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		234e9605c1
		
	
	
	
	
		
			
			It's much nicer to import from upstream this way, and compiles faster too. Everything in lib/ is unmodified 1.4.5. Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Signed-off-by: Rich Ercolani <rincebrain@gmail.com> Closes #12978
		
			
				
	
	
		
			85 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2016-2020, Yann Collet, Facebook, Inc.
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|  * All rights reserved.
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|  *
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|  * This source code is licensed under both the BSD-style license (found in the
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|  * LICENSE file in the root directory of this source tree) and the GPLv2 (found
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|  * in the COPYING file in the root directory of this source tree).
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|  * You may select, at your option, one of the above-listed licenses.
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|  */
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| 
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| #ifndef POOL_H
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| #define POOL_H
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| 
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| #if defined (__cplusplus)
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| extern "C" {
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| #endif
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| 
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| 
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| #include <stddef.h>   /* size_t */
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| #define ZSTD_STATIC_LINKING_ONLY   /* ZSTD_customMem */
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| #include "../zstd.h"
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| 
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| typedef struct POOL_ctx_s POOL_ctx;
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| 
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| /*! POOL_create() :
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|  *  Create a thread pool with at most `numThreads` threads.
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|  * `numThreads` must be at least 1.
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|  *  The maximum number of queued jobs before blocking is `queueSize`.
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|  * @return : POOL_ctx pointer on success, else NULL.
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| */
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| POOL_ctx* POOL_create(size_t numThreads, size_t queueSize);
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| 
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| POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize,
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|                                ZSTD_customMem customMem);
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| 
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| /*! POOL_free() :
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|  *  Free a thread pool returned by POOL_create().
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|  */
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| void POOL_free(POOL_ctx* ctx);
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| 
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| /*! POOL_resize() :
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|  *  Expands or shrinks pool's number of threads.
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|  *  This is more efficient than releasing + creating a new context,
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|  *  since it tries to preserve and re-use existing threads.
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|  * `numThreads` must be at least 1.
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|  * @return : 0 when resize was successful,
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|  *           !0 (typically 1) if there is an error.
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|  *    note : only numThreads can be resized, queueSize remains unchanged.
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|  */
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| int POOL_resize(POOL_ctx* ctx, size_t numThreads);
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| 
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| /*! POOL_sizeof() :
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|  * @return threadpool memory usage
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|  *  note : compatible with NULL (returns 0 in this case)
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|  */
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| size_t POOL_sizeof(POOL_ctx* ctx);
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| 
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| /*! POOL_function :
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|  *  The function type that can be added to a thread pool.
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|  */
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| typedef void (*POOL_function)(void*);
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| 
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| /*! POOL_add() :
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|  *  Add the job `function(opaque)` to the thread pool. `ctx` must be valid.
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|  *  Possibly blocks until there is room in the queue.
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|  *  Note : The function may be executed asynchronously,
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|  *         therefore, `opaque` must live until function has been completed.
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|  */
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| void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque);
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| 
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| 
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| /*! POOL_tryAdd() :
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|  *  Add the job `function(opaque)` to thread pool _if_ a worker is available.
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|  *  Returns immediately even if not (does not block).
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|  * @return : 1 if successful, 0 if not.
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|  */
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| int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque);
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| 
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| 
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| #if defined (__cplusplus)
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| }
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| #endif
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| 
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| #endif
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