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bgpd: Modify bgp_connect_in_progress_update_connection to use connection
Signed-off-by: Donald Sharp <sharpd@nvidia.com>
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parent
2771431938
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@ -1807,12 +1807,14 @@ bgp_connect_fail(struct peer_connection *connection)
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/* after connect is called(), getpeername is able to return
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* port and address on non established streams
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*/
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static void bgp_connect_in_progress_update_connection(struct peer *peer)
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static void bgp_connect_in_progress_update_connection(struct peer_connection *connection)
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{
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bgp_updatesockname(peer, peer->connection);
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struct peer *peer = connection->peer;
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bgp_updatesockname(peer, connection);
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if (!peer->su_remote && !BGP_CONNECTION_SU_UNSPEC(peer->connection)) {
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/* if connect initiated, then dest port and dest addresses are well known */
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peer->su_remote = sockunion_dup(&peer->connection->su);
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peer->su_remote = sockunion_dup(&connection->su);
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if (sockunion_family(peer->su_remote) == AF_INET)
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peer->su_remote->sin.sin_port = htons(peer->port);
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else if (sockunion_family(peer->su_remote) == AF_INET6)
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@ -1916,7 +1918,7 @@ static enum bgp_fsm_state_progress bgp_start(struct peer_connection *connection)
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__func__, peer->connection->fd);
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return BGP_FSM_FAILURE;
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}
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bgp_connect_in_progress_update_connection(peer);
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bgp_connect_in_progress_update_connection(connection);
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/*
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* - when the socket becomes ready, poll() will signify POLLOUT
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