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The compute engine handles the same commands the render engine can (except 3D pipeline), so it makes sense that CCS is more similar to RCS than non-render engines. The CCS context state (lrc) is also similar to the render one, so reuse it. Note that the compute engine has its own CTX_R_PWR_CLK_STATE register. In order to avoid having multiple RCS && CCS checks, add the following engine flag: - I915_ENGINE_HAS_RCS_REG_STATE - use the render (larger) reg state ctx. BSpec: 46260 Original-author: Michel Thierry Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@intel.com> Signed-off-by: Aravind Iddamsetty <aravind.iddamsetty@intel.com> Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220301231549.1817978-6-matthew.d.roper@intel.com |
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