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	Unfortunately macOS has obj-C keyword "fallthrough" in the OS headers. Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Reviewed-by: Damian Szuberski <szuberskidamian@gmail.com> Signed-off-by: Jorgen Lundman <lundman@lundman.net> Closes #13097
		
			
				
	
	
		
			591 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			591 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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** $Id: ltable.c,v 2.72.1.1 2013/04/12 18:48:47 roberto Exp $
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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/*
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** Implementation of tables (aka arrays, objects, or hash tables).
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** Tables keep its elements in two parts: an array part and a hash part.
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** Non-negative integer keys are all candidates to be kept in the array
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** part. The actual size of the array is the largest `n' such that at
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** least half the slots between 0 and n are in use.
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** Hash uses a mix of chained scatter table with Brent's variation.
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** A main invariant of these tables is that, if an element is not
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** in its main position (i.e. the `original' position that its hash gives
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** to it), then the colliding element is in its own main position.
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** Hence even when the load factor reaches 100%, performance remains good.
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*/
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#define ltable_c
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#define LUA_CORE
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#include <sys/lua/lua.h>
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#include "ldebug.h"
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#include "ldo.h"
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#include "lgc.h"
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#include "lmem.h"
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#include "lobject.h"
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#include "lstate.h"
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#include "lstring.h"
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#include "ltable.h"
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#include "lvm.h"
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/*
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** max size of array part is 2^MAXBITS
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*/
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#if LUAI_BITSINT >= 32
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#define MAXBITS		30
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#else
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#define MAXBITS		(LUAI_BITSINT-2)
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#endif
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#define MAXASIZE	(1 << MAXBITS)
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#define hashpow2(t,n)		(gnode(t, lmod((n), sizenode(t))))
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#define hashstr(t,str)		hashpow2(t, (str)->tsv.hash)
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#define hashboolean(t,p)	hashpow2(t, p)
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/*
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** for some types, it is better to avoid modulus by power of 2, as
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** they tend to have many 2 factors.
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*/
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#define hashmod(t,n)	(gnode(t, ((n) % ((sizenode(t)-1)|1))))
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#define hashpointer(t,p)	hashmod(t, IntPoint(p))
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#define dummynode		(&dummynode_)
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#define isdummy(n)		((n) == dummynode)
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static const Node dummynode_ = {
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  {NILCONSTANT},  /* value */
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  {{NILCONSTANT, NULL}}  /* key */
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};
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/*
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** hash for lua_Numbers
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*/
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static Node *hashnum (const Table *t, lua_Number n) {
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  int i;
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  luai_hashnum(i, n);
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  if (i < 0) {
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    if (cast(unsigned int, i) == 0u - i)  /* use unsigned to avoid overflows */
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      i = 0;  /* handle INT_MIN */
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    i = -i;  /* must be a positive value */
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  }
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  return hashmod(t, i);
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}
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/*
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** returns the `main' position of an element in a table (that is, the index
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** of its hash value)
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*/
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static Node *mainposition (const Table *t, const TValue *key) {
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  switch (ttype(key)) {
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    case LUA_TNUMBER:
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      return hashnum(t, nvalue(key));
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    case LUA_TLNGSTR: {
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      TString *s = rawtsvalue(key);
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      if (s->tsv.extra == 0) {  /* no hash? */
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        s->tsv.hash = luaS_hash(getstr(s), s->tsv.len, s->tsv.hash);
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        s->tsv.extra = 1;  /* now it has its hash */
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      }
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      return hashstr(t, rawtsvalue(key));
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    }
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    case LUA_TSHRSTR:
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      return hashstr(t, rawtsvalue(key));
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    case LUA_TBOOLEAN:
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      return hashboolean(t, bvalue(key));
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    case LUA_TLIGHTUSERDATA:
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      return hashpointer(t, pvalue(key));
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    case LUA_TLCF:
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      return hashpointer(t, fvalue(key));
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    default:
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      return hashpointer(t, gcvalue(key));
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  }
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}
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/*
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** returns the index for `key' if `key' is an appropriate key to live in
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** the array part of the table, -1 otherwise.
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*/
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static int arrayindex (const TValue *key) {
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  if (ttisnumber(key)) {
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    lua_Number n = nvalue(key);
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    int k;
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    lua_number2int(k, n);
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    if (luai_numeq(cast_num(k), n))
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      return k;
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  }
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  return -1;  /* `key' did not match some condition */
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}
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/*
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** returns the index of a `key' for table traversals. First goes all
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** elements in the array part, then elements in the hash part. The
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** beginning of a traversal is signaled by -1.
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*/
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static int findindex (lua_State *L, Table *t, StkId key) {
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  int i;
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  if (ttisnil(key)) return -1;  /* first iteration */
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  i = arrayindex(key);
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  if (0 < i && i <= t->sizearray)  /* is `key' inside array part? */
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    return i-1;  /* yes; that's the index (corrected to C) */
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  else {
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    Node *n = mainposition(t, key);
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    for (;;) {  /* check whether `key' is somewhere in the chain */
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      /* key may be dead already, but it is ok to use it in `next' */
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      if (luaV_rawequalobj(gkey(n), key) ||
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            (ttisdeadkey(gkey(n)) && iscollectable(key) &&
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             deadvalue(gkey(n)) == gcvalue(key))) {
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        i = cast_int(n - gnode(t, 0));  /* key index in hash table */
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        /* hash elements are numbered after array ones */
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        return i + t->sizearray;
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      }
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      else n = gnext(n);
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      if (n == NULL)
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        luaG_runerror(L, "invalid key to " LUA_QL("next"));  /* key not found */
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    }
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  }
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}
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int luaH_next (lua_State *L, Table *t, StkId key) {
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  int i = findindex(L, t, key);  /* find original element */
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  for (i++; i < t->sizearray; i++) {  /* try first array part */
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    if (!ttisnil(&t->array[i])) {  /* a non-nil value? */
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      setnvalue(key, cast_num(i+1));
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      setobj2s(L, key+1, &t->array[i]);
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      return 1;
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    }
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  }
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  for (i -= t->sizearray; i < sizenode(t); i++) {  /* then hash part */
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    if (!ttisnil(gval(gnode(t, i)))) {  /* a non-nil value? */
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      setobj2s(L, key, gkey(gnode(t, i)));
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      setobj2s(L, key+1, gval(gnode(t, i)));
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      return 1;
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    }
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  }
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  return 0;  /* no more elements */
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}
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/*
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** {=============================================================
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** Rehash
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** ==============================================================
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*/
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static int computesizes (int nums[], int *narray) {
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  int i;
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  int twotoi;  /* 2^i */
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  int a = 0;  /* number of elements smaller than 2^i */
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  int na = 0;  /* number of elements to go to array part */
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  int n = 0;  /* optimal size for array part */
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  for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) {
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    if (nums[i] > 0) {
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      a += nums[i];
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      if (a > twotoi/2) {  /* more than half elements present? */
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        n = twotoi;  /* optimal size (till now) */
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        na = a;  /* all elements smaller than n will go to array part */
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      }
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    }
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    if (a == *narray) break;  /* all elements already counted */
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  }
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  *narray = n;
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  lua_assert(*narray/2 <= na && na <= *narray);
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  return na;
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}
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static int countint (const TValue *key, int *nums) {
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  int k = arrayindex(key);
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  if (0 < k && k <= MAXASIZE) {  /* is `key' an appropriate array index? */
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    nums[luaO_ceillog2(k)]++;  /* count as such */
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    return 1;
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  }
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  else
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    return 0;
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}
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static int numusearray (const Table *t, int *nums) {
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  int lg;
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  int ttlg;  /* 2^lg */
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  int ause = 0;  /* summation of `nums' */
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  int i = 1;  /* count to traverse all array keys */
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  for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) {  /* for each slice */
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    int lc = 0;  /* counter */
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    int lim = ttlg;
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    if (lim > t->sizearray) {
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      lim = t->sizearray;  /* adjust upper limit */
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      if (i > lim)
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        break;  /* no more elements to count */
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    }
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    /* count elements in range (2^(lg-1), 2^lg] */
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    for (; i <= lim; i++) {
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      if (!ttisnil(&t->array[i-1]))
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        lc++;
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    }
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    nums[lg] += lc;
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    ause += lc;
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  }
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  return ause;
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}
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static int numusehash (const Table *t, int *nums, int *pnasize) {
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  int totaluse = 0;  /* total number of elements */
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  int ause = 0;  /* summation of `nums' */
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  int i = sizenode(t);
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  while (i--) {
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    Node *n = &t->node[i];
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    if (!ttisnil(gval(n))) {
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      ause += countint(gkey(n), nums);
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      totaluse++;
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    }
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  }
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  *pnasize += ause;
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  return totaluse;
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}
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static void setarrayvector (lua_State *L, Table *t, int size) {
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  int i;
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  luaM_reallocvector(L, t->array, t->sizearray, size, TValue);
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  for (i=t->sizearray; i<size; i++)
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     setnilvalue(&t->array[i]);
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  t->sizearray = size;
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}
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static void setnodevector (lua_State *L, Table *t, int size) {
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  int lsize;
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  if (size == 0) {  /* no elements to hash part? */
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    t->node = cast(Node *, dummynode);  /* use common `dummynode' */
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    lsize = 0;
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  }
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  else {
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    int i;
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    lsize = luaO_ceillog2(size);
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    if (lsize > MAXBITS)
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      luaG_runerror(L, "table overflow");
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    size = twoto(lsize);
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    t->node = luaM_newvector(L, size, Node);
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    for (i=0; i<size; i++) {
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      Node *n = gnode(t, i);
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      gnext(n) = NULL;
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      setnilvalue(gkey(n));
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      setnilvalue(gval(n));
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    }
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  }
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  t->lsizenode = cast_byte(lsize);
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  t->lastfree = gnode(t, size);  /* all positions are free */
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}
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void luaH_resize (lua_State *L, Table *t, int nasize, int nhsize) {
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  int i;
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  int oldasize = t->sizearray;
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  int oldhsize = t->lsizenode;
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  Node *nold = t->node;  /* save old hash ... */
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  if (nasize > oldasize)  /* array part must grow? */
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    setarrayvector(L, t, nasize);
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  /* create new hash part with appropriate size */
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  setnodevector(L, t, nhsize);
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  if (nasize < oldasize) {  /* array part must shrink? */
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    t->sizearray = nasize;
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    /* re-insert elements from vanishing slice */
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    for (i=nasize; i<oldasize; i++) {
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      if (!ttisnil(&t->array[i]))
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        luaH_setint(L, t, i + 1, &t->array[i]);
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    }
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    /* shrink array */
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    luaM_reallocvector(L, t->array, oldasize, nasize, TValue);
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  }
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  /* re-insert elements from hash part */
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  for (i = twoto(oldhsize) - 1; i >= 0; i--) {
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    Node *old = nold+i;
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    if (!ttisnil(gval(old))) {
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      /* doesn't need barrier/invalidate cache, as entry was
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         already present in the table */
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      setobjt2t(L, luaH_set(L, t, gkey(old)), gval(old));
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    }
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  }
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  if (!isdummy(nold))
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    luaM_freearray(L, nold, cast(size_t, twoto(oldhsize))); /* free old array */
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}
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void luaH_resizearray (lua_State *L, Table *t, int nasize) {
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  int nsize = isdummy(t->node) ? 0 : sizenode(t);
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  luaH_resize(L, t, nasize, nsize);
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}
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static void rehash (lua_State *L, Table *t, const TValue *ek) {
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  int nasize, na;
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  int nums[MAXBITS+1];  /* nums[i] = number of keys with 2^(i-1) < k <= 2^i */
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  int i;
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  int totaluse;
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  for (i=0; i<=MAXBITS; i++) nums[i] = 0;  /* reset counts */
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  nasize = numusearray(t, nums);  /* count keys in array part */
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  totaluse = nasize;  /* all those keys are integer keys */
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  totaluse += numusehash(t, nums, &nasize);  /* count keys in hash part */
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  /* count extra key */
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  nasize += countint(ek, nums);
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  totaluse++;
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  /* compute new size for array part */
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  na = computesizes(nums, &nasize);
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  /* resize the table to new computed sizes */
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  luaH_resize(L, t, nasize, totaluse - na);
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}
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/*
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** }=============================================================
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*/
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Table *luaH_new (lua_State *L) {
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  Table *t = &luaC_newobj(L, LUA_TTABLE, sizeof(Table), NULL, 0)->h;
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  t->metatable = NULL;
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  t->flags = cast_byte(~0);
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  t->array = NULL;
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  t->sizearray = 0;
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  setnodevector(L, t, 0);
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  return t;
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}
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void luaH_free (lua_State *L, Table *t) {
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  if (!isdummy(t->node))
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    luaM_freearray(L, t->node, cast(size_t, sizenode(t)));
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  luaM_freearray(L, t->array, t->sizearray);
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  luaM_free(L, t);
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}
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static Node *getfreepos (Table *t) {
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						|
  while (t->lastfree > t->node) {
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    t->lastfree--;
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						|
    if (ttisnil(gkey(t->lastfree)))
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      return t->lastfree;
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  }
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  return NULL;  /* could not find a free place */
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}
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/*
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** inserts a new key into a hash table; first, check whether key's main
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** position is free. If not, check whether colliding node is in its main
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						|
** position or not: if it is not, move colliding node to an empty place and
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** put new key in its main position; otherwise (colliding node is in its main
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** position), new key goes to an empty position.
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*/
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TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key) {
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  Node *mp;
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						|
  if (ttisnil(key)) luaG_runerror(L, "table index is nil");
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#if defined LUA_HAS_FLOAT_NUMBERS
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  else if (ttisnumber(key) && luai_numisnan(L, nvalue(key)))
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    luaG_runerror(L, "table index is NaN");
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#endif
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  mp = mainposition(t, key);
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						|
  if (!ttisnil(gval(mp)) || isdummy(mp)) {  /* main position is taken? */
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    Node *othern;
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    Node *n = getfreepos(t);  /* get a free place */
 | 
						|
    if (n == NULL) {  /* cannot find a free place? */
 | 
						|
      rehash(L, t, key);  /* grow table */
 | 
						|
      /* whatever called 'newkey' take care of TM cache and GC barrier */
 | 
						|
      return luaH_set(L, t, key);  /* insert key into grown table */
 | 
						|
    }
 | 
						|
    lua_assert(!isdummy(n));
 | 
						|
    othern = mainposition(t, gkey(mp));
 | 
						|
    if (othern != mp) {  /* is colliding node out of its main position? */
 | 
						|
      /* yes; move colliding node into free position */
 | 
						|
      while (gnext(othern) != mp) othern = gnext(othern);  /* find previous */
 | 
						|
      gnext(othern) = n;  /* redo the chain with `n' in place of `mp' */
 | 
						|
      *n = *mp;  /* copy colliding node into free pos. (mp->next also goes) */
 | 
						|
      gnext(mp) = NULL;  /* now `mp' is free */
 | 
						|
      setnilvalue(gval(mp));
 | 
						|
    }
 | 
						|
    else {  /* colliding node is in its own main position */
 | 
						|
      /* new node will go into free position */
 | 
						|
      gnext(n) = gnext(mp);  /* chain new position */
 | 
						|
      gnext(mp) = n;
 | 
						|
      mp = n;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  setobj2t(L, gkey(mp), key);
 | 
						|
  luaC_barrierback(L, obj2gco(t), key);
 | 
						|
  lua_assert(ttisnil(gval(mp)));
 | 
						|
  return gval(mp);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
** search function for integers
 | 
						|
*/
 | 
						|
const TValue *luaH_getint (Table *t, int key) {
 | 
						|
  /* (1 <= key && key <= t->sizearray) */
 | 
						|
  if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray))
 | 
						|
    return &t->array[key-1];
 | 
						|
  else {
 | 
						|
    lua_Number nk = cast_num(key);
 | 
						|
    Node *n = hashnum(t, nk);
 | 
						|
    do {  /* check whether `key' is somewhere in the chain */
 | 
						|
      if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk))
 | 
						|
        return gval(n);  /* that's it */
 | 
						|
      else n = gnext(n);
 | 
						|
    } while (n);
 | 
						|
    return luaO_nilobject;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
** search function for short strings
 | 
						|
*/
 | 
						|
const TValue *luaH_getstr (Table *t, TString *key) {
 | 
						|
  Node *n = hashstr(t, key);
 | 
						|
  lua_assert(key->tsv.tt == LUA_TSHRSTR);
 | 
						|
  do {  /* check whether `key' is somewhere in the chain */
 | 
						|
    if (ttisshrstring(gkey(n)) && eqshrstr(rawtsvalue(gkey(n)), key))
 | 
						|
      return gval(n);  /* that's it */
 | 
						|
    else n = gnext(n);
 | 
						|
  } while (n);
 | 
						|
  return luaO_nilobject;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
** main search function
 | 
						|
*/
 | 
						|
const TValue *luaH_get (Table *t, const TValue *key) {
 | 
						|
  switch (ttype(key)) {
 | 
						|
    case LUA_TSHRSTR: return luaH_getstr(t, rawtsvalue(key));
 | 
						|
    case LUA_TNIL: return luaO_nilobject;
 | 
						|
    case LUA_TNUMBER: {
 | 
						|
      int k;
 | 
						|
      lua_Number n = nvalue(key);
 | 
						|
      lua_number2int(k, n);
 | 
						|
      if (luai_numeq(cast_num(k), n)) /* index is int? */
 | 
						|
        return luaH_getint(t, k);  /* use specialized version */
 | 
						|
      /* else go through */
 | 
						|
    }
 | 
						|
      zfs_fallthrough;
 | 
						|
    default: {
 | 
						|
      Node *n = mainposition(t, key);
 | 
						|
      do {  /* check whether `key' is somewhere in the chain */
 | 
						|
        if (luaV_rawequalobj(gkey(n), key))
 | 
						|
          return gval(n);  /* that's it */
 | 
						|
        else n = gnext(n);
 | 
						|
      } while (n);
 | 
						|
      return luaO_nilobject;
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
** beware: when using this function you probably need to check a GC
 | 
						|
** barrier and invalidate the TM cache.
 | 
						|
*/
 | 
						|
TValue *luaH_set (lua_State *L, Table *t, const TValue *key) {
 | 
						|
  const TValue *p = luaH_get(t, key);
 | 
						|
  if (p != luaO_nilobject)
 | 
						|
    return cast(TValue *, p);
 | 
						|
  else return luaH_newkey(L, t, key);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void luaH_setint (lua_State *L, Table *t, int key, TValue *value) {
 | 
						|
  const TValue *p = luaH_getint(t, key);
 | 
						|
  TValue *cell;
 | 
						|
  if (p != luaO_nilobject)
 | 
						|
    cell = cast(TValue *, p);
 | 
						|
  else {
 | 
						|
    TValue k;
 | 
						|
    setnvalue(&k, cast_num(key));
 | 
						|
    cell = luaH_newkey(L, t, &k);
 | 
						|
  }
 | 
						|
  setobj2t(L, cell, value);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static int unbound_search (Table *t, unsigned int j) {
 | 
						|
  unsigned int i = j;  /* i is zero or a present index */
 | 
						|
  j++;
 | 
						|
  /* find `i' and `j' such that i is present and j is not */
 | 
						|
  while (!ttisnil(luaH_getint(t, j))) {
 | 
						|
    i = j;
 | 
						|
    j *= 2;
 | 
						|
    if (j > cast(unsigned int, MAX_INT)) {  /* overflow? */
 | 
						|
      /* table was built with bad purposes: resort to linear search */
 | 
						|
      i = 1;
 | 
						|
      while (!ttisnil(luaH_getint(t, i))) i++;
 | 
						|
      return i - 1;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  /* now do a binary search between them */
 | 
						|
  while (j - i > 1) {
 | 
						|
    unsigned int m = (i+j)/2;
 | 
						|
    if (ttisnil(luaH_getint(t, m))) j = m;
 | 
						|
    else i = m;
 | 
						|
  }
 | 
						|
  return i;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/*
 | 
						|
** Try to find a boundary in table `t'. A `boundary' is an integer index
 | 
						|
** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil).
 | 
						|
*/
 | 
						|
int luaH_getn (Table *t) {
 | 
						|
  unsigned int j = t->sizearray;
 | 
						|
  if (j > 0 && ttisnil(&t->array[j - 1])) {
 | 
						|
    /* there is a boundary in the array part: (binary) search for it */
 | 
						|
    unsigned int i = 0;
 | 
						|
    while (j - i > 1) {
 | 
						|
      unsigned int m = (i+j)/2;
 | 
						|
      if (ttisnil(&t->array[m - 1])) j = m;
 | 
						|
      else i = m;
 | 
						|
    }
 | 
						|
    return i;
 | 
						|
  }
 | 
						|
  /* else must find a boundary in hash part */
 | 
						|
  else if (isdummy(t->node))  /* hash part is empty? */
 | 
						|
    return j;  /* that is easy... */
 | 
						|
  else return unbound_search(t, j);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
#if defined(LUA_DEBUG)
 | 
						|
 | 
						|
Node *luaH_mainposition (const Table *t, const TValue *key) {
 | 
						|
  return mainposition(t, key);
 | 
						|
}
 | 
						|
 | 
						|
int luaH_isdummy (Node *n) { return isdummy(n); }
 | 
						|
 | 
						|
#endif
 |