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Prevent the ICL HDR plane pipeline from performing YUV color range
correction twice when the input is in limited range. This is done by
removing the limited-range code from icl_program_input_csc().
Before this patch the following could happen: user space gives us a YUV
buffer in limited range; per the pipeline in [1], the plane would first
go through a "YUV Range correct" stage that expands the range; the plane
would then go through the "Input CSC" stage which would also expand the
range because icl_program_input_csc() would use a matrix and an offset
that assume limited-range input; this would ultimately cause dark and
light colors to appear darker and lighter than they should respectively.
This is an issue because if a buffer switches between being scanned out
and being composited with the GPU, the user will see a color difference.
If this switching happens quickly and frequently, the user will perceive
this as a flickering.
[1] https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-icllp-vol12-displayengine_0.pdf#page=281
Cc: stable@vger.kernel.org
Signed-off-by: Andres Calderon Jaramillo <andrescj@chromium.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20201215224219.3896256-1-andrescj@google.com
(cherry picked from commit
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| vga | ||
| Makefile | ||