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term/gfxterm: Don't set up a font with glyphs that are too big
Catch the case where we have a font so big that it causes the number of rows or columns to be 0. Currently we continue and allocate a virtual_screen.text_buffer of size 0. We then try to use that for glpyhs and things go badly. On the emu platform, malloc() may give us a valid pointer, in which case we'll access heap memory which we shouldn't. Alternatively, it may give us NULL, in which case we'll crash. For other platforms, if I understand grub_memalign() correctly, we will receive a valid but small allocation that we will very likely later overrun. Prevent the creation of a virtual screen that isn't at least 40 cols by 12 rows. This is arbitrary, but it seems that if your width or height is half a standard 80x24 terminal, you're probably going to struggle to read anything anyway. Signed-off-by: Daniel Axtens <dja@axtens.net> Reviewed-by: Daniel Kiper <daniel.kiper@oracle.com>
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@ -232,6 +232,15 @@ grub_virtual_screen_setup (unsigned int x, unsigned int y,
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virtual_screen.columns = virtual_screen.width / virtual_screen.normal_char_width;
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virtual_screen.columns = virtual_screen.width / virtual_screen.normal_char_width;
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virtual_screen.rows = virtual_screen.height / virtual_screen.normal_char_height;
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virtual_screen.rows = virtual_screen.height / virtual_screen.normal_char_height;
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/*
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* There must be a minimum number of rows and columns for the screen to
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* make sense. Arbitrarily pick half of 80x24. If either dimensions is 0
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* we would allocate 0 bytes for the text_buffer.
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*/
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if (virtual_screen.columns < 40 || virtual_screen.rows < 12)
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return grub_error (GRUB_ERR_BAD_FONT,
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"font: glyphs too large to fit on screen");
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/* Allocate memory for text buffer. */
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/* Allocate memory for text buffer. */
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virtual_screen.text_buffer =
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virtual_screen.text_buffer =
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(struct grub_colored_char *) grub_malloc (virtual_screen.columns
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(struct grub_colored_char *) grub_malloc (virtual_screen.columns
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