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	We should probably prevent any type of namespace collision with something else. Signed-off-by: Donald Sharp <sharpd@nvidia.com>
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// SPDX-License-Identifier: GPL-2.0-or-later
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/*
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 * Quagga Signal handling header.
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 *
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 * Copyright (C) 2004 Paul Jakma.
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 */
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#ifndef _FRR_SIGNAL_H
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#define _FRR_SIGNAL_H
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#include <frrevent.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define FRR_SIGNAL_TIMER_INTERVAL 2L
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struct frr_signal_t {
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	int signal;	    /* signal number    */
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	void (*handler)(void); /* handler to call  */
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	volatile sig_atomic_t caught; /* private member   */
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};
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/* initialise sigevent system
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 * takes:
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 * - pointer to valid struct event_loop
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 * - number of elements in passed in signals array
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 * - array of frr_signal_t's describing signals to handle
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 *   and handlers to use for each signal
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 */
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extern void signal_init(struct event_loop *m, int sigc,
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			struct frr_signal_t *signals);
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/*
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 * Check whether any signals have been received and are pending. This is done
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 * with the application's key signals blocked. The complete set of signals
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 * is returned in 'setp', so the caller can restore them when appropriate.
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 * If there are pending signals, returns 'true', 'false' otherwise.
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 */
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bool frr_sigevent_check(sigset_t *setp);
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/* check whether there are signals to handle, process any found */
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extern int frr_sigevent_process(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* _FRR_SIGNAL_H */
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