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If we don't initialize the entity to idle and the entity is never scheduled before being destroyed we end up with an infinite wait in the destroy path. v2: - Add Steven's R-b Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Steven Price <steven.price@arm.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/393486/ |
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| gpu_scheduler_trace.h | ||
| Makefile | ||
| sched_entity.c | ||
| sched_fence.c | ||
| sched_main.c | ||