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lib: Add some documentation to wheel.h
Add some hopefully useful documentation to the timer wheel.h code. Signed-off-by: Donald Sharp <sharpd@cumulusnetworks.com>
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lib/wheel.h
50
lib/wheel.h
@ -40,9 +40,49 @@ struct timer_wheel
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void (*slot_run) (void *);
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};
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/*
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* Creates a timer wheel
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*
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* master - Thread master structure for the process
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* period - The Time in seconds that the timer wheel will
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* take before it starts issuing commands again
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* for items in each slot
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* slots - The number of slots to have in this particular
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* timer wheel
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* slot_key - A hashing function of some sort that will allow
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* the timer wheel to put items into individual slots
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* slot_run - The function to run over each item in a particular slot
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*
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* Creates a timer wheel that will wake up 'slots' times over the entire
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* wheel. Each time the timer wheel wakes up it will iterate through
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* and run the slot_run function for each item stored in that particular
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* slot.
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*
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* The timer code is 'intelligent' in that it notices if anything is
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* in a particular slot and can schedule the next timer to skip
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* the empty slot.
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*
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* The general purpose of a timer wheel is to reduce events in a system.
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* A perfect example of usage for this is say hello packets that need
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* to be sent out to all your neighbors. Suppose a large routing protocol
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* has to send keepalive packets every Y seconds to each of it's peers.
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* At scale we can have a very large number of peers, X.
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* This means that we will have X timing events every Y seconds.
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* If you replace these events with a timer wheel that has Z slots
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* you will have at most Y/Z timer events if each slot has a work item
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* in it.
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*
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* When X is large the number of events in a system can quickly escalate
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* and cause significant amount of time handling thread events instead
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* of running your code.
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*/
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struct timer_wheel *wheel_init (struct thread_master *master, int period, size_t slots,
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unsigned int (*slot_key) (void *),
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void (*slot_run) (void *));
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/*
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* Delete the specified timer wheel created
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*/
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void wheel_delete (struct timer_wheel *);
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/*
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@ -51,17 +91,25 @@ void wheel_delete (struct timer_wheel *);
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int wheel_stop (struct timer_wheel *wheel);
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/*
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* Start the wheel from running again
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* Start the wheel running again
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*/
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int wheel_start (struct timer_wheel *wheel);
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/*
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* wheel - The Timer wheel being modified
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* item - The generic data structure that will be handed
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* to the slot_run function.
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*
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* Add item to a slot setup by the slot_key,
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* possibly change next time pop.
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*/
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int wheel_add_item (struct timer_wheel *wheel, void *item);
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/*
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* wheel - The Timer wheel being modified.
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* item - The item to remove from one of the slots in
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* the timer wheel.
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*
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* Remove a item to a slot setup by the slot_key,
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* possibly change next time pop.
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*/
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