/* * noVNC: HTML5 VNC client * Copyright (C) 2012 Joel Martin * Copyright (C) 2013 Samuel Mannehed for Cendio AB * Licensed under MPL 2.0 or any later version (see LICENSE.txt) */ /*jslint browser: true, white: false */ /*global window, Util */ /* [module] * import Util from "../util"; * import KeyboardUtil from "./util"; */ /* [module] export */ var Keyboard; (function () { "use strict"; // // Keyboard event handler // Keyboard = function (defaults) { this._keyDownList = []; // List of depressed keys // (even if they are happy) Util.set_defaults(this, defaults, { 'target': document, 'focused': true }); // create the keyboard handler this._handler = new KeyboardUtil.KeyEventDecoder(KeyboardUtil.ModifierSync(), KeyboardUtil.VerifyCharModifier( /* jshint newcap: false */ KeyboardUtil.TrackKeyState( KeyboardUtil.EscapeModifiers(this._handleRfbEvent.bind(this)) ) ) ); /* jshint newcap: true */ // keep these here so we can refer to them later this._eventHandlers = { 'keyup': this._handleKeyUp.bind(this), 'keydown': this._handleKeyDown.bind(this), 'keypress': this._handleKeyPress.bind(this), 'blur': this._allKeysUp.bind(this) }; }; Keyboard.prototype = { // private methods _handleRfbEvent: function (e) { if (this._onKeyPress) { Util.Debug("onKeyPress " + (e.type == 'keydown' ? "down" : "up") + ", keysym: " + e.keysym.keysym + "(" + e.keysym.keyname + ")"); this._onKeyPress(e); } }, setQEMUVNCKeyboardHandler: function () { this._handler = new KeyboardUtil.QEMUKeyEventDecoder(KeyboardUtil.ModifierSync(), KeyboardUtil.TrackQEMUKeyState( this._handleRfbEvent.bind(this) ) ); }, _handleKeyDown: function (e) { if (!this._focused) { return true; } if (this._handler.keydown(e)) { // Suppress bubbling/default actions Util.stopEvent(e); return false; } else { // Allow the event to bubble and become a keyPress event which // will have the character code translated return true; } }, _handleKeyPress: function (e) { if (!this._focused) { return true; } if (this._handler.keypress(e)) { // Suppress bubbling/default actions Util.stopEvent(e); return false; } else { // Allow the event to bubble and become a keyPress event which // will have the character code translated return true; } }, _handleKeyUp: function (e) { if (!this._focused) { return true; } if (this._handler.keyup(e)) { // Suppress bubbling/default actions Util.stopEvent(e); return false; } else { // Allow the event to bubble and become a keyPress event which // will have the character code translated return true; } }, _allKeysUp: function () { Util.Debug(">> Keyboard.allKeysUp"); this._handler.releaseAll(); Util.Debug("<< Keyboard.allKeysUp"); }, // Public methods grab: function () { //Util.Debug(">> Keyboard.grab"); var c = this._target; c.addEventListener('keydown', this._eventHandlers.keydown); c.addEventListener('keyup', this._eventHandlers.keyup); c.addEventListener('keypress', this._eventHandlers.keypress); // Release (key up) if window loses focus window.addEventListener('blur', this._eventHandlers.blur); //Util.Debug("<< Keyboard.grab"); }, ungrab: function () { //Util.Debug(">> Keyboard.ungrab"); var c = this._target; c.removeEventListener('keydown', this._eventHandlers.keydown); c.removeEventListener('keyup', this._eventHandlers.keyup); c.removeEventListener('keypress', this._eventHandlers.keypress); window.removeEventListener('blur', this._eventHandlers.blur); // Release (key up) all keys that are in a down state this._allKeysUp(); //Util.Debug(">> Keyboard.ungrab"); }, sync: function (e) { this._handler.syncModifiers(e); } }; Util.make_properties(Keyboard, [ ['target', 'wo', 'dom'], // DOM element that captures keyboard input ['focused', 'rw', 'bool'], // Capture and send key events ['onKeyPress', 'rw', 'func'] // Handler for key press/release ]); })(); /* [module] export */ var Mouse; (function () { Mouse = function (defaults) { this._mouseCaptured = false; this._doubleClickTimer = null; this._lastTouchPos = null; // Configuration attributes Util.set_defaults(this, defaults, { 'target': document, 'focused': true, 'scale': 1.0, 'touchButton': 1 }); this._eventHandlers = { 'mousedown': this._handleMouseDown.bind(this), 'mouseup': this._handleMouseUp.bind(this), 'mousemove': this._handleMouseMove.bind(this), 'mousewheel': this._handleMouseWheel.bind(this), 'mousedisable': this._handleMouseDisable.bind(this) }; }; Mouse.prototype = { // private methods _captureMouse: function () { // capturing the mouse ensures we get the mouseup event Util.setCapture(this._target); // some browsers give us mouseup events regardless, // so if we never captured the mouse, we can disregard the event this._mouseCaptured = true; }, _releaseMouse: function () { Util.releaseCapture(); this._mouseCaptured = false; }, _resetDoubleClickTimer: function () { this._doubleClickTimer = null; }, _handleMouseButton: function (e, down) { if (!this._focused) { return true; } if (this._notify) { this._notify(e); } var pos = this._getMousePosition(e); var bmask; if (e.touches || e.changedTouches) { // Touch device // When two touches occur within 500 ms of each other and are // close enough together a double click is triggered. if (down == 1) { if (this._doubleClickTimer === null) { this._lastTouchPos = pos; } else { clearTimeout(this._doubleClickTimer); // When the distance between the two touches is small enough // force the position of the latter touch to the position of // the first. var xs = this._lastTouchPos.x - pos.x; var ys = this._lastTouchPos.y - pos.y; var d = Math.sqrt((xs * xs) + (ys * ys)); // The goal is to trigger on a certain physical width, the // devicePixelRatio brings us a bit closer but is not optimal. var threshold = 20 * (window.devicePixelRatio || 1); if (d < threshold) { pos = this._lastTouchPos; } } this._doubleClickTimer = setTimeout(this._resetDoubleClickTimer.bind(this), 500); } bmask = this._touchButton; // If bmask is set } else if (e.which) { /* everything except IE */ bmask = 1 << e.button; } else { /* IE including 9 */ bmask = (e.button & 0x1) + // Left (e.button & 0x2) * 2 + // Right (e.button & 0x4) / 2; // Middle } if (this._onMouseButton) { Util.Debug("onMouseButton " + (down ? "down" : "up") + ", x: " + pos.x + ", y: " + pos.y + ", bmask: " + bmask); this._onMouseButton(pos.x, pos.y, down, bmask); } Util.stopEvent(e); return false; }, _handleMouseDown: function (e) { this._captureMouse(); this._handleMouseButton(e, 1); }, _handleMouseUp: function (e) { if (!this._mouseCaptured) { return; } this._handleMouseButton(e, 0); this._releaseMouse(); }, _handleMouseWheel: function (e) { if (!this._focused) { return true; } if (this._notify) { this._notify(e); } var pos = this._getMousePosition(e); if (this._onMouseButton) { if (e.deltaX < 0) { this._onMouseButton(pos.x, pos.y, 1, 1 << 5); this._onMouseButton(pos.x, pos.y, 0, 1 << 5); } else if (e.deltaX > 0) { this._onMouseButton(pos.x, pos.y, 1, 1 << 6); this._onMouseButton(pos.x, pos.y, 0, 1 << 6); } if (e.deltaY < 0) { this._onMouseButton(pos.x, pos.y, 1, 1 << 3); this._onMouseButton(pos.x, pos.y, 0, 1 << 3); } else if (e.deltaY > 0) { this._onMouseButton(pos.x, pos.y, 1, 1 << 4); this._onMouseButton(pos.x, pos.y, 0, 1 << 4); } } Util.stopEvent(e); return false; }, _handleMouseMove: function (e) { if (! this._focused) { return true; } if (this._notify) { this._notify(e); } var pos = this._getMousePosition(e); if (this._onMouseMove) { this._onMouseMove(pos.x, pos.y); } Util.stopEvent(e); return false; }, _handleMouseDisable: function (e) { if (!this._focused) { return true; } /* * Stop propagation if inside canvas area * Note: This is only needed for the 'click' event as it fails * to fire properly for the target element so we have * to listen on the document element instead. */ if (e.target == this._target) { //Util.Debug("mouse event disabled"); Util.stopEvent(e); return false; } return true; }, // Return coordinates relative to target _getMousePosition: function(e) { e = Util.getPointerEvent(e); var bounds = this._target.getBoundingClientRect(); var x, y; // Clip to target bounds if (e.clientX < bounds.left) { x = 0; } else if (e.clientX >= bounds.right) { x = bounds.width - 1; } else { x = e.clientX - bounds.left; } if (e.clientY < bounds.top) { y = 0; } else if (e.clientY >= bounds.bottom) { y = bounds.height - 1; } else { y = e.clientY - bounds.top; } x = x / this._scale; y = y / this._scale; return {x:x, y:y}; }, // Public methods grab: function () { var c = this._target; if (Util.isTouchDevice) { c.addEventListener('touchstart', this._eventHandlers.mousedown); window.addEventListener('touchend', this._eventHandlers.mouseup); c.addEventListener('touchend', this._eventHandlers.mouseup); c.addEventListener('touchmove', this._eventHandlers.mousemove); } c.addEventListener('mousedown', this._eventHandlers.mousedown); window.addEventListener('mouseup', this._eventHandlers.mouseup); c.addEventListener('mouseup', this._eventHandlers.mouseup); c.addEventListener('mousemove', this._eventHandlers.mousemove); c.addEventListener('wheel', this._eventHandlers.mousewheel); /* Prevent middle-click pasting (see above for why we bind to document) */ document.addEventListener('click', this._eventHandlers.mousedisable); /* preventDefault() on mousedown doesn't stop this event for some reason so we have to explicitly block it */ c.addEventListener('contextmenu', this._eventHandlers.mousedisable); }, ungrab: function () { var c = this._target; if (Util.isTouchDevice) { c.removeEventListener('touchstart', this._eventHandlers.mousedown); window.removeEventListener('touchend', this._eventHandlers.mouseup); c.removeEventListener('touchend', this._eventHandlers.mouseup); c.removeEventListener('touchmove', this._eventHandlers.mousemove); } c.removeEventListener('mousedown', this._eventHandlers.mousedown); window.removeEventListener('mouseup', this._eventHandlers.mouseup); c.removeEventListener('mouseup', this._eventHandlers.mouseup); c.removeEventListener('mousemove', this._eventHandlers.mousemove); c.removeEventListener('wheel', this._eventHandlers.mousewheel); document.removeEventListener('click', this._eventHandlers.mousedisable); c.removeEventListener('contextmenu', this._eventHandlers.mousedisable); } }; Util.make_properties(Mouse, [ ['target', 'ro', 'dom'], // DOM element that captures mouse input ['notify', 'ro', 'func'], // Function to call to notify whenever a mouse event is received ['focused', 'rw', 'bool'], // Capture and send mouse clicks/movement ['scale', 'rw', 'float'], // Viewport scale factor 0.0 - 1.0 ['onMouseButton', 'rw', 'func'], // Handler for mouse button click/release ['onMouseMove', 'rw', 'func'], // Handler for mouse movement ['touchButton', 'rw', 'int'] // Button mask (1, 2, 4) for touch devices (0 means ignore clicks) ]); })();