mirror_edk2/ArmPkg/Library/ArmExceptionLib/Arm/ArmException.c
Michael D Kinney 4059386c70 ArmPkg: Replace BSD License with BSD+Patent License
https://bugzilla.tianocore.org/show_bug.cgi?id=1373

Replace BSD 2-Clause License with BSD+Patent License.  This change is
based on the following emails:

  https://lists.01.org/pipermail/edk2-devel/2019-February/036260.html
  https://lists.01.org/pipermail/edk2-devel/2018-October/030385.html

RFCs with detailed process for the license change:

  V3: https://lists.01.org/pipermail/edk2-devel/2019-March/038116.html
  V2: https://lists.01.org/pipermail/edk2-devel/2019-March/037669.html
  V1: https://lists.01.org/pipermail/edk2-devel/2019-March/037500.html

Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com>
Reviewed-by: Leif Lindholm <leif.lindholm@linaro.org>
2019-04-09 09:10:21 -07:00

45 lines
1.3 KiB
C

/** @file
* Exception handling support specific for ARM
*
* Copyright (c) 2008 - 2009, Apple Inc. All rights reserved.<BR>
* Copyright (c) 2014, ARM Limited. All rights reserved.<BR>
* Copyright (c) 2016 HP Development Company, L.P.<BR>
*
* SPDX-License-Identifier: BSD-2-Clause-Patent
*
**/
#include <Uefi.h>
#include <Chipset/ArmV7.h>
#include <Library/ArmLib.h>
#include <Protocol/DebugSupport.h> // for MAX_ARM_EXCEPTION
UINTN gMaxExceptionNumber = MAX_ARM_EXCEPTION;
EFI_EXCEPTION_CALLBACK gExceptionHandlers[MAX_ARM_EXCEPTION + 1] = { 0 };
EFI_EXCEPTION_CALLBACK gDebuggerExceptionHandlers[MAX_ARM_EXCEPTION + 1] = { 0 };
PHYSICAL_ADDRESS gExceptionVectorAlignmentMask = ARM_VECTOR_TABLE_ALIGNMENT;
// Exception handler contains branch to vector location (jmp $) so no handler
// NOTE: This code assumes vectors are ARM and not Thumb code
UINTN gDebuggerNoHandlerValue = 0xEAFFFFFE;
RETURN_STATUS ArchVectorConfig(
IN UINTN VectorBaseAddress
)
{
// if the vector address corresponds to high vectors
if (VectorBaseAddress == 0xFFFF0000) {
// set SCTLR.V to enable high vectors
ArmSetHighVectors();
}
else {
// Set SCTLR.V to 0 to enable VBAR to be used
ArmSetLowVectors();
}
return RETURN_SUCCESS;
}