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	Naming functions/data structures more appropriately for the project we are actually in. Signed-off-by: Donald Sharp <sharpd@nvidia.com>
		
			
				
	
	
		
			67 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This file is part of Quagga.
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 *
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 * Quagga is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License as published by the
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 * Free Software Foundation; either version 2, or (at your option) any
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 * later version.
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 *
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 * Quagga is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License along
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 * with this program; see the file COPYING; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#include <zebra.h>
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#include <sigevent.h>
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#include "lib/log.h"
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#include "lib/memory.h"
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static void sighup(void)
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{
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	printf("processed hup\n");
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}
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static void sigusr1(void)
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{
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	printf("processed usr1\n");
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}
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static void sigusr2(void)
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{
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	printf("processed usr2\n");
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}
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struct frr_signal_t sigs[] = {{
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				      .signal = SIGHUP,
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				      .handler = &sighup,
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			      },
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			      {
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				      .signal = SIGUSR1,
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				      .handler = &sigusr1,
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			      },
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			      {
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				      .signal = SIGUSR2,
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				      .handler = &sigusr2,
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			      }};
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struct thread_master *master;
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struct thread t;
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int main(void)
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{
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	master = thread_master_create(NULL);
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	signal_init(master, array_size(sigs), sigs);
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	zlog_aux_init("NONE: ", LOG_DEBUG);
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	while (thread_fetch(master, &t))
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		thread_call(&t);
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	exit(0);
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}
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