| DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton
 | |
| Chernoff and Ray Hookway.
 | |
| 
 | |
| @item [6]
 | |
| @url{http://www.willows.com/}, Windows API library emulation from
 | |
| Willows Software.
 | |
| 
 | |
| @item [7]
 | |
| @url{http://user-mode-linux.sourceforge.net/},
 | |
| The User-mode Linux Kernel.
 | |
| 
 | |
| @item [8]
 | |
| @url{http://www.plex86.org/},
 | |
| The new Plex86 project.
 | |
| 
 | |
| @item [9]
 | |
| @url{http://www.vmware.com/},
 | |
| The VMWare PC virtualizer.
 | |
| 
 | |
| @item [10]
 | |
| @url{http://www.microsoft.com/windowsxp/virtualpc/},
 | |
| The VirtualPC PC virtualizer.
 | |
| 
 | |
| @item [11]
 | |
| @url{http://www.twoostwo.org/},
 | |
| The TwoOStwo PC virtualizer.
 | |
| 
 | |
| @item [12]
 | |
| @url{http://virtualbox.org/},
 | |
| The VirtualBox PC virtualizer.
 | |
| 
 | |
| @item [13]
 | |
| @url{http://www.xen.org/},
 | |
| The Xen hypervisor.
 | |
| 
 | |
| @item [14]
 | |
| @url{http://kvm.qumranet.com/kvmwiki/Front_Page},
 | |
| Kernel Based Virtual Machine (KVM).
 | |
| 
 | |
| @item [15]
 | |
| @url{http://www.greensocs.com/projects/QEMUSystemC},
 | |
| QEMU-SystemC, a hardware co-simulator.
 | |
| 
 | |
| @end table
 | |
| 
 | |
| @node Regression Tests
 | |
| @chapter Regression Tests
 | |
| 
 | |
| In the directory @file{tests/}, various interesting testing programs
 | |
| are available. They are used for regression testing.
 | |
| 
 | |
| @menu
 | |
| * test-i386::
 | |
| * linux-test::
 | |
| @end menu
 | |
| 
 | |
| @node test-i386
 | |
| @section @file{test-i386}
 | |
| 
 | |
| This program executes most of the 16 bit and 32 bit x86 instructions and
 | |
| generates a text output. It can be compared with the output obtained with
 | |
| a real CPU or another emulator. The target @code{make test} runs this
 | |
| program and a @code{diff} on the generated output.
 | |
| 
 | |
| The Linux system call @code{modify_ldt()} is used to create x86 selectors
 | |
| to test some 16 bit addressing and 32 bit with segmentation cases.
 | |
| 
 | |
| The Linux system call @code{vm86()} is used to test vm86 emulation.
 | |
| 
 | |
| Various exceptions are raised to test most of the x86 user space
 | |
| exception reporting.
 | |
| 
 | |
| @node linux-test
 | |
| @section @file{linux-test}
 | |
| 
 | |
| This program tests various Linux system calls. It is used to verify
 | |
| that the system call parameters are correctly converted between target
 | |
| and host CPUs.
 | |
| 
 | |
| @node Index
 | |
| @chapter Index
 | |
| @printindex cp
 | |
| 
 | |
| @bye
 |