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	This is an example of creating encoders and decoders for user defined structs and registering them in the ENCODE_ARGS DECODE_ARGS macro in frrscript. Signed-off-by: Donald Lee <dlqs@gmx.com>
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* BGP scripting foo
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 * Copyright (C) 2020  NVIDIA Corporation
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 * Quentin Young
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful, but
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 * WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; see the file COPYING; if not, write to the
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 * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston,
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 * MA 02110-1301 USA
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 */
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#ifndef __BGP_SCRIPT__
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#define __BGP_SCRIPT__
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#include <zebra.h>
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#include "bgpd.h"
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#ifdef HAVE_SCRIPTING
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#include "frrlua.h"
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/*
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 * Initialize scripting stuff.
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 */
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void bgp_script_init(void);
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void lua_pushpeer(lua_State *L, const struct peer *peer);
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void lua_pushattr(lua_State *L, const struct attr *attr);
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void lua_decode_attr(lua_State *L, int idx, struct attr *attr);
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void *lua_toattr(lua_State *L, int idx);
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#endif /* HAVE_SCRIPTING */
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#endif /* __BGP_SCRIPT__ */
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