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alps_process_bitmap was resetting the point bit-count as soon as it saw 2 0 bits in a row. This means that unless the high point actually is at the end of the bitmap, it would always get its num_bits set to 0. Instead reset num_bits to 0 on a 0->1 transition, so that with > 2 fingers we only count the number of bits occupied by the highest finger. Signed-off-by: Hans de Goede <hdegoede@redhat.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com> |
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| .. | ||
| gameport | ||
| joystick | ||
| keyboard | ||
| misc | ||
| mouse | ||
| serio | ||
| tablet | ||
| touchscreen | ||
| apm-power.c | ||
| evbug.c | ||
| evdev.c | ||
| ff-core.c | ||
| ff-memless.c | ||
| input-compat.c | ||
| input-compat.h | ||
| input-mt.c | ||
| input-polldev.c | ||
| input.c | ||
| joydev.c | ||
| Kconfig | ||
| Makefile | ||
| matrix-keymap.c | ||
| mousedev.c | ||
| sparse-keymap.c | ||