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		9a70e97fe1
		
			
		
	
	
	
	
		
			
			Unfortunately macOS has obj-C keyword "fallthrough" in the OS headers. Reviewed-by: Brian Behlendorf <behlendorf1@llnl.gov> Reviewed-by: Damian Szuberski <szuberskidamian@gmail.com> Signed-off-by: Jorgen Lundman <lundman@lundman.net> Closes #13097
		
			
				
	
	
		
			591 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			591 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| ** $Id: ltable.c,v 2.72.1.1 2013/04/12 18:48:47 roberto Exp $
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| ** Lua tables (hash)
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| ** See Copyright Notice in lua.h
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| */
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| 
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| 
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| /*
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| ** Implementation of tables (aka arrays, objects, or hash tables).
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| ** Tables keep its elements in two parts: an array part and a hash part.
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| ** Non-negative integer keys are all candidates to be kept in the array
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| ** part. The actual size of the array is the largest `n' such that at
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| ** least half the slots between 0 and n are in use.
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| ** Hash uses a mix of chained scatter table with Brent's variation.
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| ** A main invariant of these tables is that, if an element is not
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| ** in its main position (i.e. the `original' position that its hash gives
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| ** to it), then the colliding element is in its own main position.
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| ** Hence even when the load factor reaches 100%, performance remains good.
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| */
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| 
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| 
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| #define ltable_c
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| #define LUA_CORE
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| 
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| #include <sys/lua/lua.h>
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| 
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| #include "ldebug.h"
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| #include "ldo.h"
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| #include "lgc.h"
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| #include "lmem.h"
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| #include "lobject.h"
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| #include "lstate.h"
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| #include "lstring.h"
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| #include "ltable.h"
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| #include "lvm.h"
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| 
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| 
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| /*
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| ** max size of array part is 2^MAXBITS
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| */
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| #if LUAI_BITSINT >= 32
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| #define MAXBITS		30
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| #else
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| #define MAXBITS		(LUAI_BITSINT-2)
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| #endif
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| 
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| #define MAXASIZE	(1 << MAXBITS)
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| 
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| 
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| #define hashpow2(t,n)		(gnode(t, lmod((n), sizenode(t))))
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| 
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| #define hashstr(t,str)		hashpow2(t, (str)->tsv.hash)
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| #define hashboolean(t,p)	hashpow2(t, p)
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| 
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| 
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| /*
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| ** for some types, it is better to avoid modulus by power of 2, as
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| ** they tend to have many 2 factors.
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| */
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| #define hashmod(t,n)	(gnode(t, ((n) % ((sizenode(t)-1)|1))))
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| 
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| 
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| #define hashpointer(t,p)	hashmod(t, IntPoint(p))
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| 
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| 
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| #define dummynode		(&dummynode_)
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| 
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| #define isdummy(n)		((n) == dummynode)
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| 
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| static const Node dummynode_ = {
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|   {NILCONSTANT},  /* value */
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|   {{NILCONSTANT, NULL}}  /* key */
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| };
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| 
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| 
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| /*
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| ** hash for lua_Numbers
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| */
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| static Node *hashnum (const Table *t, lua_Number n) {
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|   int i;
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|   luai_hashnum(i, n);
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|   if (i < 0) {
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|     if (cast(unsigned int, i) == 0u - i)  /* use unsigned to avoid overflows */
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|       i = 0;  /* handle INT_MIN */
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|     i = -i;  /* must be a positive value */
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|   }
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|   return hashmod(t, i);
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| }
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| 
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| 
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| 
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| /*
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| ** returns the `main' position of an element in a table (that is, the index
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| ** of its hash value)
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| */
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| static Node *mainposition (const Table *t, const TValue *key) {
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|   switch (ttype(key)) {
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|     case LUA_TNUMBER:
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|       return hashnum(t, nvalue(key));
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|     case LUA_TLNGSTR: {
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|       TString *s = rawtsvalue(key);
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|       if (s->tsv.extra == 0) {  /* no hash? */
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|         s->tsv.hash = luaS_hash(getstr(s), s->tsv.len, s->tsv.hash);
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|         s->tsv.extra = 1;  /* now it has its hash */
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|       }
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|       return hashstr(t, rawtsvalue(key));
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|     }
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|     case LUA_TSHRSTR:
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|       return hashstr(t, rawtsvalue(key));
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|     case LUA_TBOOLEAN:
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|       return hashboolean(t, bvalue(key));
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|     case LUA_TLIGHTUSERDATA:
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|       return hashpointer(t, pvalue(key));
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|     case LUA_TLCF:
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|       return hashpointer(t, fvalue(key));
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|     default:
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|       return hashpointer(t, gcvalue(key));
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|   }
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| }
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| 
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| 
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| /*
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| ** returns the index for `key' if `key' is an appropriate key to live in
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| ** the array part of the table, -1 otherwise.
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| */
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| static int arrayindex (const TValue *key) {
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|   if (ttisnumber(key)) {
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|     lua_Number n = nvalue(key);
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|     int k;
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|     lua_number2int(k, n);
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|     if (luai_numeq(cast_num(k), n))
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|       return k;
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|   }
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|   return -1;  /* `key' did not match some condition */
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| }
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| 
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| 
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| /*
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| ** returns the index of a `key' for table traversals. First goes all
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| ** elements in the array part, then elements in the hash part. The
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| ** beginning of a traversal is signaled by -1.
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| */
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| static int findindex (lua_State *L, Table *t, StkId key) {
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|   int i;
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|   if (ttisnil(key)) return -1;  /* first iteration */
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|   i = arrayindex(key);
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|   if (0 < i && i <= t->sizearray)  /* is `key' inside array part? */
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|     return i-1;  /* yes; that's the index (corrected to C) */
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|   else {
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|     Node *n = mainposition(t, key);
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|     for (;;) {  /* check whether `key' is somewhere in the chain */
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|       /* key may be dead already, but it is ok to use it in `next' */
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|       if (luaV_rawequalobj(gkey(n), key) ||
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|             (ttisdeadkey(gkey(n)) && iscollectable(key) &&
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|              deadvalue(gkey(n)) == gcvalue(key))) {
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|         i = cast_int(n - gnode(t, 0));  /* key index in hash table */
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|         /* hash elements are numbered after array ones */
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|         return i + t->sizearray;
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|       }
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|       else n = gnext(n);
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|       if (n == NULL)
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|         luaG_runerror(L, "invalid key to " LUA_QL("next"));  /* key not found */
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|     }
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|   }
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| }
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| 
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| 
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| int luaH_next (lua_State *L, Table *t, StkId key) {
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|   int i = findindex(L, t, key);  /* find original element */
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|   for (i++; i < t->sizearray; i++) {  /* try first array part */
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|     if (!ttisnil(&t->array[i])) {  /* a non-nil value? */
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|       setnvalue(key, cast_num(i+1));
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|       setobj2s(L, key+1, &t->array[i]);
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|       return 1;
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|     }
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|   }
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|   for (i -= t->sizearray; i < sizenode(t); i++) {  /* then hash part */
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|     if (!ttisnil(gval(gnode(t, i)))) {  /* a non-nil value? */
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|       setobj2s(L, key, gkey(gnode(t, i)));
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|       setobj2s(L, key+1, gval(gnode(t, i)));
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|       return 1;
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|     }
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|   }
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|   return 0;  /* no more elements */
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| }
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| 
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| 
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| /*
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| ** {=============================================================
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| ** Rehash
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| ** ==============================================================
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| */
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| 
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| 
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| static int computesizes (int nums[], int *narray) {
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|   int i;
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|   int twotoi;  /* 2^i */
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|   int a = 0;  /* number of elements smaller than 2^i */
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|   int na = 0;  /* number of elements to go to array part */
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|   int n = 0;  /* optimal size for array part */
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|   for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) {
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|     if (nums[i] > 0) {
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|       a += nums[i];
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|       if (a > twotoi/2) {  /* more than half elements present? */
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|         n = twotoi;  /* optimal size (till now) */
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|         na = a;  /* all elements smaller than n will go to array part */
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|       }
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|     }
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|     if (a == *narray) break;  /* all elements already counted */
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|   }
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|   *narray = n;
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|   lua_assert(*narray/2 <= na && na <= *narray);
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|   return na;
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| }
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| 
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| 
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| static int countint (const TValue *key, int *nums) {
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|   int k = arrayindex(key);
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|   if (0 < k && k <= MAXASIZE) {  /* is `key' an appropriate array index? */
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|     nums[luaO_ceillog2(k)]++;  /* count as such */
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|     return 1;
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|   }
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|   else
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|     return 0;
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| }
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| 
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| 
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| static int numusearray (const Table *t, int *nums) {
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|   int lg;
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|   int ttlg;  /* 2^lg */
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|   int ause = 0;  /* summation of `nums' */
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|   int i = 1;  /* count to traverse all array keys */
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|   for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) {  /* for each slice */
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|     int lc = 0;  /* counter */
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|     int lim = ttlg;
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|     if (lim > t->sizearray) {
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|       lim = t->sizearray;  /* adjust upper limit */
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|       if (i > lim)
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|         break;  /* no more elements to count */
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|     }
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|     /* count elements in range (2^(lg-1), 2^lg] */
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|     for (; i <= lim; i++) {
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|       if (!ttisnil(&t->array[i-1]))
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|         lc++;
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|     }
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|     nums[lg] += lc;
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|     ause += lc;
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|   }
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|   return ause;
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| }
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| 
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| 
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| static int numusehash (const Table *t, int *nums, int *pnasize) {
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|   int totaluse = 0;  /* total number of elements */
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|   int ause = 0;  /* summation of `nums' */
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|   int i = sizenode(t);
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|   while (i--) {
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|     Node *n = &t->node[i];
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|     if (!ttisnil(gval(n))) {
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|       ause += countint(gkey(n), nums);
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|       totaluse++;
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|     }
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|   }
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|   *pnasize += ause;
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|   return totaluse;
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| }
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| 
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| 
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| static void setarrayvector (lua_State *L, Table *t, int size) {
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|   int i;
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|   luaM_reallocvector(L, t->array, t->sizearray, size, TValue);
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|   for (i=t->sizearray; i<size; i++)
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|      setnilvalue(&t->array[i]);
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|   t->sizearray = size;
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| }
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| 
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| 
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| static void setnodevector (lua_State *L, Table *t, int size) {
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|   int lsize;
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|   if (size == 0) {  /* no elements to hash part? */
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|     t->node = cast(Node *, dummynode);  /* use common `dummynode' */
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|     lsize = 0;
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|   }
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|   else {
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|     int i;
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|     lsize = luaO_ceillog2(size);
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|     if (lsize > MAXBITS)
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|       luaG_runerror(L, "table overflow");
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|     size = twoto(lsize);
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|     t->node = luaM_newvector(L, size, Node);
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|     for (i=0; i<size; i++) {
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|       Node *n = gnode(t, i);
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|       gnext(n) = NULL;
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|       setnilvalue(gkey(n));
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|       setnilvalue(gval(n));
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|     }
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|   }
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|   t->lsizenode = cast_byte(lsize);
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|   t->lastfree = gnode(t, size);  /* all positions are free */
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| }
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| 
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| 
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| void luaH_resize (lua_State *L, Table *t, int nasize, int nhsize) {
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|   int i;
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|   int oldasize = t->sizearray;
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|   int oldhsize = t->lsizenode;
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|   Node *nold = t->node;  /* save old hash ... */
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|   if (nasize > oldasize)  /* array part must grow? */
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|     setarrayvector(L, t, nasize);
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|   /* create new hash part with appropriate size */
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|   setnodevector(L, t, nhsize);
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|   if (nasize < oldasize) {  /* array part must shrink? */
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|     t->sizearray = nasize;
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|     /* re-insert elements from vanishing slice */
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|     for (i=nasize; i<oldasize; i++) {
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|       if (!ttisnil(&t->array[i]))
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|         luaH_setint(L, t, i + 1, &t->array[i]);
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|     }
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|     /* shrink array */
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|     luaM_reallocvector(L, t->array, oldasize, nasize, TValue);
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|   }
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|   /* re-insert elements from hash part */
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|   for (i = twoto(oldhsize) - 1; i >= 0; i--) {
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|     Node *old = nold+i;
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|     if (!ttisnil(gval(old))) {
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|       /* doesn't need barrier/invalidate cache, as entry was
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|          already present in the table */
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|       setobjt2t(L, luaH_set(L, t, gkey(old)), gval(old));
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|     }
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|   }
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|   if (!isdummy(nold))
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|     luaM_freearray(L, nold, cast(size_t, twoto(oldhsize))); /* free old array */
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| }
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| 
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| 
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| void luaH_resizearray (lua_State *L, Table *t, int nasize) {
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|   int nsize = isdummy(t->node) ? 0 : sizenode(t);
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|   luaH_resize(L, t, nasize, nsize);
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| }
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| 
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| 
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| static void rehash (lua_State *L, Table *t, const TValue *ek) {
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|   int nasize, na;
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|   int nums[MAXBITS+1];  /* nums[i] = number of keys with 2^(i-1) < k <= 2^i */
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|   int i;
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|   int totaluse;
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|   for (i=0; i<=MAXBITS; i++) nums[i] = 0;  /* reset counts */
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|   nasize = numusearray(t, nums);  /* count keys in array part */
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|   totaluse = nasize;  /* all those keys are integer keys */
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|   totaluse += numusehash(t, nums, &nasize);  /* count keys in hash part */
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|   /* count extra key */
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|   nasize += countint(ek, nums);
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|   totaluse++;
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|   /* compute new size for array part */
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|   na = computesizes(nums, &nasize);
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|   /* resize the table to new computed sizes */
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|   luaH_resize(L, t, nasize, totaluse - na);
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| }
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| 
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| 
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| 
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| /*
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| ** }=============================================================
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| */
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| 
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| 
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| Table *luaH_new (lua_State *L) {
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|   Table *t = &luaC_newobj(L, LUA_TTABLE, sizeof(Table), NULL, 0)->h;
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|   t->metatable = NULL;
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|   t->flags = cast_byte(~0);
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|   t->array = NULL;
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|   t->sizearray = 0;
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|   setnodevector(L, t, 0);
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|   return t;
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| }
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| 
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| 
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| void luaH_free (lua_State *L, Table *t) {
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|   if (!isdummy(t->node))
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|     luaM_freearray(L, t->node, cast(size_t, sizenode(t)));
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|   luaM_freearray(L, t->array, t->sizearray);
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|   luaM_free(L, t);
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| }
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| 
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| 
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| static Node *getfreepos (Table *t) {
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|   while (t->lastfree > t->node) {
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|     t->lastfree--;
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|     if (ttisnil(gkey(t->lastfree)))
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|       return t->lastfree;
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|   }
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|   return NULL;  /* could not find a free place */
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| }
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| 
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| 
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| 
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| /*
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| ** inserts a new key into a hash table; first, check whether key's main
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| ** position is free. If not, check whether colliding node is in its main
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| ** position or not: if it is not, move colliding node to an empty place and
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| ** put new key in its main position; otherwise (colliding node is in its main
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| ** position), new key goes to an empty position.
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| */
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| TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key) {
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|   Node *mp;
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|   if (ttisnil(key)) luaG_runerror(L, "table index is nil");
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| #if defined LUA_HAS_FLOAT_NUMBERS
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|   else if (ttisnumber(key) && luai_numisnan(L, nvalue(key)))
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|     luaG_runerror(L, "table index is NaN");
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| #endif
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|   mp = mainposition(t, key);
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|   if (!ttisnil(gval(mp)) || isdummy(mp)) {  /* main position is taken? */
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|     Node *othern;
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|     Node *n = getfreepos(t);  /* get a free place */
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|     if (n == NULL) {  /* cannot find a free place? */
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|       rehash(L, t, key);  /* grow table */
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|       /* whatever called 'newkey' take care of TM cache and GC barrier */
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|       return luaH_set(L, t, key);  /* insert key into grown table */
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|     }
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|     lua_assert(!isdummy(n));
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|     othern = mainposition(t, gkey(mp));
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|     if (othern != mp) {  /* is colliding node out of its main position? */
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|       /* yes; move colliding node into free position */
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|       while (gnext(othern) != mp) othern = gnext(othern);  /* find previous */
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|       gnext(othern) = n;  /* redo the chain with `n' in place of `mp' */
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|       *n = *mp;  /* copy colliding node into free pos. (mp->next also goes) */
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|       gnext(mp) = NULL;  /* now `mp' is free */
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|       setnilvalue(gval(mp));
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|     }
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|     else {  /* colliding node is in its own main position */
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|       /* new node will go into free position */
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|       gnext(n) = gnext(mp);  /* chain new position */
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|       gnext(mp) = n;
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|       mp = n;
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|     }
 | |
|   }
 | |
|   setobj2t(L, gkey(mp), key);
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|   luaC_barrierback(L, obj2gco(t), key);
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|   lua_assert(ttisnil(gval(mp)));
 | |
|   return gval(mp);
 | |
| }
 | |
| 
 | |
| 
 | |
| /*
 | |
| ** search function for integers
 | |
| */
 | |
| const TValue *luaH_getint (Table *t, int key) {
 | |
|   /* (1 <= key && key <= t->sizearray) */
 | |
|   if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray))
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|     return &t->array[key-1];
 | |
|   else {
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|     lua_Number nk = cast_num(key);
 | |
|     Node *n = hashnum(t, nk);
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|     do {  /* check whether `key' is somewhere in the chain */
 | |
|       if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk))
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|         return gval(n);  /* that's it */
 | |
|       else n = gnext(n);
 | |
|     } while (n);
 | |
|     return luaO_nilobject;
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| /*
 | |
| ** search function for short strings
 | |
| */
 | |
| const TValue *luaH_getstr (Table *t, TString *key) {
 | |
|   Node *n = hashstr(t, key);
 | |
|   lua_assert(key->tsv.tt == LUA_TSHRSTR);
 | |
|   do {  /* check whether `key' is somewhere in the chain */
 | |
|     if (ttisshrstring(gkey(n)) && eqshrstr(rawtsvalue(gkey(n)), key))
 | |
|       return gval(n);  /* that's it */
 | |
|     else n = gnext(n);
 | |
|   } while (n);
 | |
|   return luaO_nilobject;
 | |
| }
 | |
| 
 | |
| 
 | |
| /*
 | |
| ** main search function
 | |
| */
 | |
| const TValue *luaH_get (Table *t, const TValue *key) {
 | |
|   switch (ttype(key)) {
 | |
|     case LUA_TSHRSTR: return luaH_getstr(t, rawtsvalue(key));
 | |
|     case LUA_TNIL: return luaO_nilobject;
 | |
|     case LUA_TNUMBER: {
 | |
|       int k;
 | |
|       lua_Number n = nvalue(key);
 | |
|       lua_number2int(k, n);
 | |
|       if (luai_numeq(cast_num(k), n)) /* index is int? */
 | |
|         return luaH_getint(t, k);  /* use specialized version */
 | |
|       /* else go through */
 | |
|     }
 | |
|       zfs_fallthrough;
 | |
|     default: {
 | |
|       Node *n = mainposition(t, key);
 | |
|       do {  /* check whether `key' is somewhere in the chain */
 | |
|         if (luaV_rawequalobj(gkey(n), key))
 | |
|           return gval(n);  /* that's it */
 | |
|         else n = gnext(n);
 | |
|       } while (n);
 | |
|       return luaO_nilobject;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| /*
 | |
| ** beware: when using this function you probably need to check a GC
 | |
| ** barrier and invalidate the TM cache.
 | |
| */
 | |
| TValue *luaH_set (lua_State *L, Table *t, const TValue *key) {
 | |
|   const TValue *p = luaH_get(t, key);
 | |
|   if (p != luaO_nilobject)
 | |
|     return cast(TValue *, p);
 | |
|   else return luaH_newkey(L, t, key);
 | |
| }
 | |
| 
 | |
| 
 | |
| void luaH_setint (lua_State *L, Table *t, int key, TValue *value) {
 | |
|   const TValue *p = luaH_getint(t, key);
 | |
|   TValue *cell;
 | |
|   if (p != luaO_nilobject)
 | |
|     cell = cast(TValue *, p);
 | |
|   else {
 | |
|     TValue k;
 | |
|     setnvalue(&k, cast_num(key));
 | |
|     cell = luaH_newkey(L, t, &k);
 | |
|   }
 | |
|   setobj2t(L, cell, value);
 | |
| }
 | |
| 
 | |
| 
 | |
| static int unbound_search (Table *t, unsigned int j) {
 | |
|   unsigned int i = j;  /* i is zero or a present index */
 | |
|   j++;
 | |
|   /* find `i' and `j' such that i is present and j is not */
 | |
|   while (!ttisnil(luaH_getint(t, j))) {
 | |
|     i = j;
 | |
|     j *= 2;
 | |
|     if (j > cast(unsigned int, MAX_INT)) {  /* overflow? */
 | |
|       /* table was built with bad purposes: resort to linear search */
 | |
|       i = 1;
 | |
|       while (!ttisnil(luaH_getint(t, i))) i++;
 | |
|       return i - 1;
 | |
|     }
 | |
|   }
 | |
|   /* now do a binary search between them */
 | |
|   while (j - i > 1) {
 | |
|     unsigned int m = (i+j)/2;
 | |
|     if (ttisnil(luaH_getint(t, m))) j = m;
 | |
|     else i = m;
 | |
|   }
 | |
|   return i;
 | |
| }
 | |
| 
 | |
| 
 | |
| /*
 | |
| ** Try to find a boundary in table `t'. A `boundary' is an integer index
 | |
| ** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil).
 | |
| */
 | |
| int luaH_getn (Table *t) {
 | |
|   unsigned int j = t->sizearray;
 | |
|   if (j > 0 && ttisnil(&t->array[j - 1])) {
 | |
|     /* there is a boundary in the array part: (binary) search for it */
 | |
|     unsigned int i = 0;
 | |
|     while (j - i > 1) {
 | |
|       unsigned int m = (i+j)/2;
 | |
|       if (ttisnil(&t->array[m - 1])) j = m;
 | |
|       else i = m;
 | |
|     }
 | |
|     return i;
 | |
|   }
 | |
|   /* else must find a boundary in hash part */
 | |
|   else if (isdummy(t->node))  /* hash part is empty? */
 | |
|     return j;  /* that is easy... */
 | |
|   else return unbound_search(t, j);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| #if defined(LUA_DEBUG)
 | |
| 
 | |
| Node *luaH_mainposition (const Table *t, const TValue *key) {
 | |
|   return mainposition(t, key);
 | |
| }
 | |
| 
 | |
| int luaH_isdummy (Node *n) { return isdummy(n); }
 | |
| 
 | |
| #endif
 |