mirror_novnc/core/input/devices.js
Pierre Ossman 86d15a4929 Use setCapture() polyfill everywhere
This makes sure we get consistent behaviour across all browsers.
2017-02-09 15:51:22 +01:00

402 lines
14 KiB
JavaScript

/*
* noVNC: HTML5 VNC client
* Copyright (C) 2012 Joel Martin
* Copyright (C) 2013 Samuel Mannehed for Cendio AB
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
/*jslint browser: true, white: false */
/*global window, Util */
/* [module]
* import Util from "../util";
* import KeyboardUtil from "./util";
*/
/* [module] export */ var Keyboard;
(function () {
"use strict";
//
// Keyboard event handler
//
Keyboard = function (defaults) {
this._keyDownList = []; // List of depressed keys
// (even if they are happy)
Util.set_defaults(this, defaults, {
'target': document,
'focused': true
});
// create the keyboard handler
this._handler = new KeyboardUtil.KeyEventDecoder(KeyboardUtil.ModifierSync(),
KeyboardUtil.VerifyCharModifier( /* jshint newcap: false */
KeyboardUtil.TrackKeyState(
KeyboardUtil.EscapeModifiers(this._handleRfbEvent.bind(this))
)
)
); /* jshint newcap: true */
// keep these here so we can refer to them later
this._eventHandlers = {
'keyup': this._handleKeyUp.bind(this),
'keydown': this._handleKeyDown.bind(this),
'keypress': this._handleKeyPress.bind(this),
'blur': this._allKeysUp.bind(this)
};
};
Keyboard.prototype = {
// private methods
_handleRfbEvent: function (e) {
if (this._onKeyPress) {
Util.Debug("onKeyPress " + (e.type == 'keydown' ? "down" : "up") +
", keysym: " + e.keysym.keysym + "(" + e.keysym.keyname + ")");
this._onKeyPress(e);
}
},
setQEMUVNCKeyboardHandler: function () {
this._handler = new KeyboardUtil.QEMUKeyEventDecoder(KeyboardUtil.ModifierSync(),
KeyboardUtil.TrackQEMUKeyState(
this._handleRfbEvent.bind(this)
)
);
},
_handleKeyDown: function (e) {
if (!this._focused) { return true; }
if (this._handler.keydown(e)) {
// Suppress bubbling/default actions
Util.stopEvent(e);
return false;
} else {
// Allow the event to bubble and become a keyPress event which
// will have the character code translated
return true;
}
},
_handleKeyPress: function (e) {
if (!this._focused) { return true; }
if (this._handler.keypress(e)) {
// Suppress bubbling/default actions
Util.stopEvent(e);
return false;
} else {
// Allow the event to bubble and become a keyPress event which
// will have the character code translated
return true;
}
},
_handleKeyUp: function (e) {
if (!this._focused) { return true; }
if (this._handler.keyup(e)) {
// Suppress bubbling/default actions
Util.stopEvent(e);
return false;
} else {
// Allow the event to bubble and become a keyPress event which
// will have the character code translated
return true;
}
},
_allKeysUp: function () {
Util.Debug(">> Keyboard.allKeysUp");
this._handler.releaseAll();
Util.Debug("<< Keyboard.allKeysUp");
},
// Public methods
grab: function () {
//Util.Debug(">> Keyboard.grab");
var c = this._target;
c.addEventListener('keydown', this._eventHandlers.keydown);
c.addEventListener('keyup', this._eventHandlers.keyup);
c.addEventListener('keypress', this._eventHandlers.keypress);
// Release (key up) if window loses focus
window.addEventListener('blur', this._eventHandlers.blur);
//Util.Debug("<< Keyboard.grab");
},
ungrab: function () {
//Util.Debug(">> Keyboard.ungrab");
var c = this._target;
c.removeEventListener('keydown', this._eventHandlers.keydown);
c.removeEventListener('keyup', this._eventHandlers.keyup);
c.removeEventListener('keypress', this._eventHandlers.keypress);
window.removeEventListener('blur', this._eventHandlers.blur);
// Release (key up) all keys that are in a down state
this._allKeysUp();
//Util.Debug(">> Keyboard.ungrab");
},
sync: function (e) {
this._handler.syncModifiers(e);
}
};
Util.make_properties(Keyboard, [
['target', 'wo', 'dom'], // DOM element that captures keyboard input
['focused', 'rw', 'bool'], // Capture and send key events
['onKeyPress', 'rw', 'func'] // Handler for key press/release
]);
})();
/* [module] export */ var Mouse;
(function () {
Mouse = function (defaults) {
this._mouseCaptured = false;
this._doubleClickTimer = null;
this._lastTouchPos = null;
// Configuration attributes
Util.set_defaults(this, defaults, {
'target': document,
'focused': true,
'scale': 1.0,
'touchButton': 1
});
this._eventHandlers = {
'mousedown': this._handleMouseDown.bind(this),
'mouseup': this._handleMouseUp.bind(this),
'mousemove': this._handleMouseMove.bind(this),
'mousewheel': this._handleMouseWheel.bind(this),
'mousedisable': this._handleMouseDisable.bind(this)
};
};
Mouse.prototype = {
// private methods
_captureMouse: function () {
// capturing the mouse ensures we get the mouseup event
Util.setCapture(this._target);
// some browsers give us mouseup events regardless,
// so if we never captured the mouse, we can disregard the event
this._mouseCaptured = true;
},
_releaseMouse: function () {
Util.releaseCapture(this._target);
this._mouseCaptured = false;
},
_resetDoubleClickTimer: function () {
this._doubleClickTimer = null;
},
_handleMouseButton: function (e, down) {
if (!this._focused) { return true; }
if (this._notify) {
this._notify(e);
}
var evt = (e ? e : window.event);
var pos = Util.getEventPosition(e, this._target, this._scale);
var bmask;
if (e.touches || e.changedTouches) {
// Touch device
// When two touches occur within 500 ms of each other and are
// close enough together a double click is triggered.
if (down == 1) {
if (this._doubleClickTimer === null) {
this._lastTouchPos = pos;
} else {
clearTimeout(this._doubleClickTimer);
// When the distance between the two touches is small enough
// force the position of the latter touch to the position of
// the first.
var xs = this._lastTouchPos.x - pos.x;
var ys = this._lastTouchPos.y - pos.y;
var d = Math.sqrt((xs * xs) + (ys * ys));
// The goal is to trigger on a certain physical width, the
// devicePixelRatio brings us a bit closer but is not optimal.
var threshold = 20 * (window.devicePixelRatio || 1);
if (d < threshold) {
pos = this._lastTouchPos;
}
}
this._doubleClickTimer = setTimeout(this._resetDoubleClickTimer.bind(this), 500);
}
bmask = this._touchButton;
// If bmask is set
} else if (evt.which) {
/* everything except IE */
bmask = 1 << evt.button;
} else {
/* IE including 9 */
bmask = (evt.button & 0x1) + // Left
(evt.button & 0x2) * 2 + // Right
(evt.button & 0x4) / 2; // Middle
}
if (this._onMouseButton) {
Util.Debug("onMouseButton " + (down ? "down" : "up") +
", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask);
this._onMouseButton(pos.x, pos.y, down, bmask);
}
Util.stopEvent(e);
return false;
},
_handleMouseDown: function (e) {
this._captureMouse();
this._handleMouseButton(e, 1);
},
_handleMouseUp: function (e) {
if (!this._mouseCaptured) { return; }
this._handleMouseButton(e, 0);
this._releaseMouse();
},
_handleMouseWheel: function (e) {
if (!this._focused) { return true; }
if (this._notify) {
this._notify(e);
}
var evt = (e ? e : window.event);
var pos = Util.getEventPosition(e, this._target, this._scale);
if (this._onMouseButton) {
if (evt.deltaX < 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 5);
this._onMouseButton(pos.x, pos.y, 0, 1 << 5);
} else if (evt.deltaX > 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 6);
this._onMouseButton(pos.x, pos.y, 0, 1 << 6);
}
if (evt.deltaY < 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 3);
this._onMouseButton(pos.x, pos.y, 0, 1 << 3);
} else if (evt.deltaY > 0) {
this._onMouseButton(pos.x, pos.y, 1, 1 << 4);
this._onMouseButton(pos.x, pos.y, 0, 1 << 4);
}
}
Util.stopEvent(e);
return false;
},
_handleMouseMove: function (e) {
if (! this._focused) { return true; }
if (this._notify) {
this._notify(e);
}
var evt = (e ? e : window.event);
var pos = Util.getEventPosition(e, this._target, this._scale);
if (this._onMouseMove) {
this._onMouseMove(pos.x, pos.y);
}
Util.stopEvent(e);
return false;
},
_handleMouseDisable: function (e) {
if (!this._focused) { return true; }
var evt = (e ? e : window.event);
var pos = Util.getEventPosition(e, this._target, this._scale);
/* Stop propagation if inside canvas area */
if ((pos.realx >= 0) && (pos.realy >= 0) &&
(pos.realx < this._target.offsetWidth) &&
(pos.realy < this._target.offsetHeight)) {
//Util.Debug("mouse event disabled");
Util.stopEvent(e);
return false;
}
return true;
},
// Public methods
grab: function () {
var c = this._target;
if (Util.isTouchDevice) {
c.addEventListener('touchstart', this._eventHandlers.mousedown);
window.addEventListener('touchend', this._eventHandlers.mouseup);
c.addEventListener('touchend', this._eventHandlers.mouseup);
c.addEventListener('touchmove', this._eventHandlers.mousemove);
}
c.addEventListener('mousedown', this._eventHandlers.mousedown);
window.addEventListener('mouseup', this._eventHandlers.mouseup);
c.addEventListener('mouseup', this._eventHandlers.mouseup);
c.addEventListener('mousemove', this._eventHandlers.mousemove);
c.addEventListener('wheel', this._eventHandlers.mousewheel);
/* Work around right and middle click browser behaviors */
document.addEventListener('click', this._eventHandlers.mousedisable);
document.body.addEventListener('contextmenu', this._eventHandlers.mousedisable);
},
ungrab: function () {
var c = this._target;
if (Util.isTouchDevice) {
c.removeEventListener('touchstart', this._eventHandlers.mousedown);
window.removeEventListener('touchend', this._eventHandlers.mouseup);
c.removeEventListener('touchend', this._eventHandlers.mouseup);
c.removeEventListener('touchmove', this._eventHandlers.mousemove);
}
c.removeEventListener('mousedown', this._eventHandlers.mousedown);
window.removeEventListener('mouseup', this._eventHandlers.mouseup);
c.removeEventListener('mouseup', this._eventHandlers.mouseup);
c.removeEventListener('mousemove', this._eventHandlers.mousemove);
c.removeEventListener('wheel', this._eventHandlers.mousewheel);
/* Work around right and middle click browser behaviors */
document.removeEventListener('click', this._eventHandlers.mousedisable);
document.body.removeEventListener('contextmenu', this._eventHandlers.mousedisable);
}
};
Util.make_properties(Mouse, [
['target', 'ro', 'dom'], // DOM element that captures mouse input
['notify', 'ro', 'func'], // Function to call to notify whenever a mouse event is received
['focused', 'rw', 'bool'], // Capture and send mouse clicks/movement
['scale', 'rw', 'float'], // Viewport scale factor 0.0 - 1.0
['onMouseButton', 'rw', 'func'], // Handler for mouse button click/release
['onMouseMove', 'rw', 'func'], // Handler for mouse movement
['touchButton', 'rw', 'int'] // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
]);
})();