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			207 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			207 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Scripting foo
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 * Copyright (C) 2020  NVIDIA Corporation
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 * Quentin Young
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 *
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 * This program is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License as published by the Free
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 * Software Foundation; either version 2 of the License, or (at your option)
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 * any later version.
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 *
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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 * more details.
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 *
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 * You should have received a copy of the GNU General Public License along
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 * with this program; see the file COPYING; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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 */
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#ifndef __FRRSCRIPT_H__
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#define __FRRSCRIPT_H__
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#include <zebra.h>
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#ifdef HAVE_SCRIPTING
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#include <lua.h>
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#include "frrlua.h"
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#include "../bgpd/bgp_script.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef void (*encoder_func)(lua_State *, const void *);
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typedef void *(*decoder_func)(lua_State *, int);
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struct frrscript_codec {
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	const char *typename;
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	encoder_func encoder;
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	decoder_func decoder;
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};
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struct frrscript {
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	/* Script name */
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	char *name;
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	/* Lua state */
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	struct lua_State *L;
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};
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struct frrscript_env {
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	/* Value type */
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	const char *typename;
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	/* Binding name */
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	const char *name;
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	/* Value */
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	const void *val;
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};
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/*
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 * Create new FRR script.
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 */
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struct frrscript *frrscript_load(const char *name,
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				 int (*load_cb)(struct frrscript *));
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/*
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 * Destroy FRR script.
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 */
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void frrscript_unload(struct frrscript *fs);
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/*
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 * Register a Lua codec for a type.
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 *
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 * tname
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 *    Name of type; e.g., "peer", "ospf_interface", etc. Chosen at will.
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 *
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 * codec(s)
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 *    Function pointer to codec struct. Encoder function should push a Lua
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 *    table representing the passed argument - which will have the C type
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 *    associated with the chosen 'tname' to the provided stack. The decoder
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 *    function should pop a value from the top of the stack and return a heap
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 *    chunk containing that value. Allocations should be made with MTYPE_TMP.
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 *
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 *    If using the plural function variant, pass a NULL-terminated array.
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 *
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 */
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void frrscript_register_type_codec(struct frrscript_codec *codec);
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void frrscript_register_type_codecs(struct frrscript_codec *codecs);
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/*
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 * Initialize scripting subsystem. Call this before anything else.
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 *
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 * scriptdir
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 *    Directory in which to look for scripts
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 */
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void frrscript_init(const char *scriptdir);
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#define ENCODE_ARGS(name, value)                                               \
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	do {                                                                   \
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		ENCODE_ARGS_WITH_STATE(L, value);                              \
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		lua_setglobal(L, name);                                        \
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	} while (0)
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#define DECODE_ARGS(name, value)                                               \
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	do {                                                                   \
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		lua_getglobal(L, name);                                        \
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		DECODE_ARGS_WITH_STATE(L, value);                              \
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	} while (0)
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/*
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 * Maps the type of value to its encoder/decoder.
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 * Add new mappings here.
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 *
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 * L
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 *    Lua state
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 * scriptdir
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 *    Directory in which to look for scripts
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 */
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#define ENCODE_ARGS_WITH_STATE(L, value)                                       \
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	_Generic((value), \
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long long * : lua_pushintegerp,                                 \
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struct prefix * : lua_pushprefix,                               \
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struct interface * : lua_pushinterface,                         \
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struct in_addr * : lua_pushinaddr,                              \
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struct in6_addr * : lua_pushin6addr,                            \
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union sockunion * : lua_pushsockunion,                          \
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time_t * : lua_pushtimet,                                       \
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char * : lua_pushstring_wrapper,                                \
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struct attr * : lua_pushattr,                                   \
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struct peer * : lua_pushpeer,                                   \
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const struct prefix * : lua_pushprefix                          \
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)(L, value)
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#define DECODE_ARGS_WITH_STATE(L, value)                                       \
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	_Generic((value), \
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long long * : lua_decode_integerp,                              \
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struct prefix * : lua_decode_prefix,                            \
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struct interface * : lua_decode_interface,                      \
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struct in_addr * : lua_decode_inaddr,                           \
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struct in6_addr * : lua_decode_in6addr,                         \
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union sockunion * : lua_decode_sockunion,                       \
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time_t * : lua_decode_timet,                                    \
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char * : lua_decode_stringp,                                    \
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struct attr * : lua_decode_attr,                                \
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struct peer * : lua_decode_noop,                                \
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const struct prefix * : lua_decode_noop                         \
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)(L, -1, value)
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/*
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 * Call script.
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 *
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 * fs
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 *    The script to call; this is obtained from frrscript_load().
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 *
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 * Returns:
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 *    0 if the script ran successfully, nonzero otherwise.
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 */
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int _frrscript_call(struct frrscript *fs);
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/*
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 * Wrapper for call script. Maps values passed in to their encoder
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 * and decoder types.
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 *
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 * fs
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 *    The script to call; this is obtained from frrscript_load().
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 *
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 * Returns:
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 *    0 if the script ran successfully, nonzero otherwise.
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 */
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#define frrscript_call(fs, ...)                                                \
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	({                                                                     \
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		lua_State *L = fs->L;                                          \
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		MAP_LISTS(ENCODE_ARGS, ##__VA_ARGS__);                         \
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		int ret = _frrscript_call(fs);                                 \
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		if (ret == 0) {                                                \
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			MAP_LISTS(DECODE_ARGS, ##__VA_ARGS__);                 \
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		}                                                              \
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		ret;                                                           \
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	})
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/*
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 * Get result from finished script.
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 *
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 * fs
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 *    The script. This script must have been run already.
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 *
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 * result
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 *    The result to extract from the script.
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 *    This reuses the frrscript_env type, but only the typename and name fields
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 *    need to be set. The value is returned directly.
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 *
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 * Returns:
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 *    The script result of the specified name and type, or NULL.
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 */
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void *frrscript_get_result(struct frrscript *fs,
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			   const struct frrscript_env *result);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* HAVE_SCRIPTING */
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#endif /* __FRRSCRIPT_H__ */
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