fwupd/plugins/steelseries/fu-steelseries-gamepad.c

317 lines
8.8 KiB
C

/*
* Copyright (C) 2021 Denis Pynkin <denis.pynkin@collabora.com>
*
* SPDX-License-Identifier: LGPL-2.1+
*/
#include "config.h"
#include "fu-steelseries-gamepad.h"
#define STEELSERIES_BUFFER_TRANSFER_SIZE 32
struct _FuSteelseriesGamepad {
FuSteelseriesDevice parent_instance;
};
G_DEFINE_TYPE(FuSteelseriesGamepad, fu_steelseries_gamepad, FU_TYPE_STEELSERIES_DEVICE)
static gboolean
fu_steelseries_gamepad_cmd_erase(FuDevice *device, GError **error)
{
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA1, 0xAA, 0x55};
/* USB receiver for gamepad is using different options */
if (fu_device_has_private_flag(device, FU_STEELSERIES_DEVICE_FLAG_IS_RECEIVER)) {
/* USB receiver */
data[8] = 0xD0;
data[9] = 0x01;
} else {
/* gamepad */
data[9] = 0x02;
/* magic is needed for newer gamepad */
data[13] = 0x02;
}
if (!fu_steelseries_device_cmd(FU_STEELSERIES_DEVICE(device),
data,
sizeof(data),
FALSE,
error)) {
g_prefix_error(error, "unable erase flash block: ");
return FALSE;
}
/* timeout to give some time to erase */
g_usleep(20000);
return TRUE;
}
static gboolean
fu_steelseries_gamepad_setup(FuDevice *device, GError **error)
{
g_autofree gchar *bootloader_version = NULL;
g_autofree gchar *version = NULL;
guint16 fw_ver;
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0};
if (fu_device_has_flag(device, FWUPD_DEVICE_FLAG_IS_BOOTLOADER))
return TRUE;
/* get version of FW and bootloader */
data[0] = 0x12;
if (!fu_steelseries_device_cmd(FU_STEELSERIES_DEVICE(device),
data,
sizeof(data),
TRUE,
error))
return FALSE;
if (!fu_memread_uint16_safe(data, sizeof(data), 0x01, &fw_ver, G_LITTLE_ENDIAN, error))
return FALSE;
version = fu_version_from_uint16(fw_ver, FWUPD_VERSION_FORMAT_BCD);
fu_device_set_version(FU_DEVICE(device), version);
if (!fu_memread_uint16_safe(data, sizeof(data), 0x03, &fw_ver, G_LITTLE_ENDIAN, error))
return FALSE;
bootloader_version = fu_version_from_uint16(fw_ver, FWUPD_VERSION_FORMAT_BCD);
fu_device_set_version_bootloader(device, bootloader_version);
fu_device_add_flag(device, FWUPD_DEVICE_FLAG_UPDATABLE);
/* success */
return TRUE;
}
static gboolean
fu_steelseries_gamepad_attach(FuDevice *device, FuProgress *progress, GError **error)
{
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA6, 0xAA, 0x55};
g_autoptr(GError) error_local = NULL;
if (!fu_device_has_flag(device, FWUPD_DEVICE_FLAG_IS_BOOTLOADER))
return TRUE;
/* switch to runtime mode */
if (!fu_steelseries_device_cmd(FU_STEELSERIES_DEVICE(device),
data,
sizeof(data),
FALSE,
&error_local))
g_debug("ignoring error on reset: %s", error_local->message);
fu_device_add_flag(device, FWUPD_DEVICE_FLAG_WAIT_FOR_REPLUG);
return TRUE;
}
static gboolean
fu_steelseries_gamepad_detach(FuDevice *device, FuProgress *progress, GError **error)
{
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0x02, 0x08};
g_autoptr(GError) error_local = NULL;
if (fu_device_has_flag(device, FWUPD_DEVICE_FLAG_IS_BOOTLOADER))
return TRUE;
/* switch to bootloader mode */
if (!fu_steelseries_device_cmd(FU_STEELSERIES_DEVICE(device),
data,
sizeof(data),
FALSE,
&error_local))
g_debug("ignoring error on reset: %s", error_local->message);
/* controller will be renumbered after switching to bootloader mode */
fu_device_add_flag(device, FWUPD_DEVICE_FLAG_WAIT_FOR_REPLUG);
return TRUE;
}
static gboolean
fu_steelseries_gamepad_write_firmware_chunks(FuDevice *device,
GPtrArray *chunks,
FuProgress *progress,
guint32 *checksum,
GError **error)
{
fu_progress_set_id(progress, G_STRLOC);
fu_progress_set_steps(progress, chunks->len);
for (guint id = 0; id < chunks->len; id++) {
FuChunk *chunk = g_ptr_array_index(chunks, id);
guint16 chunk_checksum;
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA3};
/* block ID */
if (!fu_memwrite_uint16_safe(data,
STEELSERIES_BUFFER_CONTROL_SIZE,
0x01,
(guint16)id,
G_LITTLE_ENDIAN,
error))
return FALSE;
/* 32B of data only */
if (!fu_memcpy_safe(data,
STEELSERIES_BUFFER_CONTROL_SIZE,
0x03,
fu_chunk_get_data(chunk),
STEELSERIES_BUFFER_TRANSFER_SIZE,
0,
fu_chunk_get_data_sz(chunk),
error))
return FALSE;
/* block checksum */
/* probably not necessary */
chunk_checksum = fu_sum16(data + 3, STEELSERIES_BUFFER_TRANSFER_SIZE);
if (!fu_memwrite_uint16_safe(data,
STEELSERIES_BUFFER_CONTROL_SIZE,
0x03 + STEELSERIES_BUFFER_TRANSFER_SIZE,
chunk_checksum,
G_LITTLE_ENDIAN,
error))
return FALSE;
*checksum += (guint32)chunk_checksum;
if (!fu_steelseries_device_cmd(FU_STEELSERIES_DEVICE(device),
data,
sizeof(data),
FALSE,
error)) {
g_prefix_error(error, "unable to flash block %u: ", id);
return FALSE;
}
/* timeout to give some time to flash the block on device */
g_usleep(10000);
fu_progress_step_done(progress);
}
return TRUE;
}
static gboolean
fu_steelseries_gamepad_write_checksum(FuDevice *device, guint32 checksum, GError **error)
{
/* write checksum */
guint8 data[STEELSERIES_BUFFER_CONTROL_SIZE] = {0xA5, 0xAA, 0x55};
if (!fu_memwrite_uint32_safe(data,
STEELSERIES_BUFFER_CONTROL_SIZE,
0x03,
checksum,
G_LITTLE_ENDIAN,
error))
return FALSE;
if (!fu_steelseries_device_cmd(FU_STEELSERIES_DEVICE(device),
data,
sizeof(data),
TRUE,
error)) {
g_prefix_error(error, "unable to write checksum: ");
return FALSE;
}
/* validate checksum */
if (data[0] != 0xA5 || data[1] != 0xAA || data[2] != 0x55 || data[3] != 0x01) {
g_set_error(error,
G_IO_ERROR,
G_IO_ERROR_INVALID_DATA,
"Controller is unable to validate checksum");
return FALSE;
}
return TRUE;
}
static gboolean
fu_steelseries_gamepad_write_firmware(FuDevice *device,
FuFirmware *firmware,
FuProgress *progress,
FwupdInstallFlags flags,
GError **error)
{
guint32 checksum = 0;
g_autoptr(GBytes) blob = NULL;
g_autoptr(GPtrArray) chunks = NULL;
blob = fu_firmware_get_bytes(firmware, error);
if (blob == NULL)
return FALSE;
chunks = fu_chunk_array_new_from_bytes(blob, 0, 0, STEELSERIES_BUFFER_TRANSFER_SIZE);
if (chunks->len > (G_MAXUINT16 + 1)) {
g_set_error_literal(error,
FWUPD_ERROR,
FWUPD_ERROR_NOT_SUPPORTED,
"too lot of firmware chunks for the device");
return FALSE;
}
fu_progress_set_id(progress, G_STRLOC);
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_ERASE, 1, NULL);
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_WRITE, 98, NULL);
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_VERIFY, 1, NULL);
/* erase all first */
if (!fu_steelseries_gamepad_cmd_erase(device, error))
return FALSE;
fu_progress_step_done(progress);
if (!fu_steelseries_gamepad_write_firmware_chunks(device,
chunks,
fu_progress_get_child(progress),
&checksum,
error))
return FALSE;
fu_progress_step_done(progress);
if (!fu_steelseries_gamepad_write_checksum(device, checksum, error))
return FALSE;
fu_progress_step_done(progress);
return TRUE;
}
static void
fu_steelseries_gamepad_set_progress(FuDevice *self, FuProgress *progress)
{
fu_progress_set_id(progress, G_STRLOC);
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_RESTART, 1, "detach");
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_WRITE, 93, "write");
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_RESTART, 1, "attach");
fu_progress_add_step(progress, FWUPD_STATUS_DEVICE_BUSY, 5, "reload");
}
static void
fu_steelseries_gamepad_class_init(FuSteelseriesGamepadClass *klass)
{
FuDeviceClass *klass_device = FU_DEVICE_CLASS(klass);
klass_device->setup = fu_steelseries_gamepad_setup;
klass_device->attach = fu_steelseries_gamepad_attach;
klass_device->detach = fu_steelseries_gamepad_detach;
klass_device->write_firmware = fu_steelseries_gamepad_write_firmware;
klass_device->set_progress = fu_steelseries_gamepad_set_progress;
}
static void
fu_steelseries_gamepad_init(FuSteelseriesGamepad *self)
{
fu_steelseries_device_set_iface_idx_offset(FU_STEELSERIES_DEVICE(self), -1);
fu_device_set_remove_delay(FU_DEVICE(self), FU_DEVICE_REMOVE_DELAY_RE_ENUMERATE);
fu_device_set_version_format(FU_DEVICE(self), FWUPD_VERSION_FORMAT_BCD);
fu_device_add_flag(FU_DEVICE(self), FWUPD_DEVICE_FLAG_ADD_COUNTERPART_GUIDS);
fu_device_add_internal_flag(FU_DEVICE(self), FU_DEVICE_INTERNAL_FLAG_REPLUG_MATCH_GUID);
fu_device_add_protocol(FU_DEVICE(self), "com.steelseries.gamepad");
fu_device_set_firmware_size_max(FU_DEVICE(self),
(G_MAXUINT16 + 1) * STEELSERIES_BUFFER_TRANSFER_SIZE);
}