None of the core lua_push* functions return anything, and it helps to
not have to wrap those when using them as function pointers for our
encoder system, so change the type of our custom encoders to return void
as well.
Signed-off-by: Quentin Young <qlyoung@nvidia.com>
Add:
- log.warn()
- log.error()
- log.notice()
- log.info()
- log.debug()
to the global namespace for each script
Signed-off-by: Quentin Young <qlyoung@nvidia.com>
Update the two test functions that encode a prefix and an interface to
match the encoder_func signature expected by the scripting infra.
Signed-off-by: Quentin Young <qlyoung@nvidia.com>
Rather than let Luaisms propagate from the start, this is some generic
wrapper stuff that defines some semantics for interacting with scripts
that aren't specific to the underlying language.
The concept I have in mind for FRR's idea of a script is:
- has a name
- has some inputs, which have types
- has some outputs, which have types
I don't want to even say they have to be files; maybe we can embed
scripts in frr.conf, for example. Similarly the types of inputs and
outputs are probably going to end up being some language-specific setup.
For now, we will stick to this simple model, but the plan is to add full
object support (ie calling back into C).
This shouldn't be misconstrued as prepping for multilingual scripting
support, which is a bad idea for the following reasons:
- Each language would require different FFI methods, and specifically
different object encoders; a lot of code
- Languages have different capabilities that would have to be brought to
parity with each other; a lot of work
- Languages have *vastly* different performance characteristics; bad
impressions, lots of issues we can't do anything about
- Each language would need a dedicated maintainer for the above reasons;
pragmatically difficult
- Supporting multiple languages fractures the community and limits the
audience with which a given script can be shared
The only pro for multilingual support would be ease of use for users not
familiar with Lua but familiar with one of the other supported
languages. This is not enough to outweigh the cons.
In order to get rich scripting capabilities, we need to be able to pass
representations of internal objects to the scripts. For example, a
script that performs some computation based on information about a peer
needs access to some equivalent of `struct peer` for the peer in
question. To transfer these objects from C-space into Lua-space we need
to encode them onto the Lua stack. This patch adds a mapping from
arbitrary type names to the functions that encode objects of that type.
For example, the function that encodes `struct peer` into a Lua table
could be registered with:
bgp_peer_encoder_func(struct frrscript *fs, struct peer *peer)
{
// encode peer to Lua table, push to stack in fs->scriptinfo->L
}
frrscript_register_type_encoder("peer", bgp_peer_encoder_func);
Later on when calling a script that wants a peer, the plan is to be able
to specify the type name like so:
frrscript_call(script, "peer", peer);
Using C-style types for the type names would have been nice, it might be
possible to do this with preprocessor magic or possibly python
preprocessing later on.
Signed-off-by: Quentin Young <qlyoung@nvidia.com>
mergeme no stdlib
Signed-off-by: Quentin Young <qlyoung@nvidia.com>
This was toy code used for testing purposes. Code calling Lua should be
very explicit about what is loaded into the Lua state. Also, the
allocator used is exactly the same allocator used by default w/
luaL_newstate().
Signed-off-by: Quentin Young <qlyoung@cumulusnetworks.com>
Add a function that will export FRR's logging functions into a Lua
table, and add that table to the table of your choice (usually _ENV).
For instance, to add logging to the global environment:
lua_gettable(L, LUA_REGISTRYINDEX);
lua_gettable(L, LUA_RIDX_GLOBALS);
frrlua_export_logging(L);
Then the following functions are globally accessible to any Lua scripts
running with state L:
- log.debug()
- log.info()
- log.notice()
- log.warn()
- log.error()
These are bound to zlog_debug, zlog_info, etc. They only take one string
argument for now but this shouldn't be an issue given Lua's builtin
facilities for formatting strings.
Signed-off-by: Quentin Young <qlyoung@cumulusnetworks.com>
* Use frrlua_* prefix to differentiate from Lua builtins
* Allow frrlua_initialize to pass an empty script
* Fixup naming of table accessors
* Fixup naming of prefix -> table encoder
* Fixup BGP routemap code to new function names
* Fix includes for frrlua.h
* Clean up doc comments
Signed-off-by: Quentin Young <qlyoung@cumulusnetworks.com>
The following virtual-link configuration was not represented in the
running configuration:
area <area> virtual-link <ip> authentication [null|message-digest]
Signed-off-by: Duncan Eastoe <duncan.eastoe@att.com>
A MAC entry cannot be deleted while a neigh is referencing it. It seems
there is some race condition where this may be happening. The log is
to help identify those cases.
Signed-off-by: Anuradha Karuppiah <anuradhak@cumulusnetworks.com>
It is now 4bits of type and 28bits of value -
1. type=0 is for L3 NHG
2. type=1 is for L2 NH
3. type=2 is for L2 NHG
Signed-off-by: Anuradha Karuppiah <anuradhak@cumulusnetworks.com>
This is an optimization to reduce the number of L2 nexthops. A
l2 or fdb nexthop simply provides the dataplane with a nexthop ip-
torm-12:mgmt:~# ip nexthop
id 268435461 via 27.0.0.20 scope link fdb
id 268435463 via 27.0.0.20 scope link fdb
id 268435465 via 27.0.0.20 scope link fdb
So there is no need to allocate a nexthop per-ES/per-VTEP. There
can be 100+ ESs per-VTEP so this change cuts the scale down by a
factor of 100.
Signed-off-by: Anuradha Karuppiah <anuradhak@cumulusnetworks.com>
When a local ES flaps there are two modes in which the local
MACs are failed over -
1. Fast failover - A backup NHG (ES-peer group) is programmed in the
dataplane per-access port. When a local ES flaps the MAC entries
are left unaltered i.e. pointing to the down access port. And the
dataplane redirects traffic destined to the oper-down access port
via the backup NHG.
2. Slow failover - This mode needs to be turned on to allow dataplanes
not capable of re-directing traffic. In this mode local MAC entries
on a down local ES are re-programmed to point to the ES-peers'
NHG. And vice-versa i.e. when the ES comes up the MAC entries
are re-programmed with the access port as dest.
Fast failover is on by default. Slow failover can be enabled via the
following config -
evpn mh redirect-off
Signed-off-by: Anuradha Karuppiah <anuradhak@cumulusnetworks.com>
As a part of extended MM handing a MAC can be updated from local
to remote while being referenced by SYNC neighs (this is really a
temporary/small window). During this window if the MAC transitions
back to local again we need to re-inforce the previous SYNC flags
(based on the sync-neigh count) as subsequent SYNC updates to the
MAC will be de-duped and ignored.
Ticket: CM-29636
Signed-off-by: Anuradha Karuppiah <anuradhak@cumulusnetworks.com>
When a local mac is deleted by the dataplane zebra can re-install it
if the MAC is a SYNC MAC (learned from ES peers). The "local_inactive"
bit must be set as a part of the re-install to prevent zebra turning
around and advertising the MAC as locally active.
Also fixed up some debug logs in the slow-fail path to include the VNI.
Signed-off-by: Anuradha Karuppiah <anuradhak@cumulusnetworks.com>
NHG and DST (VTEP-IP) are mutually exclusive attributes. If DST is
present the kernel ignores NHG.
Signed-off-by: Anuradha Karuppiah <anuradhak@cumulusnetworks.com>
NHG is activated i.e. programmed in the dataplane only if there
are active-VTEPs associated with it. When a NHG is de-activated
all the remote-mac entries associated with it need to be removed
before the NHG is removed.
Signed-off-by: Anuradha Karuppiah <anuradhak@cumulusnetworks.com>
The lookup for non default VRFs was always using a tableId; if not
provided, we were defaulting to RT_TABLE_MAIN. This is fine for the
default VRF but not for others. As a result, the command was silently
failing for non-default VRFs unless we also specified the correct tableId.
Fix this by only performing the lookup using the tableId if it is
provided; else use zebra_vrf_table.
Signed-off-by: Emanuele Di Pascale <emanuele@voltanet.io>
A couple NHG messages we were logging as errors are a bit spammy
in usecases where you routinely add/remove interfaces (VM heavy
deployments). Its not really an error a user cares about and
more for a developer to know what went wrong after the fact so
it makes more sense for these to be under a debug rather than
an error since seeing them does not implicitly mean error during
those usecases.
Signed-off-by: Stephen Worley <sworley@nvidia.com>
Issue:
Configure msdp mesh mg1 for 2 groups.
ip msdp mesh-group mg1 member 1.1.1.1
ip msdp mesh-group mg1 member 1.1.1.2
Remove mg1 for 1.1.1.1
no ip msdp mesh-group mg1 member 1.1.1.1
mg1 for 1.1.1.1 still present. This is fixed.
Signed-off-by: Sarita Patra <saritap@vmware.com>
Issue:
Configure RP.
ip pim rp 20.0.0.1 239.1.1.1/32
ip pim rp 20.0.0.1 239.1.1.2/32
Remove RP.
no ip pim rp 20.0.0.1 239.1.1.1/32
Rp is not removed. This is fixed now.
Signed-off-by: Sarita Patra <saritap@vmware.com>
The pim_version.[c|h] files are never used and we are getting
warnings about PIM_VERSION changing pointer sizes from
newer versions of the compiler. I see no reason to keep this
Signed-off-by: Donald Sharp <sharpd@nvidia.com>