mirror_novnc/core/display.js
Solly Ross ae510306b5 Enable noVNC to become Browserifiable
This commit restructures noVNC, splitting it into the core directory
and the app directory, with the former containing core noVNC parts,
and the latter containing parts specific to the application.
2016-09-16 15:49:51 -04:00

913 lines
33 KiB
JavaScript

/*
* noVNC: HTML5 VNC client
* Copyright (C) 2012 Joel Martin
* Copyright (C) 2015 Samuel Mannehed for Cendio AB
* Licensed under MPL 2.0 (see LICENSE.txt)
*
* See README.md for usage and integration instructions.
*/
/*jslint browser: true, white: false */
/*global Util, Base64, changeCursor */
/* [module]
* import Util from "./util";
* import Base64 from "./base64";
*/
/* [module] export default */ function Display(defaults) {
this._drawCtx = null;
this._c_forceCanvas = false;
this._renderQ = []; // queue drawing actions for in-oder rendering
// the full frame buffer (logical canvas) size
this._fb_width = 0;
this._fb_height = 0;
// the size limit of the viewport (start disabled)
this._maxWidth = 0;
this._maxHeight = 0;
// the visible "physical canvas" viewport
this._viewportLoc = { 'x': 0, 'y': 0, 'w': 0, 'h': 0 };
this._cleanRect = { 'x1': 0, 'y1': 0, 'x2': -1, 'y2': -1 };
this._prevDrawStyle = "";
this._tile = null;
this._tile16x16 = null;
this._tile_x = 0;
this._tile_y = 0;
Util.set_defaults(this, defaults, {
'true_color': true,
'colourMap': [],
'scale': 1.0,
'viewport': false,
'render_mode': ''
});
Util.Debug(">> Display.constructor");
if (!this._target) {
throw new Error("Target must be set");
}
if (typeof this._target === 'string') {
throw new Error('target must be a DOM element');
}
if (!this._target.getContext) {
throw new Error("no getContext method");
}
if (!this._drawCtx) {
this._drawCtx = this._target.getContext('2d');
}
Util.Debug("User Agent: " + navigator.userAgent);
if (Util.Engine.gecko) { Util.Debug("Browser: gecko " + Util.Engine.gecko); }
if (Util.Engine.webkit) { Util.Debug("Browser: webkit " + Util.Engine.webkit); }
if (Util.Engine.trident) { Util.Debug("Browser: trident " + Util.Engine.trident); }
if (Util.Engine.presto) { Util.Debug("Browser: presto " + Util.Engine.presto); }
this.clear();
// Check canvas features
if ('createImageData' in this._drawCtx) {
this._render_mode = 'canvas rendering';
} else {
throw new Error("Canvas does not support createImageData");
}
if (this._prefer_js === null) {
Util.Info("Prefering javascript operations");
this._prefer_js = true;
}
// Determine browser support for setting the cursor via data URI scheme
if (this._cursor_uri || this._cursor_uri === null ||
this._cursor_uri === undefined) {
this._cursor_uri = Util.browserSupportsCursorURIs();
}
Util.Debug("<< Display.constructor");
};
(function () {
"use strict";
var SUPPORTS_IMAGEDATA_CONSTRUCTOR = false;
try {
new ImageData(new Uint8ClampedArray(4), 1, 1);
SUPPORTS_IMAGEDATA_CONSTRUCTOR = true;
} catch (ex) {
// ignore failure
}
Display.prototype = {
// Public methods
viewportChangePos: function (deltaX, deltaY) {
var vp = this._viewportLoc;
deltaX = Math.floor(deltaX);
deltaY = Math.floor(deltaY);
if (!this._viewport) {
deltaX = -vp.w; // clamped later of out of bounds
deltaY = -vp.h;
}
var vx2 = vp.x + vp.w - 1;
var vy2 = vp.y + vp.h - 1;
// Position change
if (deltaX < 0 && vp.x + deltaX < 0) {
deltaX = -vp.x;
}
if (vx2 + deltaX >= this._fb_width) {
deltaX -= vx2 + deltaX - this._fb_width + 1;
}
if (vp.y + deltaY < 0) {
deltaY = -vp.y;
}
if (vy2 + deltaY >= this._fb_height) {
deltaY -= (vy2 + deltaY - this._fb_height + 1);
}
if (deltaX === 0 && deltaY === 0) {
return;
}
Util.Debug("viewportChange deltaX: " + deltaX + ", deltaY: " + deltaY);
vp.x += deltaX;
vx2 += deltaX;
vp.y += deltaY;
vy2 += deltaY;
// Update the clean rectangle
var cr = this._cleanRect;
if (vp.x > cr.x1) {
cr.x1 = vp.x;
}
if (vx2 < cr.x2) {
cr.x2 = vx2;
}
if (vp.y > cr.y1) {
cr.y1 = vp.y;
}
if (vy2 < cr.y2) {
cr.y2 = vy2;
}
var x1, w;
if (deltaX < 0) {
// Shift viewport left, redraw left section
x1 = 0;
w = -deltaX;
} else {
// Shift viewport right, redraw right section
x1 = vp.w - deltaX;
w = deltaX;
}
var y1, h;
if (deltaY < 0) {
// Shift viewport up, redraw top section
y1 = 0;
h = -deltaY;
} else {
// Shift viewport down, redraw bottom section
y1 = vp.h - deltaY;
h = deltaY;
}
var saveStyle = this._drawCtx.fillStyle;
var canvas = this._target;
this._drawCtx.fillStyle = "rgb(255,255,255)";
// Due to this bug among others [1] we need to disable the image-smoothing to
// avoid getting a blur effect when panning.
//
// 1. https://bugzilla.mozilla.org/show_bug.cgi?id=1194719
//
// We need to set these every time since all properties are reset
// when the the size is changed
if (this._drawCtx.mozImageSmoothingEnabled) {
this._drawCtx.mozImageSmoothingEnabled = false;
} else if (this._drawCtx.webkitImageSmoothingEnabled) {
this._drawCtx.webkitImageSmoothingEnabled = false;
} else if (this._drawCtx.msImageSmoothingEnabled) {
this._drawCtx.msImageSmoothingEnabled = false;
} else if (this._drawCtx.imageSmoothingEnabled) {
this._drawCtx.imageSmoothingEnabled = false;
}
// Copy the valid part of the viewport to the shifted location
this._drawCtx.drawImage(canvas, 0, 0, vp.w, vp.h, -deltaX, -deltaY, vp.w, vp.h);
if (deltaX !== 0) {
this._drawCtx.fillRect(x1, 0, w, vp.h);
}
if (deltaY !== 0) {
this._drawCtx.fillRect(0, y1, vp.w, h);
}
this._drawCtx.fillStyle = saveStyle;
},
viewportChangeSize: function(width, height) {
if (typeof(width) === "undefined" || typeof(height) === "undefined") {
Util.Debug("Setting viewport to full display region");
width = this._fb_width;
height = this._fb_height;
}
var vp = this._viewportLoc;
if (vp.w !== width || vp.h !== height) {
if (this._viewport) {
if (this._maxWidth !== 0 && width > this._maxWidth) {
width = this._maxWidth;
}
if (this._maxHeight !== 0 && height > this._maxHeight) {
height = this._maxHeight;
}
}
var cr = this._cleanRect;
if (width < vp.w && cr.x2 > vp.x + width - 1) {
cr.x2 = vp.x + width - 1;
}
if (height < vp.h && cr.y2 > vp.y + height - 1) {
cr.y2 = vp.y + height - 1;
}
vp.w = width;
vp.h = height;
var canvas = this._target;
if (canvas.width !== width || canvas.height !== height) {
// We have to save the canvas data since changing the size will clear it
var saveImg = null;
if (vp.w > 0 && vp.h > 0 && canvas.width > 0 && canvas.height > 0) {
var img_width = canvas.width < vp.w ? canvas.width : vp.w;
var img_height = canvas.height < vp.h ? canvas.height : vp.h;
saveImg = this._drawCtx.getImageData(0, 0, img_width, img_height);
}
if (canvas.width !== width) {
canvas.width = width;
canvas.style.width = width + 'px';
}
if (canvas.height !== height) {
canvas.height = height;
canvas.style.height = height + 'px';
}
if (saveImg) {
this._drawCtx.putImageData(saveImg, 0, 0);
}
}
}
},
// Return a map of clean and dirty areas of the viewport and reset the
// tracking of clean and dirty areas
//
// Returns: { 'cleanBox': { 'x': x, 'y': y, 'w': w, 'h': h},
// 'dirtyBoxes': [{ 'x': x, 'y': y, 'w': w, 'h': h }, ...] }
getCleanDirtyReset: function () {
var vp = this._viewportLoc;
var cr = this._cleanRect;
var cleanBox = { 'x': cr.x1, 'y': cr.y1,
'w': cr.x2 - cr.x1 + 1, 'h': cr.y2 - cr.y1 + 1 };
var dirtyBoxes = [];
if (cr.x1 >= cr.x2 || cr.y1 >= cr.y2) {
// Whole viewport is dirty
dirtyBoxes.push({ 'x': vp.x, 'y': vp.y, 'w': vp.w, 'h': vp.h });
} else {
// Redraw dirty regions
var vx2 = vp.x + vp.w - 1;
var vy2 = vp.y + vp.h - 1;
if (vp.x < cr.x1) {
// left side dirty region
dirtyBoxes.push({'x': vp.x, 'y': vp.y,
'w': cr.x1 - vp.x + 1, 'h': vp.h});
}
if (vx2 > cr.x2) {
// right side dirty region
dirtyBoxes.push({'x': cr.x2 + 1, 'y': vp.y,
'w': vx2 - cr.x2, 'h': vp.h});
}
if(vp.y < cr.y1) {
// top/middle dirty region
dirtyBoxes.push({'x': cr.x1, 'y': vp.y,
'w': cr.x2 - cr.x1 + 1, 'h': cr.y1 - vp.y});
}
if (vy2 > cr.y2) {
// bottom/middle dirty region
dirtyBoxes.push({'x': cr.x1, 'y': cr.y2 + 1,
'w': cr.x2 - cr.x1 + 1, 'h': vy2 - cr.y2});
}
}
this._cleanRect = {'x1': vp.x, 'y1': vp.y,
'x2': vp.x + vp.w - 1, 'y2': vp.y + vp.h - 1};
return {'cleanBox': cleanBox, 'dirtyBoxes': dirtyBoxes};
},
absX: function (x) {
return x + this._viewportLoc.x;
},
absY: function (y) {
return y + this._viewportLoc.y;
},
resize: function (width, height) {
this._prevDrawStyle = "";
this._fb_width = width;
this._fb_height = height;
this._rescale(this._scale);
this.viewportChangeSize();
},
clear: function () {
if (this._logo) {
this.resize(this._logo.width, this._logo.height);
this.blitStringImage(this._logo.data, 0, 0);
} else {
if (Util.Engine.trident === 6) {
// NB(directxman12): there's a bug in IE10 where we can fail to actually
// clear the canvas here because of the resize.
// Clearing the current viewport first fixes the issue
this._drawCtx.clearRect(0, 0, this._viewportLoc.w, this._viewportLoc.h);
}
this.resize(240, 20);
this._drawCtx.clearRect(0, 0, this._viewportLoc.w, this._viewportLoc.h);
}
this._renderQ = [];
},
fillRect: function (x, y, width, height, color, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'fill',
'x': x,
'y': y,
'width': width,
'height': height,
'color': color
});
} else {
this._setFillColor(color);
this._drawCtx.fillRect(x - this._viewportLoc.x, y - this._viewportLoc.y, width, height);
}
},
copyImage: function (old_x, old_y, new_x, new_y, w, h, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'copy',
'old_x': old_x,
'old_y': old_y,
'x': new_x,
'y': new_y,
'width': w,
'height': h,
});
} else {
var x1 = old_x - this._viewportLoc.x;
var y1 = old_y - this._viewportLoc.y;
var x2 = new_x - this._viewportLoc.x;
var y2 = new_y - this._viewportLoc.y;
this._drawCtx.drawImage(this._target, x1, y1, w, h, x2, y2, w, h);
}
},
// start updating a tile
startTile: function (x, y, width, height, color) {
this._tile_x = x;
this._tile_y = y;
if (width === 16 && height === 16) {
this._tile = this._tile16x16;
} else {
this._tile = this._drawCtx.createImageData(width, height);
}
if (this._prefer_js) {
var bgr;
if (this._true_color) {
bgr = color;
} else {
bgr = this._colourMap[color[0]];
}
var red = bgr[2];
var green = bgr[1];
var blue = bgr[0];
var data = this._tile.data;
for (var i = 0; i < width * height * 4; i += 4) {
data[i] = red;
data[i + 1] = green;
data[i + 2] = blue;
data[i + 3] = 255;
}
} else {
this.fillRect(x, y, width, height, color, true);
}
},
// update sub-rectangle of the current tile
subTile: function (x, y, w, h, color) {
if (this._prefer_js) {
var bgr;
if (this._true_color) {
bgr = color;
} else {
bgr = this._colourMap[color[0]];
}
var red = bgr[2];
var green = bgr[1];
var blue = bgr[0];
var xend = x + w;
var yend = y + h;
var data = this._tile.data;
var width = this._tile.width;
for (var j = y; j < yend; j++) {
for (var i = x; i < xend; i++) {
var p = (i + (j * width)) * 4;
data[p] = red;
data[p + 1] = green;
data[p + 2] = blue;
data[p + 3] = 255;
}
}
} else {
this.fillRect(this._tile_x + x, this._tile_y + y, w, h, color, true);
}
},
// draw the current tile to the screen
finishTile: function () {
if (this._prefer_js) {
this._drawCtx.putImageData(this._tile, this._tile_x - this._viewportLoc.x,
this._tile_y - this._viewportLoc.y);
}
// else: No-op -- already done by setSubTile
},
blitImage: function (x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
var new_arr = new Uint8Array(width * height * 4);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this.renderQ_push({
'type': 'blit',
'data': new_arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else if (this._true_color) {
this._bgrxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
} else {
this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
}
},
blitRgbImage: function (x, y , width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
var new_arr = new Uint8Array(width * height * 3);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this.renderQ_push({
'type': 'blitRgb',
'data': new_arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else if (this._true_color) {
this._rgbImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
} else {
// probably wrong?
this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
}
},
blitRgbxImage: function (x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
var new_arr = new Uint8Array(width * height * 4);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this.renderQ_push({
'type': 'blitRgbx',
'data': new_arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else {
this._rgbxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
}
},
blitStringImage: function (str, x, y) {
var img = new Image();
img.onload = function () {
this._drawCtx.drawImage(img, x - this._viewportLoc.x, y - this._viewportLoc.y);
}.bind(this);
img.src = str;
return img; // for debugging purposes
},
// wrap ctx.drawImage but relative to viewport
drawImage: function (img, x, y) {
this._drawCtx.drawImage(img, x - this._viewportLoc.x, y - this._viewportLoc.y);
},
renderQ_push: function (action) {
this._renderQ.push(action);
if (this._renderQ.length === 1) {
// If this can be rendered immediately it will be, otherwise
// the scanner will start polling the queue (every
// requestAnimationFrame interval)
this._scan_renderQ();
}
},
changeCursor: function (pixels, mask, hotx, hoty, w, h) {
if (this._cursor_uri === false) {
Util.Warn("changeCursor called but no cursor data URI support");
return;
}
if (this._true_color) {
Display.changeCursor(this._target, pixels, mask, hotx, hoty, w, h);
} else {
Display.changeCursor(this._target, pixels, mask, hotx, hoty, w, h, this._colourMap);
}
},
defaultCursor: function () {
this._target.style.cursor = "default";
},
disableLocalCursor: function () {
this._target.style.cursor = "none";
},
clippingDisplay: function () {
var vp = this._viewportLoc;
var fbClip = this._fb_width > vp.w || this._fb_height > vp.h;
var limitedVp = this._maxWidth !== 0 && this._maxHeight !== 0;
var clipping = false;
if (limitedVp) {
clipping = vp.w > this._maxWidth || vp.h > this._maxHeight;
}
return fbClip || (limitedVp && clipping);
},
// Overridden getters/setters
get_context: function () {
return this._drawCtx;
},
set_scale: function (scale) {
this._rescale(scale);
},
set_width: function (w) {
this._fb_width = w;
},
get_width: function () {
return this._fb_width;
},
set_height: function (h) {
this._fb_height = h;
},
get_height: function () {
return this._fb_height;
},
autoscale: function (containerWidth, containerHeight, downscaleOnly) {
var targetAspectRatio = containerWidth / containerHeight;
var fbAspectRatio = this._fb_width / this._fb_height;
var scaleRatio;
if (fbAspectRatio >= targetAspectRatio) {
scaleRatio = containerWidth / this._fb_width;
} else {
scaleRatio = containerHeight / this._fb_height;
}
var targetW, targetH;
if (scaleRatio > 1.0 && downscaleOnly) {
targetW = this._fb_width;
targetH = this._fb_height;
scaleRatio = 1.0;
} else if (fbAspectRatio >= targetAspectRatio) {
targetW = containerWidth;
targetH = Math.round(containerWidth / fbAspectRatio);
} else {
targetW = Math.round(containerHeight * fbAspectRatio);
targetH = containerHeight;
}
// NB(directxman12): If you set the width directly, or set the
// style width to a number, the canvas is cleared.
// However, if you set the style width to a string
// ('NNNpx'), the canvas is scaled without clearing.
this._target.style.width = targetW + 'px';
this._target.style.height = targetH + 'px';
this._scale = scaleRatio;
return scaleRatio; // so that the mouse, etc scale can be set
},
// Private Methods
_rescale: function (factor) {
this._scale = factor;
var w;
var h;
if (this._viewport &&
this._maxWidth !== 0 && this._maxHeight !== 0) {
w = Math.min(this._fb_width, this._maxWidth);
h = Math.min(this._fb_height, this._maxHeight);
} else {
w = this._fb_width;
h = this._fb_height;
}
this._target.style.width = Math.round(factor * w) + 'px';
this._target.style.height = Math.round(factor * h) + 'px';
},
_setFillColor: function (color) {
var bgr;
if (this._true_color) {
bgr = color;
} else {
bgr = this._colourMap[color];
}
var newStyle = 'rgb(' + bgr[2] + ',' + bgr[1] + ',' + bgr[0] + ')';
if (newStyle !== this._prevDrawStyle) {
this._drawCtx.fillStyle = newStyle;
this._prevDrawStyle = newStyle;
}
},
_rgbImageData: function (x, y, vx, vy, width, height, arr, offset) {
var img = this._drawCtx.createImageData(width, height);
var data = img.data;
for (var i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
data[i] = arr[j];
data[i + 1] = arr[j + 1];
data[i + 2] = arr[j + 2];
data[i + 3] = 255; // Alpha
}
this._drawCtx.putImageData(img, x - vx, y - vy);
},
_bgrxImageData: function (x, y, vx, vy, width, height, arr, offset) {
var img = this._drawCtx.createImageData(width, height);
var data = img.data;
for (var i = 0, j = offset; i < width * height * 4; i += 4, j += 4) {
data[i] = arr[j + 2];
data[i + 1] = arr[j + 1];
data[i + 2] = arr[j];
data[i + 3] = 255; // Alpha
}
this._drawCtx.putImageData(img, x - vx, y - vy);
},
_rgbxImageData: function (x, y, vx, vy, width, height, arr, offset) {
// NB(directxman12): arr must be an Type Array view
var img;
if (SUPPORTS_IMAGEDATA_CONSTRUCTOR) {
img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
} else {
img = this._drawCtx.createImageData(width, height);
img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
}
this._drawCtx.putImageData(img, x - vx, y - vy);
},
_cmapImageData: function (x, y, vx, vy, width, height, arr, offset) {
var img = this._drawCtx.createImageData(width, height);
var data = img.data;
var cmap = this._colourMap;
for (var i = 0, j = offset; i < width * height * 4; i += 4, j++) {
var bgr = cmap[arr[j]];
data[i] = bgr[2];
data[i + 1] = bgr[1];
data[i + 2] = bgr[0];
data[i + 3] = 255; // Alpha
}
this._drawCtx.putImageData(img, x - vx, y - vy);
},
_scan_renderQ: function () {
var ready = true;
while (ready && this._renderQ.length > 0) {
var a = this._renderQ[0];
switch (a.type) {
case 'copy':
this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height, true);
break;
case 'fill':
this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
break;
case 'blit':
this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgb':
this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgbx':
this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'img':
if (a.img.complete) {
this.drawImage(a.img, a.x, a.y);
} else {
// We need to wait for this image to 'load'
// to keep things in-order
ready = false;
}
break;
}
if (ready) {
this._renderQ.shift();
}
}
if (this._renderQ.length > 0) {
requestAnimFrame(this._scan_renderQ.bind(this));
}
},
};
Util.make_properties(Display, [
['target', 'wo', 'dom'], // Canvas element for rendering
['context', 'ro', 'raw'], // Canvas 2D context for rendering (read-only)
['logo', 'rw', 'raw'], // Logo to display when cleared: {"width": w, "height": h, "data": data}
['true_color', 'rw', 'bool'], // Use true-color pixel data
['colourMap', 'rw', 'arr'], // Colour map array (when not true-color)
['scale', 'rw', 'float'], // Display area scale factor 0.0 - 1.0
['viewport', 'rw', 'bool'], // Use viewport clipping
['width', 'rw', 'int'], // Display area width
['height', 'rw', 'int'], // Display area height
['maxWidth', 'rw', 'int'], // Viewport max width (0 if disabled)
['maxHeight', 'rw', 'int'], // Viewport max height (0 if disabled)
['render_mode', 'ro', 'str'], // Canvas rendering mode (read-only)
['prefer_js', 'rw', 'str'], // Prefer Javascript over canvas methods
['cursor_uri', 'rw', 'raw'] // Can we render cursor using data URI
]);
// Class Methods
Display.changeCursor = function (target, pixels, mask, hotx, hoty, w0, h0, cmap) {
var w = w0;
var h = h0;
if (h < w) {
h = w; // increase h to make it square
} else {
w = h; // increase w to make it square
}
var cur = [];
// Push multi-byte little-endian values
cur.push16le = function (num) {
this.push(num & 0xFF, (num >> 8) & 0xFF);
};
cur.push32le = function (num) {
this.push(num & 0xFF,
(num >> 8) & 0xFF,
(num >> 16) & 0xFF,
(num >> 24) & 0xFF);
};
var IHDRsz = 40;
var RGBsz = w * h * 4;
var XORsz = Math.ceil((w * h) / 8.0);
var ANDsz = Math.ceil((w * h) / 8.0);
cur.push16le(0); // 0: Reserved
cur.push16le(2); // 2: .CUR type
cur.push16le(1); // 4: Number of images, 1 for non-animated ico
// Cursor #1 header (ICONDIRENTRY)
cur.push(w); // 6: width
cur.push(h); // 7: height
cur.push(0); // 8: colors, 0 -> true-color
cur.push(0); // 9: reserved
cur.push16le(hotx); // 10: hotspot x coordinate
cur.push16le(hoty); // 12: hotspot y coordinate
cur.push32le(IHDRsz + RGBsz + XORsz + ANDsz);
// 14: cursor data byte size
cur.push32le(22); // 18: offset of cursor data in the file
// Cursor #1 InfoHeader (ICONIMAGE/BITMAPINFO)
cur.push32le(IHDRsz); // 22: InfoHeader size
cur.push32le(w); // 26: Cursor width
cur.push32le(h * 2); // 30: XOR+AND height
cur.push16le(1); // 34: number of planes
cur.push16le(32); // 36: bits per pixel
cur.push32le(0); // 38: Type of compression
cur.push32le(XORsz + ANDsz);
// 42: Size of Image
cur.push32le(0); // 46: reserved
cur.push32le(0); // 50: reserved
cur.push32le(0); // 54: reserved
cur.push32le(0); // 58: reserved
// 62: color data (RGBQUAD icColors[])
var y, x;
for (y = h - 1; y >= 0; y--) {
for (x = 0; x < w; x++) {
if (x >= w0 || y >= h0) {
cur.push(0); // blue
cur.push(0); // green
cur.push(0); // red
cur.push(0); // alpha
} else {
var idx = y * Math.ceil(w0 / 8) + Math.floor(x / 8);
var alpha = (mask[idx] << (x % 8)) & 0x80 ? 255 : 0;
if (cmap) {
idx = (w0 * y) + x;
var rgb = cmap[pixels[idx]];
cur.push(rgb[2]); // blue
cur.push(rgb[1]); // green
cur.push(rgb[0]); // red
cur.push(alpha); // alpha
} else {
idx = ((w0 * y) + x) * 4;
cur.push(pixels[idx + 2]); // blue
cur.push(pixels[idx + 1]); // green
cur.push(pixels[idx]); // red
cur.push(alpha); // alpha
}
}
}
}
// XOR/bitmask data (BYTE icXOR[])
// (ignored, just needs to be the right size)
for (y = 0; y < h; y++) {
for (x = 0; x < Math.ceil(w / 8); x++) {
cur.push(0);
}
}
// AND/bitmask data (BYTE icAND[])
// (ignored, just needs to be the right size)
for (y = 0; y < h; y++) {
for (x = 0; x < Math.ceil(w / 8); x++) {
cur.push(0);
}
}
var url = 'data:image/x-icon;base64,' + Base64.encode(cur);
target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default';
};
})();