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ospfd: Increase packets sent at one time in ospf_write
ospf_write pulls an interface off the ospf->oi_write_q then writes one packet and places it back on the queue, keeping track of the first one sent. Then it will stop sending packets even if we get back to the first interface written too but before we have sent the full pkt_count. I do not believe this makes a whole bunch of sense and is very restrictive of how much data can be sent especially if you have a limited number of peers but large amounts of data. Why be so restrictive? Signed-off-by: Donald Sharp <sharpd@nvidia.com>
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@ -623,7 +623,6 @@ static void ospf_write(struct thread *thread)
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{
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struct ospf *ospf = THREAD_ARG(thread);
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struct ospf_interface *oi;
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struct ospf_interface *last_serviced_oi = NULL;
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struct ospf_packet *op;
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struct sockaddr_in sa_dst;
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struct ip iph;
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@ -664,13 +663,7 @@ static void ospf_write(struct thread *thread)
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ipid = (time(NULL) & 0xffff);
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#endif /* WANT_OSPF_WRITE_FRAGMENT */
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while ((pkt_count < ospf->write_oi_count) && oi
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&& (last_serviced_oi != oi)) {
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/* If there is only packet in the queue, the oi is removed from
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write-q, so fix up the last interface that was serviced */
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if (last_serviced_oi == NULL) {
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last_serviced_oi = oi;
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}
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while ((pkt_count < ospf->write_oi_count) && oi) {
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pkt_count++;
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#ifdef WANT_OSPF_WRITE_FRAGMENT
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/* convenience - max OSPF data per packet */
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@ -853,11 +846,9 @@ static void ospf_write(struct thread *thread)
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list_delete_node(ospf->oi_write_q, node);
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if (ospf_fifo_head(oi->obuf) == NULL) {
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oi->on_write_q = 0;
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last_serviced_oi = NULL;
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oi = NULL;
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} else {
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} else
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listnode_add(ospf->oi_write_q, oi);
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}
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/* Setup to service from the head of the queue again */
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if (!list_isempty(ospf->oi_write_q)) {
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