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[lib] Add fletcher checksum implementation
2008-08-13 Jingjing Duan <Jingjing.Duan@sun.com> * lib/checksum.?: (fletcher_checksum) implementation of Fletcher checksum, as per RFC1008. Signed-off-by: Paul Jakma <paul@quagga.net>
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@ -45,3 +45,82 @@ in_cksum(void *parg, int nbytes)
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answer = ~sum; /* ones-complement, then truncate to 16 bits */
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return(answer);
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}
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/* Fletcher Checksum -- Refer to RFC1008. */
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#define MODX 4102 /* 5802 should be fine */
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/* To be consistent, offset is 0-based index, rather than the 1-based
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index required in the specification ISO 8473, Annex C.1 */
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u_int16_t
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fletcher_checksum(u_char * buffer, int len, u_int16_t offset)
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{
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u_int8_t *p;
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int x;
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int y;
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u_int32_t mul;
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u_int32_t c0;
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u_int32_t c1;
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u_int16_t checksum;
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u_int16_t *csum;
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int i, init_len, partial_len;
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checksum = 0;
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/*
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* Zero the csum in the packet.
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*/
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csum = (u_int16_t *) (buffer + offset);
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*(csum) = checksum;
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p = buffer;
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c0 = 0;
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c1 = 0;
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init_len = len;
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while (len != 0)
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{
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partial_len = MIN(len, MODX);
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for (i = 0; i < partial_len; i++)
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{
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c0 = c0 + *(p++);
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c1 += c0;
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}
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c0 = c0 % 255;
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c1 = c1 % 255;
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len -= partial_len;
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}
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mul = (init_len - offset)*(c0);
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x = mul - c0 - c1;
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y = c1 - mul - 1;
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if (y > 0)
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y++;
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if (x < 0)
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x--;
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x %= 255;
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y %= 255;
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if (x == 0)
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x = 255;
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if (y == 0)
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y = 1;
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/*
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* Now we write this to the packet.
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* We could skip this step too, since the checksum returned would
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* be stored into the checksum field by the caller.
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*/
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buffer[offset] = x;
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buffer[offset + 1] = y;
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/* Take care of the endian issue */
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checksum = htons((x << 8) | (y & 0xFF));
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return checksum;
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}
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@ -1 +1,2 @@
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extern int in_cksum(void *, int);
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extern u_int16_t fletcher_checksum(u_char * buffer, int len, u_int16_t offset);
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