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This patch revises the documention for wake_up_bit(), clear_and_wake_up_bit(), and all the wait_on_bit() family of functions. The new documentation places less emphasis on the pool of waitqueues used (an implementation detail) and focuses instead on details of how the functions behave. The barriers included in the wait functions and clear_and_wake_up_bit() and those required for wake_up_bit() are spelled out more clearly. The error statuses returned are given explicitly. The fact that the wait_on_bit_lock() function sets the bit is made more obvious. Signed-off-by: NeilBrown <neilb@suse.de> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Link: https://lore.kernel.org/r/20240925053405.3960701-3-neilb@suse.de
352 lines
12 KiB
C
352 lines
12 KiB
C
/* SPDX-License-Identifier: GPL-2.0 */
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#ifndef _LINUX_WAIT_BIT_H
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#define _LINUX_WAIT_BIT_H
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/*
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* Linux wait-bit related types and methods:
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*/
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#include <linux/wait.h>
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struct wait_bit_key {
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unsigned long *flags;
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int bit_nr;
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unsigned long timeout;
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};
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struct wait_bit_queue_entry {
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struct wait_bit_key key;
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struct wait_queue_entry wq_entry;
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};
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#define __WAIT_BIT_KEY_INITIALIZER(word, bit) \
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{ .flags = word, .bit_nr = bit, }
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typedef int wait_bit_action_f(struct wait_bit_key *key, int mode);
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void __wake_up_bit(struct wait_queue_head *wq_head, unsigned long *word, int bit);
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int __wait_on_bit(struct wait_queue_head *wq_head, struct wait_bit_queue_entry *wbq_entry, wait_bit_action_f *action, unsigned int mode);
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int __wait_on_bit_lock(struct wait_queue_head *wq_head, struct wait_bit_queue_entry *wbq_entry, wait_bit_action_f *action, unsigned int mode);
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void wake_up_bit(unsigned long *word, int bit);
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int out_of_line_wait_on_bit(unsigned long *word, int, wait_bit_action_f *action, unsigned int mode);
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int out_of_line_wait_on_bit_timeout(unsigned long *word, int, wait_bit_action_f *action, unsigned int mode, unsigned long timeout);
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int out_of_line_wait_on_bit_lock(unsigned long *word, int, wait_bit_action_f *action, unsigned int mode);
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struct wait_queue_head *bit_waitqueue(unsigned long *word, int bit);
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extern void __init wait_bit_init(void);
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int wake_bit_function(struct wait_queue_entry *wq_entry, unsigned mode, int sync, void *key);
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#define DEFINE_WAIT_BIT(name, word, bit) \
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struct wait_bit_queue_entry name = { \
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.key = __WAIT_BIT_KEY_INITIALIZER(word, bit), \
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.wq_entry = { \
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.private = current, \
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.func = wake_bit_function, \
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.entry = \
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LIST_HEAD_INIT((name).wq_entry.entry), \
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}, \
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}
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extern int bit_wait(struct wait_bit_key *key, int mode);
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extern int bit_wait_io(struct wait_bit_key *key, int mode);
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extern int bit_wait_timeout(struct wait_bit_key *key, int mode);
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extern int bit_wait_io_timeout(struct wait_bit_key *key, int mode);
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/**
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* wait_on_bit - wait for a bit to be cleared
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* @word: the address containing the bit being waited on
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* @bit: the bit at that address being waited on
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* @mode: the task state to sleep in
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*
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* Wait for the given bit in an unsigned long or bitmap (see DECLARE_BITMAP())
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* to be cleared. The clearing of the bit must be signalled with
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* wake_up_bit(), often as clear_and_wake_up_bit().
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*
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* The process will wait on a waitqueue selected by hash from a shared
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* pool. It will only be woken on a wake_up for the target bit, even
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* if other processes on the same queue are waiting for other bits.
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*
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* Returned value will be zero if the bit was cleared in which case the
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* call has ACQUIRE semantics, or %-EINTR if the process received a
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* signal and the mode permitted wake up on that signal.
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*/
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static inline int
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wait_on_bit(unsigned long *word, int bit, unsigned mode)
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{
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might_sleep();
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if (!test_bit_acquire(bit, word))
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return 0;
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return out_of_line_wait_on_bit(word, bit,
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bit_wait,
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mode);
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}
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/**
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* wait_on_bit_io - wait for a bit to be cleared
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* @word: the address containing the bit being waited on
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* @bit: the bit at that address being waited on
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* @mode: the task state to sleep in
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*
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* Wait for the given bit in an unsigned long or bitmap (see DECLARE_BITMAP())
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* to be cleared. The clearing of the bit must be signalled with
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* wake_up_bit(), often as clear_and_wake_up_bit().
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*
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* This is similar to wait_on_bit(), but calls io_schedule() instead of
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* schedule() for the actual waiting.
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*
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* Returned value will be zero if the bit was cleared in which case the
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* call has ACQUIRE semantics, or %-EINTR if the process received a
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* signal and the mode permitted wake up on that signal.
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*/
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static inline int
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wait_on_bit_io(unsigned long *word, int bit, unsigned mode)
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{
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might_sleep();
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if (!test_bit_acquire(bit, word))
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return 0;
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return out_of_line_wait_on_bit(word, bit,
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bit_wait_io,
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mode);
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}
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/**
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* wait_on_bit_timeout - wait for a bit to be cleared or a timeout to elapse
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* @word: the address containing the bit being waited on
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* @bit: the bit at that address being waited on
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* @mode: the task state to sleep in
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* @timeout: timeout, in jiffies
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*
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* Wait for the given bit in an unsigned long or bitmap (see
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* DECLARE_BITMAP()) to be cleared, or for a timeout to expire. The
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* clearing of the bit must be signalled with wake_up_bit(), often as
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* clear_and_wake_up_bit().
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*
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* This is similar to wait_on_bit(), except it also takes a timeout
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* parameter.
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*
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* Returned value will be zero if the bit was cleared in which case the
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* call has ACQUIRE semantics, or %-EINTR if the process received a
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* signal and the mode permitted wake up on that signal, or %-EAGAIN if the
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* timeout elapsed.
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*/
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static inline int
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wait_on_bit_timeout(unsigned long *word, int bit, unsigned mode,
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unsigned long timeout)
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{
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might_sleep();
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if (!test_bit_acquire(bit, word))
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return 0;
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return out_of_line_wait_on_bit_timeout(word, bit,
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bit_wait_timeout,
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mode, timeout);
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}
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/**
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* wait_on_bit_action - wait for a bit to be cleared
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* @word: the address containing the bit waited on
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* @bit: the bit at that address being waited on
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* @action: the function used to sleep, which may take special actions
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* @mode: the task state to sleep in
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*
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* Wait for the given bit in an unsigned long or bitmap (see DECLARE_BITMAP())
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* to be cleared. The clearing of the bit must be signalled with
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* wake_up_bit(), often as clear_and_wake_up_bit().
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*
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* This is similar to wait_on_bit(), but calls @action() instead of
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* schedule() for the actual waiting.
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*
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* Returned value will be zero if the bit was cleared in which case the
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* call has ACQUIRE semantics, or the error code returned by @action if
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* that call returned non-zero.
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*/
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static inline int
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wait_on_bit_action(unsigned long *word, int bit, wait_bit_action_f *action,
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unsigned mode)
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{
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might_sleep();
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if (!test_bit_acquire(bit, word))
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return 0;
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return out_of_line_wait_on_bit(word, bit, action, mode);
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}
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/**
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* wait_on_bit_lock - wait for a bit to be cleared, then set it
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* @word: the address containing the bit being waited on
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* @bit: the bit of the word being waited on and set
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* @mode: the task state to sleep in
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*
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* Wait for the given bit in an unsigned long or bitmap (see
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* DECLARE_BITMAP()) to be cleared. The clearing of the bit must be
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* signalled with wake_up_bit(), often as clear_and_wake_up_bit(). As
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* soon as it is clear, atomically set it and return.
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*
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* This is similar to wait_on_bit(), but sets the bit before returning.
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*
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* Returned value will be zero if the bit was successfully set in which
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* case the call has the same memory sequencing semantics as
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* test_and_clear_bit(), or %-EINTR if the process received a signal and
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* the mode permitted wake up on that signal.
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*/
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static inline int
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wait_on_bit_lock(unsigned long *word, int bit, unsigned mode)
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{
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might_sleep();
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if (!test_and_set_bit(bit, word))
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return 0;
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return out_of_line_wait_on_bit_lock(word, bit, bit_wait, mode);
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}
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/**
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* wait_on_bit_lock_io - wait for a bit to be cleared, then set it
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* @word: the address containing the bit being waited on
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* @bit: the bit of the word being waited on and set
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* @mode: the task state to sleep in
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*
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* Wait for the given bit in an unsigned long or bitmap (see
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* DECLARE_BITMAP()) to be cleared. The clearing of the bit must be
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* signalled with wake_up_bit(), often as clear_and_wake_up_bit(). As
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* soon as it is clear, atomically set it and return.
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*
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* This is similar to wait_on_bit_lock(), but calls io_schedule() instead
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* of schedule().
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*
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* Returns zero if the bit was (eventually) found to be clear and was
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* set. Returns non-zero if a signal was delivered to the process and
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* the @mode allows that signal to wake the process.
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*/
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static inline int
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wait_on_bit_lock_io(unsigned long *word, int bit, unsigned mode)
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{
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might_sleep();
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if (!test_and_set_bit(bit, word))
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return 0;
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return out_of_line_wait_on_bit_lock(word, bit, bit_wait_io, mode);
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}
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/**
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* wait_on_bit_lock_action - wait for a bit to be cleared, then set it
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* @word: the address containing the bit being waited on
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* @bit: the bit of the word being waited on and set
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* @action: the function used to sleep, which may take special actions
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* @mode: the task state to sleep in
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*
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* This is similar to wait_on_bit_lock(), but calls @action() instead of
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* schedule() for the actual waiting.
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*
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* Returned value will be zero if the bit was successfully set in which
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* case the call has the same memory sequencing semantics as
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* test_and_clear_bit(), or the error code returned by @action if that
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* call returned non-zero.
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*/
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static inline int
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wait_on_bit_lock_action(unsigned long *word, int bit, wait_bit_action_f *action,
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unsigned mode)
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{
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might_sleep();
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if (!test_and_set_bit(bit, word))
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return 0;
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return out_of_line_wait_on_bit_lock(word, bit, action, mode);
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}
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extern void init_wait_var_entry(struct wait_bit_queue_entry *wbq_entry, void *var, int flags);
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extern void wake_up_var(void *var);
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extern wait_queue_head_t *__var_waitqueue(void *p);
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#define ___wait_var_event(var, condition, state, exclusive, ret, cmd) \
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({ \
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__label__ __out; \
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struct wait_queue_head *__wq_head = __var_waitqueue(var); \
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struct wait_bit_queue_entry __wbq_entry; \
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long __ret = ret; /* explicit shadow */ \
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\
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init_wait_var_entry(&__wbq_entry, var, \
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exclusive ? WQ_FLAG_EXCLUSIVE : 0); \
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for (;;) { \
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long __int = prepare_to_wait_event(__wq_head, \
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&__wbq_entry.wq_entry, \
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state); \
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if (condition) \
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break; \
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\
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if (___wait_is_interruptible(state) && __int) { \
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__ret = __int; \
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goto __out; \
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} \
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\
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cmd; \
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} \
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finish_wait(__wq_head, &__wbq_entry.wq_entry); \
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__out: __ret; \
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})
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#define __wait_var_event(var, condition) \
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___wait_var_event(var, condition, TASK_UNINTERRUPTIBLE, 0, 0, \
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schedule())
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#define wait_var_event(var, condition) \
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do { \
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might_sleep(); \
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if (condition) \
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break; \
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__wait_var_event(var, condition); \
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} while (0)
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#define __wait_var_event_killable(var, condition) \
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___wait_var_event(var, condition, TASK_KILLABLE, 0, 0, \
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schedule())
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#define wait_var_event_killable(var, condition) \
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({ \
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int __ret = 0; \
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might_sleep(); \
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if (!(condition)) \
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__ret = __wait_var_event_killable(var, condition); \
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__ret; \
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})
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#define __wait_var_event_timeout(var, condition, timeout) \
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___wait_var_event(var, ___wait_cond_timeout(condition), \
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TASK_UNINTERRUPTIBLE, 0, timeout, \
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__ret = schedule_timeout(__ret))
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#define wait_var_event_timeout(var, condition, timeout) \
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({ \
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long __ret = timeout; \
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might_sleep(); \
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if (!___wait_cond_timeout(condition)) \
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__ret = __wait_var_event_timeout(var, condition, timeout); \
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__ret; \
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})
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#define __wait_var_event_interruptible(var, condition) \
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___wait_var_event(var, condition, TASK_INTERRUPTIBLE, 0, 0, \
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schedule())
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#define wait_var_event_interruptible(var, condition) \
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({ \
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int __ret = 0; \
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might_sleep(); \
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if (!(condition)) \
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__ret = __wait_var_event_interruptible(var, condition); \
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__ret; \
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})
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/**
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* clear_and_wake_up_bit - clear a bit and wake up anyone waiting on that bit
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* @bit: the bit of the word being waited on
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* @word: the address containing the bit being waited on
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*
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* The designated bit is cleared and any tasks waiting in wait_on_bit()
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* or similar will be woken. This call has RELEASE semantics so that
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* any changes to memory made before this call are guaranteed to be visible
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* after the corresponding wait_on_bit() completes.
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*/
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static inline void clear_and_wake_up_bit(int bit, unsigned long *word)
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{
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clear_bit_unlock(bit, word);
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/* See wake_up_bit() for which memory barrier you need to use. */
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smp_mb__after_atomic();
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wake_up_bit(word, bit);
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}
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#endif /* _LINUX_WAIT_BIT_H */
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